<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Quintoccular Devlog - itch.io</title><link>https://laptopcoder11.itch.io/5x5</link><description>Power the Artifact in the heart of the cave.</description><item><guid>https://laptopcoder11.itch.io/5x5/devlog/1067638/update-13</guid><title>Update 1.3</title><link>https://laptopcoder11.itch.io/5x5/devlog/1067638/update-13</link><pubDate>Tue, 07 Oct 2025 08:45:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small bug-fix update - Fixed room progress not showing on the Map after loading from a save - Fixed a bug where the wrong tile could be selected if an eye gate just changed state on where should have...</p>]]></description></item><item><guid>https://laptopcoder11.itch.io/5x5/devlog/975317/postmortem</guid><title>Postmortem</title><link>https://laptopcoder11.itch.io/5x5/devlog/975317/postmortem</link><pubDate>Sat, 28 Jun 2025 08:13:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[Spoilers for all Mechanics and Interactions] The concept of this game came about due to wanting to make something small with set limitations on scope - as a lot of my recent prototypes have been over...</p>]]></description></item><item><guid>https://laptopcoder11.itch.io/5x5/devlog/975125/update-12</guid><title>Update 1.2</title><link>https://laptopcoder11.itch.io/5x5/devlog/975125/update-12</link><pubDate>Fri, 27 Jun 2025 23:04:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small bug-fix update - Added version number to map display - Fixed a possible soft-lock in a1 and b1 - Fixed a bug where statues and boxes stopped rendering while outside of their starting room - Chan...</p>]]></description></item></channel></rss>