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    <link>https://mattatz.org/</link>
    <description>Recent content on </description>
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    <item>
      <title>Virtual Hatsudai</title>
      <link>https://mattatz.org/works/virtual-hatsudai/</link>
      <pubDate>Sat, 16 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/virtual-hatsudai/</guid>
      <description>Exhibit in Hyper ICC, the online virtual exhibition. https://hyper.ntticc.or.jp/
This is a collaboration work with noiz architects.
     References  PointCloudExplorer An experimental project for a representation that explores within a point cloud.
   </description>
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    <item>
      <title>Nodi</title>
      <link>https://mattatz.org/works/nodi/</link>
      <pubDate>Mon, 27 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/nodi/</guid>
      <description>Nodi is an online node-based geometry design tool &amp;amp; social development environment.
Site Source
  created &amp; shot by VUILD
 </description>
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    <item>
      <title>Continuous Life in a Beautiful World</title>
      <link>https://mattatz.org/works/continuous-life-in-a-beautiful-world/</link>
      <pubDate>Wed, 01 May 2019 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/continuous-life-in-a-beautiful-world/</guid>
      <description>This artwork installation starts from a life-sized mangrove forest. After a while, visitors shrink to a microscopic size and an underwater world expands before them, becoming a world of plankton and microorganisms that is normally invisible to the naked eye.
  A continuous, living world is expressed through the abundant and beautiful mangrove forest ecosystem: the mangrove trees, the birds that live in the mangrove forest, the fish in the water, and the plankton and other microorganisms.</description>
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    <item>
      <title>Shibuya Selfie Crowd</title>
      <link>https://mattatz.org/works/shibuya-selfie-crowd/</link>
      <pubDate>Sat, 27 Oct 2018 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/shibuya-selfie-crowd/</guid>
      <description>Visual experiment of crowds with Instagram selfies in Shibuya.
This was performed as VJing at CHANNEL #19 with wk[es] &amp;amp; Sounding Beijing 5.1 with Metome.
       Source
TOOLS AND TECHNIQUES  unity-voxel   unity-procedural-skinned-animator   </description>
    </item>
    
    <item>
      <title>Unity Graphics Programming</title>
      <link>https://mattatz.org/works/unity-graphics-programming/</link>
      <pubDate>Mon, 08 Oct 2018 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/unity-graphics-programming/</guid>
      <description>Techbook about Unity graphics programming written by Indie Visual Lab.
Github
I authored following sections:
- Chapter 1 of vol.1 - Procedural Modeling with Unity - Chapter 1 of vol.2 - Real-Time GPU-Based Voxelizer - Chapter 4 of vol.3 - GPU-Based Cellular Growth Simulation - Chapter 1 of vol.4 - GPU-Based Space Colonization Algorithm        </description>
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    <item>
      <title>DOLL HOUSE</title>
      <link>https://mattatz.org/works/doll-house/</link>
      <pubDate>Sun, 26 Aug 2018 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/doll-house/</guid>
      <description>Top visual was taken by @tokyomax
Live visual performance at DOLL HOUSE as Aqueduct (Sugino / Oishi / Me).
    TOOLS AND TECHNIQUES  CellularGrowth   unity-verlet-simulator   </description>
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    <item>
      <title>Crystal World</title>
      <link>https://mattatz.org/works/crystal-world/</link>
      <pubDate>Thu, 21 Jun 2018 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/crystal-world/</guid>
      <description>This interactive installation artwork uses an accumulation of light points to create a sculptural body, similar to the way distinct dots of color form an image in a pointillist painting. The accumulation of lights in three-dimensional space form an expression of a world inside the Crystal World.
  Back when kanji (hieroglyphic characters) were carved into the shell of a turtle, the bone of a cow or deer, or cast in a piece of bronze ware, each character contained an entire world within it.</description>
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    <item>
      <title>CHANNEL #18</title>
      <link>https://mattatz.org/works/channel18/</link>
      <pubDate>Sat, 31 Mar 2018 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/channel18/</guid>
      <description>Live visual performance at CHANNEL #18 with Lycoriscoris
     Source
TOOLS AND TECHNIQUES  unity-voxel Implemented GPU-based real time voxelizer for Unity.
  </description>
    </item>
    
