AT LUNACY STUDIOS WE DON'T JUST CREATE GAMES, WE BUILD WORLDS
Welcome to Lunacy Studios, where curiosity fuels unforgettable stories, empathy shapes our games and team, and creative integrity drives us to craft what we believe in. With a global perspective and a commitment to sustainable passion, we build worlds that resonate deeply without ever burning out.
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Our Games

Demo out now!
An image from the game The House of Hikmah, featuring Maya, the main character, as she transforms a floating ether box. She is standing in the Atrium, a courtyard with comfortable-looking seating areas, plants, and the tree of knowledge in the center.
The House of Hikmah logo

Coming 2026

The House of Hikmah

The House of Hikmah is a narrative-driven 3D adventure game exploring grief, legacy and the search for answers after profound loss.

team & careers

THE TEAM
An intentionally blurry photo of some employees working

Our team is awesome

Lunacy is a fully-remote, globally distributed indie studio creating narrative-rich games that explore culture, emotion, and identity.
meet the team
CAREERS
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Vacancies at lunacy studios

Looking to help shape unforgettable stories in unique, diverse worlds? Join us at Lunacy.
careers

recent news

Demo Out Now!

The first public demo for The House of Hikmah has arrived! We’re so excited to bring you this initial look at our game. While you’re waiting for your download to finish, here’s a little bit about why we chose to showcase this portion of the game. Download the Demo Now! The Story So Far:  We […]

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Meet the Scholars: Jabir ibn Hayyan

“The most essential in chemistry is that you should perform practical work and conduct experiments, for he who performs no practical work nor makes experiments will never attain the least degree of mastery." - Jabir ibn Hayyan With the upcoming release of our Demo for The House of Hikma, we wanted to deep dive into […]

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Be One of the First to Playtest The House of Hikmah!

If you’ve been following along these past few months, we’ve been polishing The House of Hikmah and getting it ready for its next big milestone. Environments are coming together, puzzles are being tuned, performance is improving, and the story is starting to feel whole in a way that’s incredibly exciting for our team. We’re getting […]

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