<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>J0 Portfolio</title><description>3D Modeler, VFX Artist</description><link>https://kingj0.github.io/</link><language>en</language><item><title>Skill Sequence</title><link>https://kingj0.github.io/posts/skillsequence/</link><guid isPermaLink="true">https://kingj0.github.io/posts/skillsequence/</guid><pubDate>Tue, 25 Nov 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Skill Sequence&lt;/h1&gt;
&lt;p&gt;Unity6 URP VFXGraph Skill Sequence&lt;/p&gt;
&lt;h2&gt;characters&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;images/MagicSeq_002.jpg&quot; alt=&quot;MagicSeq_002.jpg&quot; /&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;knight : &lt;a href=&quot;https://sketchfab.com/3d-models/bulky-knight-002a90cbf12941b792f9685546a7502c&quot;&gt;Sketchfab&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Jade : HonkaiStarRail (Hoyoverse)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;animations&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;mixamo&lt;/li&gt;
&lt;li&gt;rokoko&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;texture&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;images/MagicSeq_Texture.png&quot; alt=&quot;MagicSeq_Texture.png&quot; /&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;handpaint and adjust in photoshop.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;3d model&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;3dsmax&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;h2&gt;V.01&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Set animations and timing.&lt;/li&gt;
&lt;li&gt;Add Dissolve FX at spawn and dead.&lt;/li&gt;
&lt;li&gt;add eye light and smoke FX to knight.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/MagicSeq_01_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;V.02&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Set environment lightning, fog, postprocess&lt;/li&gt;
&lt;li&gt;Adjust colors.&lt;/li&gt;
&lt;li&gt;Change walk animations.&lt;/li&gt;
&lt;li&gt;Add skill FX.&lt;/li&gt;
&lt;li&gt;Add Displacement FX at crash.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Spawn&lt;/h3&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/MagicSeq_01_003.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;h3&gt;Crash&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;images/MagicSeq_DP_02.png&quot; alt=&quot;MagicSeq_DP_02.png&quot; /&gt;
&lt;img src=&quot;images/MagicSeq_DP.png&quot; alt=&quot;MagicSeq_DP.png&quot; /&gt;
Displacement Shader(Vertex position)
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/MagicSeq_01_005.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;h3&gt;Full&lt;/h3&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/MagicSeq_01_004.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
</content:encoded></item><item><title>Orb</title><link>https://kingj0.github.io/posts/orb/</link><guid isPermaLink="true">https://kingj0.github.io/posts/orb/</guid><pubDate>Thu, 20 Nov 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;stylized orb&lt;/h1&gt;
&lt;p&gt;Unity6 URP VFXGraph stylized orb&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;images/Orb_Model.png&quot; alt=&quot;Orb_Model.png&quot; /&gt;
sculpt and uv mapping on 3DsMax
&lt;img src=&quot;images/orb_Texture.jpg&quot; alt=&quot;orb_Texture.jpg&quot; /&gt;
handpaint in photoshop. voronoi texture from Material Maker.&lt;/p&gt;
&lt;h1&gt;VFX&lt;/h1&gt;
&lt;h2&gt;V.01&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Center Light&lt;/li&gt;
&lt;li&gt;Sphere Shader&lt;/li&gt;
&lt;li&gt;small particles&lt;/li&gt;
&lt;li&gt;Bokeh effect&lt;/li&gt;
&lt;li&gt;Light dispersion effect&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src=&quot;images/Orb1_001.jpg&quot; alt=&quot;Orb1_001.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb1_002.jpg&quot; alt=&quot;Orb1_002.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb1_003.jpg&quot; alt=&quot;Orb1_003.jpg&quot; /&gt;&lt;/p&gt;
&lt;h2&gt;V.02&lt;/h2&gt;
&lt;p&gt;I want this orb have certain sphere shape and more property inside orb.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Outside Sphere&lt;/li&gt;
&lt;li&gt;interior darkness&lt;/li&gt;
&lt;li&gt;interior lightning&lt;/li&gt;