    <item>
      <title>REPUBLIC</title>
      <link>https://mattatz.org/works/republic/</link>
      <pubDate>Sat, 24 Jun 2017 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/republic/</guid>
      <description>Live visual performance at REPUBLIC with KAMRA.
This VJ set uses Shibuya city 3D models from 3dcel.
Demo
    Source
TOOLS AND TECHNIQUES Shibuya 3D DATA x GEOLOCATION three.js  </description>
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    <item>
      <title>Teddy</title>
      <link>https://mattatz.org/works/teddy/</link>
      <pubDate>Sat, 24 Jun 2017 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/teddy/</guid>
      <description>Teddy is a sketch-based 3D modeling asset for Unity. You can make interesting 3D models just by drawing freeform strokes.
Site
This Unity asset was developed for Unity with the license of Teddy 3D modeling system by Handwritten Sketch by Mr. Takeo Igarashi of the University of Tokyo Graduate School of Information Engineering.
     TOOLS AND TECHNIQUES Teddy: A Sketching Interface for 3D Freeform Design  </description>
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    <item>
      <title>Beyond Code3</title>
      <link>https://mattatz.org/works/beyondcode3/</link>
      <pubDate>Sat, 25 Feb 2017 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/beyondcode3/</guid>
      <description>Live visual performance at Beyond Code3 with Yoshitaka Hikawa
This VJ set (WebVJ) uses a web page structure as a part of visual effects.
Demo
    Source
TOOLS AND TECHNIQUES three.js  MEDIA Chrome Experiments - WebVJ FWA of the day  </description>
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    <item>
      <title>Story of the Forest</title>
      <link>https://mattatz.org/works/story-of-the-forest/</link>
      <pubDate>Thu, 01 Dec 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/story-of-the-forest/</guid>
      <description>Featuring flowers, plants, and animals native to Singapore and its region, Story of the Forest has turned the Glass Rotunda of the National Museum of Singapore into a mesmerizing digital art piece. The large-scale installation consists of a drum-shaped space with a domed ceiling 15 meters high, with a bridge spanning across the dome and a 170 meter passage that continues on from the bridge and down to the base of the drum.</description>
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    <item>
      <title>NSKR</title>
      <link>https://mattatz.org/works/nskr/</link>
      <pubDate>Sun, 23 Oct 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/nskr/</guid>
      <description>Designing buildings on the web.
Site
NSKR is an academic project by B2A architects and Aki Hamada architects. They research special building construction method to use a diseased wood effectively. And this app enables users to design buildings by the method easily.
  Actual building designed by the construction method. @Chiba, Japan
 The construction model.
 TOOLS AND TECHNIQUES three.js  </description>
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    <item>
      <title>&#43;H STUDIO</title>
      <link>https://mattatz.org/works/&#43;hstudio/</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/&#43;hstudio/</guid>
      <description>Live visual performance at +H STUDIO Vol.2 with Chiba Katsuhiro as Aqueduct (Sugino / Oishi / Me).
 ヒップランドミュージックとRed Bull Studios Tokyoによる、アーティストとクリエイターがコラボレーションする新しいスタジオライブプログラム：『+H STUDIO』（プラスエイチ・スタジオ）。出演者は…緻密に織り重なり合うドリーミーなサウンドとサンプリングボイスによる独自の音楽性が高い人気の「DE DE MOUSE」と、プログラマー/VJであるKezzardrix/比嘉了による”C++パンク”ユニット「HEXPIXELS」。物理モデリング・アルゴリズムによるバイノーラル・プロセッサー「chi.binaural」（通称チバイノーラル）を開発した電子音楽家「Katsuhiro Chiba」とチームラボエンジニア3人によるビジュアルパフォーマンスユニット「Aqueduct」。音楽家であり、Web等の様々なメディアやテクノロジーを用いたアート表現を手がけるディレクター、アーティスト、プログラマーとしても活動し、サカナクションとNHKメディアテクノロジーによるコラボレーション映像「8K×3D×22.2ch立体音響『Aoi −碧−サカナクション』」にも携わる「Ray Kunimoto」。卓越した技術と才能をもった表現者達の一夜限りの競演となった。 http://www.redbullstudios.com/tokyo/videos/h-studio-vol2-live-from-red-bull-studios-tokyo
  performance from 30:00  TOOLS AND TECHNIQUES unity-gpu-particle-system  </description>
    </item>
    
    <item>
      <title>Circulum Formosa</title>
      <link>https://mattatz.org/works/circulum-formosa/</link>
      <pubDate>Sun, 01 May 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/circulum-formosa/</guid>
      <description>located in the lobby of the CTBC Bank headquarters in taipei, taiwan, ‘circulum formosa – being here’(a collaboration between DEM inc and teamLab) is an immersive digital interactive installation, that sees vibrant scenes of wildlife and nature recreated on a monumental display of synergistic screens. rather than hassle you about that tracker mortgage, ‘being here’instead lets you interact with fish, wildcats, and the diverse wildlife native to the region.</description>
    </item>
    
    <item>
      <title>VRDG #2</title>
      <link>https://mattatz.org/works/vrdg2/</link>
      <pubDate>Fri, 01 Apr 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/vrdg2/</guid>
      <description>Live visual performance at VRDG #2 with Chiba Katsuhiro as Aqueduct (Sugino / Oishi / Me).
  TOOLS AND TECHNIQUES unity-gpu-particle-system  </description>
    </item>
    
