Pvp could be interesting, maybe you could still have pve encounters first and then you'd play PVP as the final boss for the level (like in Balatro Multiplayer if you're familiar). I'll be looking out for this project in the future, I really believe this has great potential!
kri5z
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I very much enjoyed playing your game, thought the art direction was excellent and the audio complemented the feel of the game very well. I'd agree with the previous comments though, it feels a little too easy to stick to one pattern once you figure out how to put down your ingredients. The new glasses do introduce some more challenging placement, but I felt I didn't have enough ingredients to fill them out. I think balance-wise the first few new ingredients should be a bit cheaper (1500 is steep), although it's perfectly plausible that I just didn't upgrade the right stuff and that's why my money was low. Having different customers coming in with different needs is great and adds some diversity to the orders you make. All in all, it's amazing how much content you packed into your entry, congrats!
Love the art style, the game is challenging, but in a good way. You implemented the theme in a very unique way and I think it turned out awesome! At first, I wasn't sure which item would go where when I stole from the opponent some indication of that (some arrows pointing when you hover on steal perhaps?) could be nice :))). It might be just me, but at first, the "how to play" section felt a bit complicated, of course as you play you understand. Congrats, great entry!
I feel like the art and the setting you chose complement each other very well! The game looks amazing, the background transitioning seamlessly as the days pass by is excellent. I'd echo some other opinions here and say the time between events could be a bit shorter, but the events themselves are well-written and fit the theme. Excellent entry!
Great entry! I like the concept and the idea of your money functioning as both your hp and the resource you spend on playing cards. The art is great and the gameplay is very intuitive. I know you're going for that old-time feel which is working great, but I'd consider adding some color to the cards for some extra eye-candy and ease of recognition. I very much enjoyed your game, deck building games are in so there's definitely a place for this. It's unique enough to stand out!
I was locked in the whole time :D. Great realization of the whole concept in general. The art is great and the gameplay is very satisfying. It might need a tiny bit of tweaking as it might be too hard at this stage, but honestly if you leave it as is it's already a great game. There's definite potential here, I hope you stick with it :)).
Vacuuming the floor has never been this exciting. Lots of fun, the first time I accidentally sucked up one of the patrons, I laughed audibly. I feel like the guards might need a bit of tweaking, they didn't feel too much of a threat, especially in the beginning. You have a great concept here, would love to see where you take it!
