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In this article, we’ll take a look at how to intercept and record the output from a sound card. Our primary focus here will be to create a visualizer that… more ›
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This article was inspired by David Gouveia – thanks for the suggestion! In this article, we shall look at how to generate sounds programmatically using a function which generates each sample one… more ›
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In this article, we shall look at how to do a frequency analysis of a playing song in FMOD and learn how to use this as the basis for a… more ›
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Having all of your sounds and music as separate files in your application is messy, and makes abuse by mischievous souls slightly easier. To tidy things up, we can embed… more ›
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If you’ve been following Part 1 of this series you should now be able to play music and sound effects with FMOD in your applications, pause and unpause them and… more ›
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FMOD by Firelight Technologies Pty Ltd. is a cross-platform audio API used in – among other things – many commercial games such as Crysis, Diablo 3, Guild Wars, Guitar Hero,… more ›