2Bee or not 2bee. The question is, where is second bee?
koshail
Recent community posts
3 walking egyptians out of 5.
Sound is inherently disbalanced, tho volume setting do seem to work.
Chances are somewhat obscure, with 50% chance I receive generally more unluck than luck (ghostly cat counts into both).
And main reason for 3 stars is that you invite to play on steam while game isn't released yet!
UPD: Got 12/12 with 50% chance below 1100 attempts. Normally I'd await this to happen at about 4096 +-50%.
Together with pre-recorded voice line for 3 new relics in a row this makes me think that chances are really weighted in this game. Sad.
Love it!
But there's a bug related to bugs runaway upgrade: even with -100% upgrade (just a slight movement) bugs can sometimes jump away a decent distance. Happens when bugged line is close to screen border. Same thing happened before I bought runaway upgrade: red bug eventually cornered themselves inbetween screen borders and couldn't jump far.
Pun intended.
This game raises more question than gives answers.
Why minions are moving with different speeds? How do I force them to rest? How can I increase their stamina? Why they always go check achievemnts table, even if they have to feed a plant in 12th planter box (right next to compost pile)? Why don't they go rest when they're out of stamina and keep turtling tasks around instead?
Why jobs in queue are performed not in the same order as they were given? If there are priorities, how do I change them?
Why can't I order full complex of tend-feed-ward-clear when planting a seed? It's and idle game, or a micromanagement?
Why I have to choose each planter and then choose what to plant? Wouldn't it be easier to choose a seed and then paint some planter with it?
Why can't I add plant to bundle in any order? And last but not least, what in all the hells I need tokens for?
Game could utilize some mechanics.
Make a rollover a gameover (make a trigger on the roof, if it touches the ground - you're done)
Grip upgrade does nothing, I think it can counteract slipping from slopes. Right now car is just a spidercar. You can climb what your speed allows you - that's not interesting.
Map is pretty, but it's simple. Settle some trees, they will not only decorate the scene but also play as an obstacle.
And there's no obvious way. You yourself can be smart but average web-gamer shouldn't.
And please decorate game a bit. Place flags to mark the route, give huge-ass timer to compete, provide fancy skins for the car (which itself is modelled pretty good, not only for a prototype) - and we're all yours.
I have no idea how to progress further.
I've looted all containers I could find, beat most monsters at least once (spider included), read books, mastered mana crystals, passed one of Focus trials (2nd seemes too hard at my level), I even used The Useless Key and went out to touch the trees!
But there's no sign of the third key to open remaining locked doors, no way through trees, no interaction on spider's green booty looty.
Sad.