&lt;li&gt;outside wrapper&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src=&quot;images/Orb2_001.jpg&quot; alt=&quot;Orb2_001.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb2_002.jpg&quot; alt=&quot;Orb2_002.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb2_003.jpg&quot; alt=&quot;Orb2_003.jpg&quot; /&gt;
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/orb2_006.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;h2&gt;V.03&lt;/h2&gt;
&lt;p&gt;I want more chaotic effect&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Outside Lightning&lt;/li&gt;
&lt;li&gt;adjust wrapper position&lt;/li&gt;
&lt;li&gt;Add postprocess&lt;/li&gt;
&lt;li&gt;add pebble particles&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src=&quot;images/Orb3_010.jpg&quot; alt=&quot;Orb3_010.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb3_011.jpg&quot; alt=&quot;Orb3_011.jpg&quot; /&gt;
&lt;img src=&quot;images/Orb3_012.jpg&quot; alt=&quot;Orb3_012.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/orb3_007.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/orb3_008.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
</content:encoded></item><item><title>Stylized Water</title><link>https://kingj0.github.io/posts/stylizedwater/</link><guid isPermaLink="true">https://kingj0.github.io/posts/stylizedwater/</guid><pubDate>Fri, 14 Nov 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Casual pirate ship Props&lt;/h1&gt;
&lt;p&gt;Unity6 URP&lt;/p&gt;
&lt;p&gt;stylized Water effect&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./images/StylizedWater_003.png&quot; alt=&quot;2&quot; /&gt;
sculpt and uv mapping on 3DsMax&lt;/p&gt;
&lt;h1&gt;VFX&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;default wave shader
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/StylizedWater_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;water whirlpool (particle system)
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/StylizedWater_003.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;wave (vfx graph)
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/StylizedWater_002.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Casual Props &amp; VFX</title><link>https://kingj0.github.io/posts/casualpropsvfx/</link><guid isPermaLink="true">https://kingj0.github.io/posts/casualpropsvfx/</guid><pubDate>Wed, 05 Nov 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Casual pirate ship Props&lt;/h1&gt;
&lt;p&gt;Unity6 URP
&lt;img src=&quot;./images/CandleCoin.png&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;./images/Coin.png&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;./images/candle.png&quot; alt=&quot;&quot; /&gt;
casual style low poly coin, candle.&lt;/p&gt;
&lt;h1&gt;VFX&lt;/h1&gt;
&lt;p&gt;outline, candle fire, sparkles&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;default scene
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/CasualVFX_007.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;outline
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/CasualVFX_005.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;outlined sparkle
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/CasualVFX_006.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Gwentlike Card &amp; rpg UI</title><link>https://kingj0.github.io/posts/cardui/</link><guid isPermaLink="true">https://kingj0.github.io/posts/cardui/</guid><pubDate>Mon, 27 Oct 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Gwentlike Card &amp;amp; rpg UI&lt;/h1&gt;
&lt;p&gt;&lt;img src=&quot;./images/StencilProblem.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;using stencil shader has problem that a card can contain another card content.
so i made ref value that applies to card and contents.
when content and card have same ref value content will be shown in card.&lt;/p&gt;
&lt;p&gt;Using Shader Graph, Shader, Code in Unity6.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Card and simple UI for card
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Card&amp;amp;UI_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Environment - Grass, Water, Flag</title><link>https://kingj0.github.io/posts/environment/</link><guid isPermaLink="true">https://kingj0.github.io/posts/environment/</guid><pubDate>Mon, 27 Oct 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Environment - Grass, Water, Flag&lt;/h1&gt;
&lt;p&gt;Simple environment with grass, water, and flag.
