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Slideshow: Every IGN Hitman Review
Hitman: Codename 47
Reviewed by: Dan Adams
November 30, 2000
What can I say? I'm disappointed. I really had been looking forward to this one and it let me down in so many ways. If only it had been longer... If only the camera had been different... If only it had been a bit more mentally challenging...
See it on GOG.com
Reviewed by: Dan Adams
November 30, 2000
What can I say? I'm disappointed. I really had been looking forward to this one and it let me down in so many ways. If only it had been longer... If only the camera had been different... If only it had been a bit more mentally challenging...
See it on GOG.com
Hitman 2: Silent Assassin
Reviewed by: Steve Butts
October 7, 2002
"While the original had some really interesting ideas, the actual implementation of those ideas fell short in a few key areas. Thankfully, the sequel fixes virtually everything that was wrong with the first game and preserves everything that we liked. Better still, the game doesn't take the fact that I'm an impatient hitman seriously enough that it keeps me from enjoying myself."
See it on GOG.com
Reviewed by: Steve Butts
October 7, 2002
"While the original had some really interesting ideas, the actual implementation of those ideas fell short in a few key areas. Thankfully, the sequel fixes virtually everything that was wrong with the first game and preserves everything that we liked. Better still, the game doesn't take the fact that I'm an impatient hitman seriously enough that it keeps me from enjoying myself."
See it on GOG.com
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Reviewed by Aaron Boulding
October 2, 2002
When I put H2 up against similar title out there, it easily ranks among the top handful of third person games on Xbox. Even in the growing sub-category of third person stealth-action, Hitman 2 isn't too far removed from Metal Gear Solid 2: Substance and Splinter Cell when it comes to overall polish and presentation. Even with its minor shortcomings, Hitman 2 would be a runaway hit if it wasn't caught up in the logjam of late 2002 releases.
October 2, 2002
When I put H2 up against similar title out there, it easily ranks among the top handful of third person games on Xbox. Even in the growing sub-category of third person stealth-action, Hitman 2 isn't too far removed from Metal Gear Solid 2: Substance and Splinter Cell when it comes to overall polish and presentation. Even with its minor shortcomings, Hitman 2 would be a runaway hit if it wasn't caught up in the logjam of late 2002 releases.
Reviewed by Douglass C. Perry
October 2, 2002
For those PlayStation 1 and 2 owners who loved the Metal Gear Solid and Tenchu series, Hitman 2 is an excellent addition to the stealth library. It's tough, challenging, classily design, and it's filled with a high level of production from the music to the graphics to the game story itself.
October 2, 2002
For those PlayStation 1 and 2 owners who loved the Metal Gear Solid and Tenchu series, Hitman 2 is an excellent addition to the stealth library. It's tough, challenging, classily design, and it's filled with a high level of production from the music to the graphics to the game story itself.
Reviewed by Matt Casamassina
June 18, 2003
I really like Hitman 2: Silent Assassin for GameCube. It's a fun, smart action shooter that features a couple of unique ideas. IO Interactive has done a great job of developing levels that really feel non-linear and if you're anything like me you're going to appreciate the logic and AI that saturates each path 47 chooses, whether it be to stealthily execute a bad guy or to run through a building while blasting enemies with a shotgun. There are rewards and consequences to doing each -- really. Also like me, I expect that some will probably wrestle with Hitman 2's unintuitive control system, which is probably one of its biggest downfalls, but anybody who takes the time to learn it well will ultimately also learn to overcome it.
June 18, 2003
I really like Hitman 2: Silent Assassin for GameCube. It's a fun, smart action shooter that features a couple of unique ideas. IO Interactive has done a great job of developing levels that really feel non-linear and if you're anything like me you're going to appreciate the logic and AI that saturates each path 47 chooses, whether it be to stealthily execute a bad guy or to run through a building while blasting enemies with a shotgun. There are rewards and consequences to doing each -- really. Also like me, I expect that some will probably wrestle with Hitman 2's unintuitive control system, which is probably one of its biggest downfalls, but anybody who takes the time to learn it well will ultimately also learn to overcome it.
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Hitman: Contracts
Reviewed by: Douglass C. Perry
April 16, 2004
Visually, IO Interactive has re-built its engine from scratch to show off new lighting, shadows, and higher-res textures, and on the Xbox 360 and PC you will really notice the difference. Character models are far more detailed with bump and normal mapping in effect. On the PS2 version, you'll see shimmering and anti-aliasing issues, but the PS2 and the Xbox versions do well for what they're capable of, despite not matching up to the more powerful systems.
From a gameplay stance, there are enough changes, enhancements, and additions to Blood Money to warrant a try from fence-sitters. There is a little more accessibility on all fronts, controls, AI behavior, and combat. The level design is consistently good, and each new level requires a smart, logical approach to beat it. Plus, the replay value is high, given the numerous ways each level can be beat. Character
Reviewed by: Douglass C. Perry
April 16, 2004
Visually, IO Interactive has re-built its engine from scratch to show off new lighting, shadows, and higher-res textures, and on the Xbox 360 and PC you will really notice the difference. Character models are far more detailed with bump and normal mapping in effect. On the PS2 version, you'll see shimmering and anti-aliasing issues, but the PS2 and the Xbox versions do well for what they're capable of, despite not matching up to the more powerful systems.
