Orca
Orca is a visual programming language, designed to create procedural sequencers on the fly.
Requirements
Norns, Keyboard, Timber engine
Documentation
Please refer to original docs
Norns operators
'timber engine(sample octave note level position): Triggers sample player."timber param(sample param value): Sets timber param on bang./softcut(playhead rec play level rate position)\softcut param(playhead param value ): Sets softcut param on bang>g.write(x y value): Sets grid led on bang.<g.read(x y): Reads specific coordinates. If value > 6 outputs bang.$r.note(rate scale): Outputs random note within scale.
Details
Timber params IDs
- Attack
- Decay
- Original frequency
- Detune
- Stretch
- Filter cutoff
- Filter resonance
- Filter type
- Quality
Softcut params IDs
- Input source
- Pan
- Rate slew time
- Level slew time
- Clear region
Grid ops
x / y = 0 addresses whole row / column.
Download
v0.9. - Download zip
- Dont forget to rename folder to
orca( so location of script isdust/code/orca)