Made in Unity Shader Graph.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Flag
&lt;img src=&quot;./images/Flag.png&quot; alt=&quot;&quot; /&gt;
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Environment1.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Grass
&lt;img src=&quot;./images/grass.png&quot; alt=&quot;&quot; /&gt;
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Environment2.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Water
&lt;img src=&quot;./images/Water.png&quot; alt=&quot;&quot; /&gt;
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Environment4.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Environment - Rain</title><link>https://kingj0.github.io/posts/rain/</link><guid isPermaLink="true">https://kingj0.github.io/posts/rain/</guid><pubDate>Mon, 27 Oct 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Environment - Rain&lt;/h1&gt;
&lt;p&gt;Rain in Particle system, VFX Graph
Made in Unity&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Particle system
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/RainPS.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;VFX Graph
&lt;img src=&quot;./images/Depth.png&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;./images/VFXgraphDepthBuffer.png&quot; alt=&quot;&quot; /&gt;
Using DepthBuffer Collision and OnDie Event
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/RainVFXG.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Fantasy VFX - HolyMagic</title><link>https://kingj0.github.io/posts/holymagic/</link><guid isPermaLink="true">https://kingj0.github.io/posts/holymagic/</guid><pubDate>Wed, 01 Oct 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Fantasy VFX - HolyMagic&lt;/h1&gt;
&lt;p&gt;Fantsy Style Holy Magic&lt;/p&gt;
&lt;p&gt;Casting (5s) -&amp;gt; AoE (5s)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Casting&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/HolyMagic2.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Impact&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/HolyMagic3.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Version 01&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/HolyMagic.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Version 02 Adjust &quot;casting circle&quot; size&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/HolyMagic_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
</content:encoded></item><item><title>Fantasy VFX - SwordTrail, BlockEffect</title><link>https://kingj0.github.io/posts/swordtrail/</link><guid isPermaLink="true">https://kingj0.github.io/posts/swordtrail/</guid><pubDate>Thu, 25 Sep 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Fantasy VFX - SwordTrail, BlockEffect&lt;/h1&gt;
&lt;p&gt;Soldier 1 attacks with a 3-hit combo. Soldier 2 blocks all three incoming strikes.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;sword Trail
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Slash2.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Block VFX
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Slash3.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Dust
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Slash4.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;VFX only
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Slash5.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;mannequin
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Slash1.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Add Character
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/SwordShieldVFX_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Another View
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/SwordShieldVFX_002.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Far View
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/SwordShieldVFX_003.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;VFX : Unity Shader, Unity VFX Graph, Unity Particle System&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Fantasy VFX - LightningProjectile</title><link>https://kingj0.github.io/posts/lightningprojectile/</link><guid isPermaLink="true">https://kingj0.github.io/posts/lightningprojectile/</guid><pubDate>Wed, 24 Sep 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Fantasy VFX - LightningProjectile&lt;/h1&gt;
&lt;p&gt;Charge and throw a lightning bird.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Charging
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/LightningProjectile_013.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Projectile
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/LightningProjectile_019.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Hit
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/LightningProjectile_016.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Version 01
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/LightningProjectile_003.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Version 02 - Add fracture effect
&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/Lightining_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;VFX : Unity Shader, Unity VFX Graph, Unity Particle System&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>SpacePortal VFX</title><link>https://kingj0.github.io/posts/spaceportalvfx/</link><guid isPermaLink="true">https://kingj0.github.io/posts/spaceportalvfx/</guid><pubDate>Wed, 24 Sep 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;SpacePortal VFX&lt;/h1&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/SpacePortal_010.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;
&lt;a href=&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/SpacePortal_010.mp4&quot;&gt;OriginalVideo(4k)&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VFX : Unity Shader, Unity VFX Graph&lt;/li&gt;
&lt;/ul&gt;
</content:encoded></item><item><title>Fantasy VFX - FireBall</title><link>https://kingj0.github.io/posts/fireprojectile/</link><guid isPermaLink="true">https://kingj0.github.io/posts/fireprojectile/</guid><pubDate>Tue, 23 Sep 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h1&gt;Fantasy VFX - FireBall&lt;/h1&gt;
&lt;p&gt;spawn 3 fireballs and thorw to target.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VFX : Unity Shader, Unity VFX Graph, Unity Particle System&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;lt;video controls loop = &quot;&quot; muted =&quot;&quot; autoplay = &quot;&quot;&amp;gt;&amp;lt;source src =&quot;https://github.com/kingJ0/kingJ0.github.io/raw/refs/heads/main/src/content/posts/video/FireBall_001.mp4&quot;&amp;gt;&amp;lt;/video&amp;gt;&lt;/p&gt;
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