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"The Christmas Dinner" Revisited
A retrospective into a one-page Christmas game published two years: lessons learned & how it works
Dec 2, 2023
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"Alice is Missing" is a powerful lesson in emergent storytelling
It's unique presentation and thoughtful mechanics allow the players to create their own story quickly
Nov 11, 2023
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Jay Writes
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On Ideas; or, "Commit to the Bit"
When we're early on in a new project, often our brains get overwhelmed with the possibilities and choices to make - and it can hinder our progress
Oct 7, 2023
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Jay Writes
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"PLANET FIST" is a fascinating sci-fi romp about comradery, exploitation, and warfare
Work together with your squad to do the bidding of your Commanding Officers while you try your best not to die too often
Sep 23, 2023
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Jay Writes
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On Wording; or, "Don't Accidentally Do a Colonialism"
Word choice matters, as it colors the tone and ideas your game communicates
Sep 16, 2023
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Jay Writes
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On Design; or, "Are Game Masters Game Designers?"
A rambling on the nature of GMs and the interactions between rules and design
Sep 10, 2023
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Jay Writes
Review: "Court of Blades" puts a unique flair on the Forged in the Dark formula
Court intrigue and undying love help this flavorful game be more than a fresh coat of paint
Sep 7, 2023
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Jay Writes
Review: "RUNE" is not the "Dark Souls" of Tabletop Games, but does it need to be?
Frustrating combat overshadows great exploration and interesting storytelling
Aug 24, 2023
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Jay Writes
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Jay Writes Games
Reviews of TTRPGs and discussions on game design, plus sneak peaks into my upcoming projects!
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