From a gameplay stance, there are enough changes, enhancements, and additions to Blood Money to warrant a try from fence-sitters. There is a little more accessibility on all fronts, controls, AI behavior, and combat. The level design is consistently good, and each new level requires a smart, logical approach to beat it. Plus, the replay value is high, given the numerous ways each level can be beat. Character
Hitman: Blood Money
Reviewed by: Douglass C. Perry
DATE
Visually, IO Interactive has re-built its engine from scratch to show off new lighting, shadows, and higher-res textures, and on the Xbox 360 and PC you will really notice the difference. Character models are far more detailed with bump and normal mapping in effect. On the PS2 version, you'll see shimmering and anti-aliasing issues, but the PS2 and the Xbox versions do well for what they're capable of, despite not matching up to the more powerful systems.
From a gameplay stance, there are enough changes, enhancements, and additions to Blood Money to warrant a try from fence-sitters. There is a little more accessibility on all fronts, controls, AI behavior, and combat. The level design is consistently good, and each new level requires a smart, logical approach to beat it. Plus, the replay value is high, given the numerous ways each level can be beat. Character cont
Reviewed by: Douglass C. Perry
DATE
Visually, IO Interactive has re-built its engine from scratch to show off new lighting, shadows, and higher-res textures, and on the Xbox 360 and PC you will really notice the difference. Character models are far more detailed with bump and normal mapping in effect. On the PS2 version, you'll see shimmering and anti-aliasing issues, but the PS2 and the Xbox versions do well for what they're capable of, despite not matching up to the more powerful systems.
From a gameplay stance, there are enough changes, enhancements, and additions to Blood Money to warrant a try from fence-sitters. There is a little more accessibility on all fronts, controls, AI behavior, and combat. The level design is consistently good, and each new level requires a smart, logical approach to beat it. Plus, the replay value is high, given the numerous ways each level can be beat. Character cont
Hitman: Absolution
Reviewed by: Luke Reilly
November 18, 2012
Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it. More please.
See it on Amazon
Reviewed by: Luke Reilly
November 18, 2012
Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it. More please.
See it on Amazon
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Hitman Trilogy
Reviewed by: Luke Reilly
January 29, 2013
Three games, 40 levels and more than 75 hits? That's a lot of content by any measure. You also get the Hitman: Sniper Challenge with this.
If you’re a long-time Hitman fan who’s never been able to part with your copies of Silent Assassin and Contracts but hasn’t been inclined to squint through the low-res murkiness to replay them, grab this and take a trip back in time. If your only experience of Blood Money was on PS2, grab this; this is what 360 owners got and this is how Blood Money was meant to look. If you missed them back in the day, grab this now and discover how gratifying stealing another man’s clothes and, er, whacking his boss can be.
They’re definitely showing their age, but beneath the elderly visuals and slightly crusty controls lay the roots of a creative and rewarding series of games that probably don’t quite get the credit they d
Reviewed by: Luke Reilly
January 29, 2013
Three games, 40 levels and more than 75 hits? That's a lot of content by any measure. You also get the Hitman: Sniper Challenge with this.
If you’re a long-time Hitman fan who’s never been able to part with your copies of Silent Assassin and Contracts but hasn’t been inclined to squint through the low-res murkiness to replay them, grab this and take a trip back in time. If your only experience of Blood Money was on PS2, grab this; this is what 360 owners got and this is how Blood Money was meant to look. If you missed them back in the day, grab this now and discover how gratifying stealing another man’s clothes and, er, whacking his boss can be.
They’re definitely showing their age, but beneath the elderly visuals and slightly crusty controls lay the roots of a creative and rewarding series of games that probably don’t quite get the credit they d
Hitman Go
Reviewed by: Richard Cobbett
April 23, 2014
There are several good actual-stealth games for iOS (notably Republique) that offer something closer to the Hitman experience even without 47 himself around. Hitman Go, however, is a fine, challenging puzzle game that offers both a new way of plying his dark trade and many levels on which to do it. Avoid if trial and error rubs you the wrong way or the boardgame aesthetic doesn't charm, but this is otherwise a fine mobile cousin to fill the gap until 47's next real hit.
See it on the PlayStation Store
Reviewed by: Richard Cobbett
April 23, 2014
There are several good actual-stealth games for iOS (notably Republique) that offer something closer to the Hitman experience even without 47 himself around. Hitman Go, however, is a fine, challenging puzzle game that offers both a new way of plying his dark trade and many levels on which to do it. Avoid if trial and error rubs you the wrong way or the boardgame aesthetic doesn't charm, but this is otherwise a fine mobile cousin to fill the gap until 47's next real hit.
See it on the PlayStation Store
Hitman Episode 1: Paris
Reviewed by: Luke Reilly
March 10, 2016
One thing’s for sure: The more I've played Hitman’s debut "episode" the more I've enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds. There’s scope for it to improve in some areas as the levels are released throughout the year but this is a fun, confident start.