    <item>
      <title>Light Sculpture of Flames</title>
      <link>https://mattatz.org/works/light-sculpture-of-flames/</link>
      <pubDate>Mon, 01 Feb 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/light-sculpture-of-flames/</guid>
      <description>Light Sculpture of Flames uses accumulated points of light to create a sculptural body. Since the sculpture is made of light, it can be controlled digitally and is interactive.
  &amp;hellip; Most flames appear white at the center and red toward the outside, creating an appearance of layered colors, an effect that cannot be expressed with a solid three-dimensional object. This artwork, with a flat painterly quality, seeks to express a layered flame in a sculptural form.</description>
    </item>
    
    <item>
      <title>THREE ANGELS</title>
      <link>https://mattatz.org/works/three-angels/</link>
      <pubDate>Fri, 01 Jan 2016 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/three-angels/</guid>
      <description>iOS and Android game for YUKI.
&amp;ldquo;THREE ANGELS&amp;rdquo; is a title of song by her and this project realize the live visual by SOU OOTSUKI as a game.
THREE ANGELS have 3 stages. They have different gimmicks and enemies.
    MEDIA natalie KAI-YOU  </description>
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    <item>
      <title>teamLabDisplayBase @ TOKYO DESIGN WEEK 2015</title>
      <link>https://mattatz.org/works/display-base/</link>
      <pubDate>Thu, 01 Oct 2015 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/display-base/</guid>
      <description>teamLabDisplayBase is a an interactive exhibition/sales stand and sales promotion system. Pick up an item from the stand and images or videos related to that item will be displayed on signage inside the shop or display area. Using images, videos, sound and light, a new and exciting shopping experience can be created. teaLabDisplayBase can be customized to fit all sizes of; bags, shoes, accessories, cosmetics, food products, toys etc. Anything which stands on a base can be accommodated.</description>
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    <item>
      <title>Crystal Universe</title>
      <link>https://mattatz.org/works/crystal-universe/</link>
      <pubDate>Sat, 01 Aug 2015 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/crystal-universe/</guid>
      <description> This artwork uses an accumulation of light points to create a sculptural body, similar to the way distinct dots of color form an image in a pointillist painting. In Crystal Universe, the particles of light are digitally controlled and change based on the viewer’s interactivity with the work. The result is an installation that consists of lights, forming a sculpture that expresses the universe.
  https://www.team-lab.art/w/crystaluniverse/
   </description>
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    <item>
      <title>Crystal Fireworks</title>
      <link>https://mattatz.org/works/crystal-fireworks/</link>
      <pubDate>Wed, 01 Jul 2015 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/crystal-fireworks/</guid>
      <description> Three-dimensional fireworks made of a cumulation of light points can be set off by visitors with their smartphones. After selecting a firework on their smartphone, people can see thee firework as a three-dimensional light display composed of hundreds and thousands of light points.
  https://www.team-lab.art/w/crystalfireworks/
   </description>
    </item>
    
    <item>
      <title>Worlds Unleashed and then Connecting</title>
      <link>https://mattatz.org/works/unleashed-connecting/</link>
      <pubDate>Sun, 01 Feb 2015 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/unleashed-connecting/</guid>
      <description>  TOOLS AND TECHNIQUES unity-generative-tree  </description>
    </item>
    
    <item>
      <title>ChinaTrust Christmas Tree</title>
      <link>https://mattatz.org/works/ct-christmas-tree/</link>
      <pubDate>Mon, 01 Dec 2014 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/ct-christmas-tree/</guid>
      <description></description>
    </item>
    
    <item>
      <title>RESAS</title>
      <link>https://mattatz.org/works/resas/</link>
      <pubDate>Wed, 01 Oct 2014 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/resas/</guid>
      <description>Data visualization on the web.
TOOLS AND TECHNIQUES three.js  </description>
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    <item>
      <title>Impression Wall</title>
      <link>https://mattatz.org/works/impression-wall/</link>
      <pubDate>Fri, 01 Aug 2014 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/impression-wall/</guid>
      <description>  </description>
    </item>
    
    <item>
      <title>3D PRINT LAB</title>
      <link>https://mattatz.org/works/3d-print-lab/</link>
      <pubDate>Tue, 01 Apr 2014 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/works/3d-print-lab/</guid>
      <description>Designing your smartphone case on the web and deliver the case made with a 3d printer.
The model (.obj) is built in a browser in real-time using the techniques of procedural modeling.
  TOOLS AND TECHNIQUES three.js  </description>
    </item>
    
    <item>
      <title>About</title>
      <link>https://mattatz.org/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://mattatz.org/about/</guid>
      <description>Masatatsu Nakamura 中村 将達             Tokyo, Japan
Software engineer, Freelance, Founder of DETOR Inc.
 Masatatsu Nakamura is a programmer who works on a wide range of projects including installations, digital signage, web, and smartphone applications.
Based on his knowledge of computer graphics and real-time rendering, he focuses on the development of design tools that involve shape generation and geometric processing used in the fields of architecture and product design, as well as the production of video and interactive content.</description>
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