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2D Platform Games Part 10: Improved Level Management and Storage
IMPORTANT! To run the pre-compiled EXEs in this article, you must have Windows 7 Service Pack 1 with Platform Update for Windows 7 installed, or Windows 8. This article builds upon the demo project created in 2D Platform Games Part 9: Storing Levels in Files / Level Editors. Start with 2D Platform Games Part 1: Collision Detection for Dummies if you…
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2D Platform Games Part 9: Storing Levels in Files / Level Editors
IMPORTANT! From Part 8 onwards, you no longer require the Visual C++ 2010 Redistributable Package installed in order to be able to try the pre-compiled EXEs provided with the examples. IMPORTANT! From Part 6 onwards, compatibility with Windows Vista in the pre-compiled EXEs has been dropped. To run the pre-compiled EXEs, you must have Windows 7 Service Pack 1 with Platform Update…
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2D Platform Games Part 8: Pass-through Platforms
IMPORTANT! From Part 8 onwards, you no longer require the Visual C++ 2010 Redistributable Package installed in order to be able to try the pre-compiled EXEs provided with the examples. Thanks to Dbug for reminding me that libraries can be statically linked 😛 IMPORTANT! From Part 6 onwards, compatibility with Windows Vista in the pre-compiled EXEs has been dropped.…
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2D Platform Games Part 7: Player Character Animation
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. IMPORTANT! From Part 6 onwards, compatibility with Windows…
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2D Platform Games Part 6: Creating Platforms and Geometry the Player can be Inside (Ladders, Ropes and Water)
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. IMPORTANT! From Part 6 onwards, compatibility with Windows…
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Direct2D 1.1 Migration Guide for Windows 7 Developers
Update 18th February 2013: Added information about Visual Studio 2012, removed a redundant library reference from the old DirectX SDK and added the library reference needed for the Direct2D Effects Framework. If you have developed applications targeting the original Direct2D (which we’ll call Direct2D 1.0) which comes bundled with Windows 7 and is also available…
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2D Platform Games Part 5: Surface Dynamics (slippery and sticky platforms)
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. This article builds upon the…
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2D Platform Games Part 4: Moving Platforms and Crush Detection
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. This article builds upon the…
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2D Platform Games Part 3: Scrolling and Parallax Backgrounds
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. This article builds upon the…
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2D Platform Games Part 2: Collision Detection Tweaks
IMPORTANT! All of the articles in this series require you to have either Visual Studio 2010 or the Visual C++ 2010 Redistributable Package (4.8MB) installed in order to be able to try the pre-compiled EXEs provided with the examples. The Redistributable Package can be freely bundled with your own applications. This article builds upon the…