Updates, musings, and tinkerings
After a rather lengthy hiatus (I blame that whole 'going back to work and catching up with major debts' thing), I'm finally starting to work on the Legends of the Green Leupak game. I probably should be working on a few other projects, too...
Psyche Tamer -- A virtual-pet sort of site, where you and your Psyches go forth and kick the ass of evil. At last count, it was started (you could create Psyches, and buy objects from the shops), but I took a break from it.
Delver -- A dungeon crawler to end all dungeon crawlers; ideally, this game will contain 1,001 levels of trouble, a boatload of treasures to find, NPCs that try to outrace the PCs, and a grand prize to whomever manages to complete the game. I have the concept on paper, but haven't started work on it.
Life in Review -- My idea of a review site; unfortunately, it's only marginally functional (if by functional one means 'you can view one review and that's about it') due to lack of work on it.
And of course, Legend of the Green Leupak, which while still a good and functional game in its own right, has many aspects that I need to finish (like its skills system.)
Although it isn't entirely imperative for our continued operation, the time has definitely come to start seeking people for the following positions:
-- Site Artist. We definitely need an artist willing to make artwork for Legend of the Green Leupak (and various Lab Arc projects in general.) Unfortunately, unless Lab Arc Designs turns into a paying venture, the only payment available for services would be space on our server, and possibly a labarc.com email account if you want one. Interested applicants should email admin at labarc dot com for further information. Please include 'Applying: Site Artist' as your subject so my filter knows what to look for.
-- Game Moderators. Although not entirely necessary, it would be very nice to know that someone is taking care of my game(s) when I'm busy dealing with my family life and real-world environment. Therefore, if anyone is interested in applying for the position of Game Moderator for LoGL, please contact admin at labarc dot com for further information. Please include 'Applying: LoGL Game Mod' as your subject so my filter knows what to look for.
And now, the updates - a few small ones to get started.
First, after noting a complaint in the Odds and Evens Casino, and checking the numbers, I did decide to raise the hunger bonus value of the casino food/drink somewhat (stew from '30 to 60' to '50 to 100', and ale from '2' to '6 to 15'). As a general rule, the inn food is still cheaper, especially if you're well-liked enough to be able to haggle down the price.
Second, mostly out of whimsy, I added a rare (and expensive) Diamond Rose to the choices available at the Odds and Evens flower stand. It's expensive, and only available to the charming, and is guaranteed to show your loved one that you care. (Caveat emptor note: Flowers from the flower stand have no physical effect on your game, much like in the real world.)
Third, again mostly out of whimsy, I added a few additional hallucination effects, so you might notice a few new lines and effects the next time you get sent into a hallucinatory state.
Fourth, I changed one of Rico's 'singing' effects; there's a random chance that he'll sing 'U G L Y' to you if you ask, but now if your charm is high enough, you'll get a different effect. None of these changes are severely practical, mostly just making sure I've still got the editing potential.
Considering my overall work ethic and cluttered plate, there's no guarantee that this means I'll be back to regular work, but if I see there's interest, I'll probably keep working. Hope to hear from you soon.
Psyche Tamer -- A virtual-pet sort of site, where you and your Psyches go forth and kick the ass of evil. At last count, it was started (you could create Psyches, and buy objects from the shops), but I took a break from it.
Delver -- A dungeon crawler to end all dungeon crawlers; ideally, this game will contain 1,001 levels of trouble, a boatload of treasures to find, NPCs that try to outrace the PCs, and a grand prize to whomever manages to complete the game. I have the concept on paper, but haven't started work on it.
Life in Review -- My idea of a review site; unfortunately, it's only marginally functional (if by functional one means 'you can view one review and that's about it') due to lack of work on it.
And of course, Legend of the Green Leupak, which while still a good and functional game in its own right, has many aspects that I need to finish (like its skills system.)
Although it isn't entirely imperative for our continued operation, the time has definitely come to start seeking people for the following positions:
-- Site Artist. We definitely need an artist willing to make artwork for Legend of the Green Leupak (and various Lab Arc projects in general.) Unfortunately, unless Lab Arc Designs turns into a paying venture, the only payment available for services would be space on our server, and possibly a labarc.com email account if you want one. Interested applicants should email admin at labarc dot com for further information. Please include 'Applying: Site Artist' as your subject so my filter knows what to look for.
-- Game Moderators. Although not entirely necessary, it would be very nice to know that someone is taking care of my game(s) when I'm busy dealing with my family life and real-world environment. Therefore, if anyone is interested in applying for the position of Game Moderator for LoGL, please contact admin at labarc dot com for further information. Please include 'Applying: LoGL Game Mod' as your subject so my filter knows what to look for.
And now, the updates - a few small ones to get started.
First, after noting a complaint in the Odds and Evens Casino, and checking the numbers, I did decide to raise the hunger bonus value of the casino food/drink somewhat (stew from '30 to 60' to '50 to 100', and ale from '2' to '6 to 15'). As a general rule, the inn food is still cheaper, especially if you're well-liked enough to be able to haggle down the price.
Second, mostly out of whimsy, I added a rare (and expensive) Diamond Rose to the choices available at the Odds and Evens flower stand. It's expensive, and only available to the charming, and is guaranteed to show your loved one that you care. (Caveat emptor note: Flowers from the flower stand have no physical effect on your game, much like in the real world.)
Third, again mostly out of whimsy, I added a few additional hallucination effects, so you might notice a few new lines and effects the next time you get sent into a hallucinatory state.
Fourth, I changed one of Rico's 'singing' effects; there's a random chance that he'll sing 'U G L Y' to you if you ask, but now if your charm is high enough, you'll get a different effect. None of these changes are severely practical, mostly just making sure I've still got the editing potential.
Considering my overall work ethic and cluttered plate, there's no guarantee that this means I'll be back to regular work, but if I see there's interest, I'll probably keep working. Hope to hear from you soon.
