Interesting concept! I bet few people did this. Definitely a strange place.
Funny raps and drawings were good!
Had a blast!
Lytesander
Creator of
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Thank you for the feedback! We did include in the How To Play that characters open doors of their color but perhaps we should have colored the border around each player to further match the door they opened.
As far as "additional abilities" we actually had planned for each one to have extra abilities! Smuggler had a decoy, scientist had a stasis field, marine had an AK and engineer had a "monster tracker". However due to scope we ended up changing the plan and had to instead give all of them weapons and just made the marine's auto-fire weaker since no one could stop the monster fully anymore.
Also the "smuggler" (since she had no doors she could open) could unlock crates that provided resources for each classes' tools (ammo, batteries and stasis fluid) but since the abilities were scrapped, so was the smuggler's extra ability.
In the grand scheme we just didn't have enough time :) but we are happy you enjoyed what we could get in!
Thank you for keeping sfx a little lower than the music. It bothers me a lot when I adjust volume for music only to have a blaring sfx. I liked the concept but I had trouble understanding how each character worked before I read the description page. Even after I did I still couldn't pick up boxes with the strong guy using shift. Also when I tried to throw the other characters he only threw them left for some reason? The music was chill but maybe too chill for your challenge level? I did have to get used to "jumping" with a fan and using spacebar to swap characters but I did enjoy the experience. I would recommend moving them a little faster though :)
Sorry I kept clipping and couldn't get a good grasp on this game. I will say the typing text was a little ear piercing so maybe a lower pitch on that. As others have mentioned the perspective makes it hard to see where I could go and I felt like I was getting caught in places I shouldn't have. The music was a decent choice for a puzzle aspect and the visuals were nice individually but an overarching color scheme might help with navigation.
Haha, if you screamed when the monster attacked you that makes me giddy inside! I'm glad you were able to get that immersed into our game! Sadly if a member of the party dies it is entirely possible you won't escape :(
It wasn't designed that way initially but we had to scope some things down and wanted an easier way to keep with the theme.
We're happy you enjoyed the experience! Yes, the Monster AI had more issues before and luckily we were able to solve some of the pathing issues. We also played around with the idea of a minimap but it was a little counter-intuitive of the direction we wanted to go. The idea that limited vision and a lack of direction sense is something we wanted to capture in the suspense. Though if the direction was lacking so much that it frustrated the player then we might want to look into a compromise... Perhaps a map that, once discoverables (like other people or items) were found it showed up on a map but without the actual pathing? That way you know roughly where to head but still have that "have I been here" sense of direction loss.
Thank you for your suggestions and thoughts!
Interesting! It reminds me of Million of Minions. I would have like to see the theme more present... slime monster and the snake should have had unique powers that could work together better with Llucks as opposed to them all becoming minions. Also spamming spacebar to call the minion after defeating them seemed buggy at times. The music choice was nice but some attack sfx would have been appreciated. All in all pretty good!
Neat idea!
Overall I liked the concept. Personally I would recommend having a "track moving" audio that plays when turning and moving and a separate "squeak audio" happen randomly... as it is now the squeak is annoying and happens too much. Some background music might have helped with that. Is there a win state? I feel like I killed all the enemies and that was it... no game over the end or anything of that sort.
Still pretty solid game.
Overall the concept was good. Thematically it didn't quite fit and sadly the game had too many bugs for me to really enjoy and grasp the game. I managed to bug past several doors but in the end it didn't make sense to me. There is a decent amount of art and I like the level design but check your color schemes. There are several items that stuck out visually because they more vibrant in color but there was no way to interact with them. In such cases I recommend keeping everything the same color level. The ambiance was good but some additional audio feedback would have gone a long way.
Keep at it!















