Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

koshail

80
Posts
1
Topics
A member registered May 16, 2023

Recent community posts

2Bee or not 2bee. The question is, where is second bee?

The game started to lag the F out using 100% of GPU after I added cat #3. Page reload saved the issue, but only until I entered fullscreen.
Looks like memory leaking and/or pathfinding issue to me.
Other than that, game is ultra-cool, please continue making it!

I tried. Only thing I've got is this "zoom in!" message, no shooting prompt.

Moeny! Moar moeny!!!

Too bad this game refuses to work =(

cat /usr/koshail/feet > /dev/YRSG/back
Game is broken my dude

Dwarf eats MDMAuntain

(1 edit)

Nice game! Welder-laser-multitool alone deserves 5 stars.
But please, please, PLEASE add instruction to inspect 1st bought object. Gamers are not brightest, you know.

The main paradox of pseudorandom number generator is that developers year by year trust in it's 'pure' randomness.
I've even encountered same RNG bugs in Blizzard games, so you're in good company here.

I've got multiple streaks of 12+ losses at 35% chance, before having 6 wins in a row. Random is weird there.

(1 edit)

3 walking egyptians out of 5.
Sound is inherently disbalanced, tho volume setting do seem to work.
Chances are somewhat obscure, with 50% chance I receive generally more unluck than luck (ghostly cat counts into both).
And main reason for 3 stars is that you invite to play on steam while game isn't released yet!

UPD: Got 12/12 with 50% chance below 1100 attempts. Normally I'd await this to happen at about 4096 +-50%.
Together with pre-recorded voice line for 3 new relics in a row this makes me think that chances are really weighted in this game. Sad.

Love it!
But there's a bug related to bugs runaway upgrade: even with -100% upgrade (just a slight movement) bugs can sometimes jump away a decent distance. Happens when bugged line is close to screen border. Same thing happened before I bought runaway upgrade: red bug eventually cornered themselves inbetween screen borders and couldn't jump far.
Pun intended.

It actually DID work this time. Probably I did something wrong when tried before.
Triangle rune, the first one.
Maybe there should be more instructions for the first time drawin the rune.

I tried that from all three corners. Maybe the reason is me playing in fullscreen.

Ritual is not casting. At least for me. Can't trace the rune.

Jusy noticed funny statictics bug: if you die running out of more than one resource at exact same moment, it will add 1 point to each reason of death.

Ant team matter, Di mentions.

Looking forward for next version of the game.
Bring hard hat ;-)

It does from start. And it looks exactly 1 line lower than it should be.

In was a REALLY bad idea to make an F1 key a hotkey in browser game.

This game raises more question than gives answers.
Why minions are moving with different speeds? How do I force them to rest? How can I increase their stamina? Why they always go check achievemnts table, even if they have to feed a plant in 12th planter box (right next to compost pile)? Why don't they go rest when they're out of stamina and keep turtling tasks around instead?
Why jobs in queue are performed not in the same order as they were given? If there are priorities, how do I change them?
Why can't I order full complex of tend-feed-ward-clear when planting a seed? It's and idle game, or a micromanagement?
Why I have to choose each planter and then choose what to plant? Wouldn't it be easier to choose a seed and then paint some planter with it?
Why can't I add plant to bundle in any order? And last but not least, what in all the hells I need tokens for?

Text "Villagers" ran from it's label (most likely it's an accidental new line)
No mute button

Try right hand tap ;-)

99% matches my WoW healing experience. Including permanently asleep tank.

Santoblasted at loop 8. Can you beat that? =)

Game could utilize some mechanics.
Make a rollover a gameover (make a trigger on the roof, if it touches the ground - you're done)
Grip upgrade does nothing, I think it can counteract slipping from slopes. Right now car is just a spidercar. You can climb what your speed allows you - that's not interesting.
Map is pretty, but it's simple. Settle some trees, they will not only decorate the scene but also play as an obstacle.
And there's no obvious way. You yourself can be smart but average web-gamer shouldn't.
And please decorate game a bit. Place flags to mark the route, give huge-ass timer to compete, provide fancy skins for the car (which itself is modelled pretty good, not only for a prototype) - and we're all yours.

Loads normally for me (Brave Browser)

This comment cannot be unlocked on this version!
-9999 stars

Cool game tho, lots of fun ;-)

Lost all money in 5 seconds. 5/5 poker realism!

Oddly addictive game. Huge thanks to the Author!

(1 edit)

I have no idea how to progress further.
I've looted all containers I could find, beat most monsters at least once (spider included), read books, mastered mana crystals, passed one of Focus trials (2nd seemes too hard at my level), I even used The Useless Key and went out to touch the trees!
But there's no sign of the third key to open remaining locked doors, no  way through trees, no interaction on spider's green booty looty.
Sad.

Yes

(2 edits)

That's how it looks normally:

And fullscreen (1920x1080):


UPD: Brave Browser (Crhomium variant), Win 10, system interface scaled to 125% via Windows resolution options. No scaling in browser.

Nope.
Hint: look for UI positioning when scaling VERTICALLY

It actually was not stuck, it just took forever to load. Not "forever" forever, more like 15-20 minutes. Looks like optimisation issue to me.

(1 edit)

Loading is stuck on Brave browser (I believe it's Chromium-based), up-to-date version

Time to feed my furry nyscet. It's always the time...

Game fullscreens improperly.

I can "grasp the tragedy" and become "town crier". Hmmmm, there obviously is a connection.

Why so laggy?