"Welcome to Afterglow, Inc. We hope you enjoy your stay..."
This is the in-character community for secret plotting, scheming, and general classified Afterglow, Inc. information. Afterglow, Inc. is the mafia-style, big business conglomerate, specializing in the slave trade and entertainment facilities in the City.
For more information on Afterglow, Inc., please click here.
You may post here with any logs, journal entries, or messages that contain information you definitely don't want SERO hearing about. Then again...you better be careful about double-agents...
For log-style action entries, here's a handy-dandy text box for posting style:
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Siren's Pull is a panfandom roleplaying game set in the dystopian city of Siren's Port. You take on the role of a newcomer to the City, pulled from another dimension, another world, another reality, subject to the Pull of the City and held captive by the Core (also known as the Siren) until someone can figure out a way to get everyone out.
Because everyone wants out. The City is subject to a nightly 'Darkness' that pits citizens against monsters, if they choose to be out at night. Society is rife with vice and moral decay, and over it all hangs two factions - SERO and Afterglow, Inc. - two factions with their own agendas and freedom in mind, neither with the cleanest record.
Which side will you choose? Or will you choose neutrality? Will you fight to escape, or will you make the best of your new life? Double-agent or finding true love?
Where you go from here is completely up to you.
Siren's Pull has many facets ranging from plot-heavy war games and strategic roleplaying to survival horror to simple light-hearted character interaction and events. Any playing style or objective is welcome.