Shellslam
Shell slam is a top down RPG, with simple turn-based fighting (though please don't expect too much it's a bit simple if you ask me). It's probably also the first game where I got most of what I initially wanted actually finished, which I didn't expect to be frank.
Shell slam is my fourth game, made for my fourth game jam, the Brackeys Game Jam 2026.1.
Controls:
walk: WASD or Arrow Keys
sprint: Shift
confirm option while fighting: C or X
do a wombo combo: Z
parry: Z
go through portal: Z
(most important) talk to oldman: Z
Anyways, any feedback is appreciated, and if you find any bugs, please let me know :)
I gotta go fix my sleep schedule now
Inspirations:
Super Mario RPG
Inindo
Deltarune
Credits:
music and SFX: Pixabay
Spaghetti code: mapo
Art: mapo
Bugfixes:
Bugfix 1
fixed bug that causes the tutorial enemy to not spawn in, which removes 99% of the game
Bugfix 2
not really a bug but I still feel like I should put it here since I had to reupload the game again, I accidentally left the run speed on 5 times its normal speed for testing,
set run speed back to the normal 100.0 instead of 500.0
Bugfix 3
Again stupid mistake by me, I left the knight HP on 1 instead of the normal 15, again for testing purposes.
set the knight HP to 15 instead of 1
Bugfix 4
Did quite a lot this time, because i was lazy procrastinating and stuff :]
Balance changes:
Changed the base player HP from 5 to 10, because it felt a little too hard
Changed the parry window from 0.1 to 0.2 seconds because people said it was a bit too tight
Changed all the enemy HP to significantly lower values, some are now 30% lower, whilst others are up to 70% lower(I didn't have a lot of time to playtest initially, so it's quite a lot :] )
bug:
fixed the bug where it tried to switch to an enemy that wasn't there, because i frickin' forgot to reset the dictionary that kept track of them >:(((((((((
anyways thanks to gloompixel for reporting this bug :D
Bugfix 5
also not really a bug, but still important imo :]
made one frame in the knight take a bit longer, so it's a bit more intuitive
Bugfix 6
Apparently the bug from bugfix 4 still wasn't really fixed, but it's fixed now
also some minor bugs weren't really noticable, but still worth fixing.
Bugfix 7
forgot to reset the player attack for testing again >:{
| Status | Prototype |
| Platforms | HTML5 |
| Author | mapo |
| Genre | Fighting, Role Playing |
| Made with | Godot |
| Tags | 2D, No AI, Pixel Art |
| Content | No generative AI was used |






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