The One Million KALIEN Tape: A ZK Gaming Quest Through an Asteroid Field on Stellar
Engineering a 1M+ score in a ZK-powered Asteroids game on Stellar using a CUDA beam search.

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std::invoke([] { std::exit(0); return true; })
Engineering a 1M+ score in a ZK-powered Asteroids game on Stellar using a CUDA beam search.
ZK circuits punish brute-force thinking. In this article, I break down the core design decisions behind xray.games, from parabola witnesses to hint-driven architectures where the prover does the heavy lifting.
Building a trustless arcade on Stellar where player skill is proven onchain — from ZK circuit design and hint-based optimization to deterministic session seeding and onchain physics simulation.
Cyberbrawl on Google Play, pre-registration is live, and the Vanguard Tournament opens the arena gates.
The heart of a game experience never lives on layer zero. In this article I reflect on how Cyberbrawl was built to preserve play with blockchain.
Soroban is so lean that a fully invocable smart contract fits in 65 bytes. I took on this playful Christmas holiday challenge: crafting the tiniest invocable Soroban smart contract on Stellar.