See it on Amazon
Reviewed by: Luke Reilly
March 10, 2016
One thing’s for sure: The more I've played Hitman’s debut "episode" the more I've enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds. There’s scope for it to improve in some areas as the levels are released throughout the year but this is a fun, confident start.
See it on Amazon
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Hitman Episode 2: Sapienza
Reviewed by: Luke Reilly
May 29, 2016
Hitman Episode 2: Sapienza is a fantastic follow-up to the promising first episode; huge, bursting with deadly promise, and begging for many, many playthroughs. The lack of much meaningful local voice acting is a disappointing miss, however, and that might really start undermining Hitman’s jetsetting international atmosphere in later levels if it’s not addressed.
See it on Amazon
Reviewed by: Luke Reilly
May 29, 2016
Hitman Episode 2: Sapienza is a fantastic follow-up to the promising first episode; huge, bursting with deadly promise, and begging for many, many playthroughs. The lack of much meaningful local voice acting is a disappointing miss, however, and that might really start undermining Hitman’s jetsetting international atmosphere in later levels if it’s not addressed.
See it on Amazon
Hitman Episode 3: Marrakesh
Reviewed by: Luke Reilly
June 3, 2016
Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.
See it on Amazon
Reviewed by: Luke Reilly
June 3, 2016
Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.
See it on Amazon
Hitman Episode 4: Bonus Episode
Reviewed by: Luke Reilly
July 22,, 2016
Free for "Full Experience" buyers (or those who’ve shelled out for the upgrade after purchasing the intro pack), there’s no great reason not to download the pair of Hitman Summer Bonus Missions. These redressings of Sapienza and Marrakesh are familiar levels, sure, but they’re done differently enough to feel new (if slightly easier). The first mission far outshines the second with its dark humor and appropriate execution options, but both warrant many, many more playthroughs.
See it on Amazon
Reviewed by: Luke Reilly
July 22,, 2016
Free for "Full Experience" buyers (or those who’ve shelled out for the upgrade after purchasing the intro pack), there’s no great reason not to download the pair of Hitman Summer Bonus Missions. These redressings of Sapienza and Marrakesh are familiar levels, sure, but they’re done differently enough to feel new (if slightly easier). The first mission far outshines the second with its dark humor and appropriate execution options, but both warrant many, many more playthroughs.
See it on Amazon
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Hitman Episode 5: Colorado
Reviewed by: Luke Reilly
October 4, 2016
With no civilian aspect to the map at all, Hitman Episode 5: Colorado is a shift in gear from the previous four missions that’s both refreshing and a disappointment. In a way it’s a nice change-up to the established formula to date but the drab and gloomy farm isn’t an especially memorable environment. It is, however, the trickiest series of hits this season thanks to a big push for stealth, and probably the lengthiest episode so far.
See it on Amazon
Reviewed by: Luke Reilly
October 4, 2016
With no civilian aspect to the map at all, Hitman Episode 5: Colorado is a shift in gear from the previous four missions that’s both refreshing and a disappointment. In a way it’s a nice change-up to the established formula to date but the drab and gloomy farm isn’t an especially memorable environment. It is, however, the trickiest series of hits this season thanks to a big push for stealth, and probably the lengthiest episode so far.
See it on Amazon
Hitman Episode 6: Hokkaido
Reviewed by: Luke Reilly
November 1, 2016
Hitman Episode 6: Hokkaido is one of the best levels this season and a great mission to end the year on. The map itself is very good, the atmosphere is excellent, and the hits are challenging. Tricky and more than a little James Bond-esque (the snowed-in private clinic has a real SPECTRE / On Her Majesty’s Secret Service vibe to it), Hokkaido is vintage Hitman at its most creative.
See it on Amazon
Reviewed by: Luke Reilly
November 1, 2016
Hitman Episode 6: Hokkaido is one of the best levels this season and a great mission to end the year on. The map itself is very good, the atmosphere is excellent, and the hits are challenging. Tricky and more than a little James Bond-esque (the snowed-in private clinic has a real SPECTRE / On Her Majesty’s Secret Service vibe to it), Hokkaido is vintage Hitman at its most creative.
See it on Amazon
Hitman 2
Reviewed by: Ryan McCaffrey
November 8, 2018
Hitman 2 doesn’t add much of note to the structure of its predecessor and thus feels more like Hitman 1.5 than a full-blown sequel. But that’s not a bad thing. By offering more of the deepest, fullest stealth sandboxes in gaming in one single package rather than six episodic ones, it earns its keep. The inclusion of Hitman (2016) is a bonus for those that didn’t catch the reboot initially. Here’s hoping they put more effort into the plot next time.
Reviewed by: Ryan McCaffrey
November 8, 2018
Hitman 2 doesn’t add much of note to the structure of its predecessor and thus feels more like Hitman 1.5 than a full-blown sequel. But that’s not a bad thing. By offering more of the deepest, fullest stealth sandboxes in gaming in one single package rather than six episodic ones, it earns its keep. The inclusion of Hitman (2016) is a bonus for those that didn’t catch the reboot initially. Here’s hoping they put more effort into the plot next time.
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