Forest modifications
So I sat down to play for a bit, and came up with a few more easy tweaks - I think I've gamebalanced 'em, but if not, there'll be a whole lot of killhappy adventurers running around for a bit.
1) The 'Take a Rest' option now grants more fatigue when you do find a nice place to rest. In addition, the chances of finding an ideal spot improve as you get closer to the village (or put another way, get worse as you get closer to the Leupak's Clearing). However, occasionally you will lose a point of energy from 'false alarms'... and of course, there's always the chance of a fight with something that can kill you.
2) Wandering around the village can slowly restore your fatigue. Slowly.
3) The way in which Skeleton Crew inflicts damage has been modified slightly; it still isn't greatly useful against larger creatures, but it will actually occasionally hurt them now.
1) The 'Take a Rest' option now grants more fatigue when you do find a nice place to rest. In addition, the chances of finding an ideal spot improve as you get closer to the village (or put another way, get worse as you get closer to the Leupak's Clearing). However, occasionally you will lose a point of energy from 'false alarms'... and of course, there's always the chance of a fight with something that can kill you.
2) Wandering around the village can slowly restore your fatigue. Slowly.
3) The way in which Skeleton Crew inflicts damage has been modified slightly; it still isn't greatly useful against larger creatures, but it will actually occasionally hurt them now.
