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In part 1 of this mini-series we looked at the basics of the XInput API and how to read the state of all the analog and digital buttons on a… more ›
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In this game development tutorial we will look at how to add support for gamepads to Windows games written in C++, using the XInput API introduced in DirectX 11. XInput… more ›
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A question I often see asked by beginning game programmers on the internet is: I want to code my game in C#. Which DirectX wrapper API should I use? As… more ›
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Update 18th February 2013: Added information about Visual Studio 2012, removed a redundant library reference from the old DirectX SDK and added the library reference needed for the Direct2D Effects… more ›