LuxRender 1.4
Built on physically-based equations that model the transportation of light
Program info
LuxRender is built on physically-based equations that model the transportation of light. This allows it to capture a wide range of phenomena which other rendering programs are simply unable to reproduce. This also means that it supports high-dynamic range (HDR) rendering. LuxRender features a variety of material types. Apart from generic materials such as matte and glossy, physically-accurate representations of metal, glass, and car paint are present. Complex properties such as absorption, dispersive refraction and thin film coating are available.
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