DinoBite is a fast-paced multiplayer arena battle game where players control identical dinosaurs in a stationary 3D arena. The goal is to defeat opponents with one-hit kill bites while strategically collecting power-ups to gain advantages. Designed for both quick matches and longer sessions, the game combines fast, responsive gameplay with dynamic arena hazards and player-driven strategy.
This project was a fully playable vertical slice of a K–12 learning game designed for a client pitching an interactive educational platform to a school. The goal was to teach shape identification and sorting through an engaging 3D platforming minigame. All gameplay systems—collectibles, sorting logic, educational interactions, and level design—were built specifically for this demo.
FarReach is a systems-heavy Souls-like platforming game featuring complex combat, enemy AI, and traversal mechanics, developed as a large-scale team capstone project.
Players control Faye, a small-town hero tasked with saving her world from an invasion following the opening of a mysterious rift. This rift unleashes technologically advanced enemies into a medieval world, and players must navigate through dangerous territories, defeat enemy forces, and ultimately confront their leader to restore peace.
The game emphasizes player choice, offering multiple approaches to combat, exploration, and problem-solving.