< My name's Max
Formally, I could call myself 'music composer', 'sound designer' and 'gameplay audio developer', which can sound like a lot different things?
Somedays, I'd like to think I can go by "full-stack audio mage", even if it sounds a little silly...
At my best, I can say I create sound that listens to you!
DOGWALK
Composition, Sound Design, Audio ProgrammingDeveloped by Blender Studio, DOGWALK is a cozy interactive storytelling game that was made to improve pipeline integration the between Blender and Godot engine.For this open-source project I spearheaded all audio design and development, featuring an adaptive soundtrack that follow each players step as they explore this wonderful paper-scape.
HUNK vs PAUL
Game Dev & Audio Director, Voice-Work
HUNK vs Paul is an arcade-style fighting game created in collaboration with diet indie-grunge band HUNK as part of their debut EP campaign. Featuring voice-over work from the members and artworks from indie artistsFor this project, I designed and develop the game and produced all of its audio assets, and directed a small team of artists to create graphics.
Dillard the Drunk & Flasky the Flask find a Fridge
Composition, Sound Design, Audio ProgrammingWinner of the final Godot Wild Jam in 2025, Dillard & Flasky is a momentum-based party-crashing game developed within 10 days with a small team of artists.For this project, I designed and performed all voice and sound effects, as well as a short adaptive soundtrack that adapts to the players level of 'inebriation'.
Forgeward
Composition, Sound & Game DesignWinner of Godot Wild Jam 68, Forgeward is a 2D survival side-scroller game with a spin: the Forge hearth must be fed and its engine kept turning. Make use of your surroundings while fending off your enemies to push through to the next destination.For this project, I created all audio assets and designed the core gameplay.
... and who are you?