30 Days of Video Games: Day 1, Very First Video Game

I’ve been gaming for nearly all my life; I’ve had some gaps in it, times when gaming wasn’t a priority. But when all’s said and done, I’ve spent more of my lifetime gaming than not, and it all started when I was five years old and played my very first video game.

My very first video game was Pac Man on the Atari 2600. I was five, and my family was moving back from Montana to New Hampshire. My mother flew from Montana to Boston with me, age five, and my two-year-old brother, while my father drove a U-Haul cross country. I have a lot of impressions of that trip: my great aunt picking us up at Logan, and taking us for Chinese on the way “home”… and what “home” was for those first few weeks.

While we waited for my dad to arrive, we stayed with my mother’s middle sister and her family. I got to meet three cousins, and in the process, met their Atari. Prior to this, I knew nothing about video games. But when I saw the pixels and heard the simple music and sound effects I was hooked. There was an allure to avoiding and evading the ghosts while trying to gobble up the dots, and a certain tense excitement that came from advancing through the increasingly difficult mazes.

I remember staying inside while my brother and cousins went outside; I had to advance to the next maze. I had to eat the pear, and then it was the elation at having to get the pretzel and the banana. It was methodical and hypnotic, but far from mindless. I remember the increasing tension, and the way my hand would get sweaty as I gripped the joystick. And the way my knuckles turned white and my eyes widened as I tried to navigate a tricky passage. I was just five, after all.

These days my Pac Man experiences are limited to arcades, though I’ve gotten a Ms. Pac Man app on my Nook. However, the experience isn’t the same. I find playing certain games on my xBox is a closer experience to what I had at age five, because of the level of concentration and engagement I have in it. Pac Man and Ms. Pac Man weren’t just games for me, at that age: they were experiences. They were also what flipped the switch in my brain that got me gaming.

It’s fitting that this first prompt asks for the first ever video game I’ve played. My time playing Pac Man was quite formative for my personality as a gamer. Would I still game if not for that? Probably. But the fact I did play Pac Man, and become so immersed into it, is definitely what kindled my gaming fire.

Tomorrow: Your Favorite Character (or JayRain is like a kid in a candy store)…

May’s Project: The 30 Days of Games Meme

I don’t normally hop on the meme bandwagon, but I tried doing this one a year ago or so, and liked it, and think it’ll get me back into blogging regularly now that PAX East is over and I’m home from a vacation in California. With tomorrow being May 1st, I figure it’s as good a day as any to start a month-long prompt-fest. Here’s the list:

Day 1 – Very first video game.
Day 2 – Your favorite character.
Day 3 – A game that is underrated.
Day 4 – Your guilty pleasure game.
Day 5 – Game character you feel you are most like (or wish you were).
Day 6 – Most annoying character.
Day 7 – Favorite game couple.
Day 8 – Best soundtrack.
Day 9 – Saddest game scene.
Day 10 – Best gameplay.
Day 11 – Gaming system of choice.
Day 12 – A game everyone should play.
Day 13 – A game you’ve played more than five times.
Day 14 – Current (or most recent) gaming wallpaper.
Day 15 – Post a screenshot from the game you’re playing right now.
Day 16 – Game with the best cut scenes.
Day 17 – Favorite antagonist.
Day 18 – Favorite protagonist.
Day 19 – Picture of a game setting you wish you lived in.
Day 20 – Favorite genre.
Day 21 – Game with the best story.
Day 22 – A game sequel which disappointed you.
Day 23 – Game you think had the best graphics or art style.
Day 24 – Favorite classic game.
Day 25 – A game you plan on playing.
Day 26 – Best voice acting.
Day 27 – Most epic scene ever.
Day 28 – Favorite game developer.
Day 29 – A game you thought you wouldn’t like, but ended up loving.
Day 30 – Your favorite game of all time.

I tried doing this on my long-defunct tumblr, but only got about halfway through. Though many of my responses will still be the same for some days in terms of what the game is, other games will be different, and I’m not going to take the easy road and copy/paste from the old list. So goodbye April, and hello to May and 30 Days of Games!

Where I Belong: A Harry Potter Quiz

I totally took this from MLHawke’s Blog. It’s interesting to me because so many fantasies deal with the concept of what home is. Often the hero is taken, sometimes violently, from his or her comfort zone and thrust into a new situation he or she must cope with. Sometimes the change is necessary, and the hero thrives. Other times it’s rocky and difficult and it takes time and growth to become comfortable with it, or at least accept that this is the way it’s going to be.

It’s not too unlike life: when we’re taken from our comfort zones it can be painful. We’re put into a situation where we can thrive, or we can fight it, and it’s not until acceptance occurs that we begin to grow.

All this philosophical babble to say:

The sorting hat says that I belong in Ravenclaw!

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Said Ravenclaw, "We’ll teach those whose intelligence is surest."

Ravenclaw students tend to be clever, witty, intelligent, and knowledgeable.
Notable residents include Cho Chang and Padma Patil (objects of Harry and Ron’s affections), and Luna Lovegood (daughter of The Quibbler magazine’s editor).

Take the most scientific Harry Potter
Quiz
ever created.

Get Sorted Now!

Definitely not a bad thing. My next closest matches were Hufflepuff with 79, and Gryffindor with 78. Slytherin was chilling at the bottom with 55.

How about you? Where do/would you belong?

What D&D Character Am I?

You Are A:

 

Lawful Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 15
Wisdom- 13
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

So I’ve been meaning to post this for a bit but haven’t had a chance.  It’s a good quiz, well over 100 questions, but they ask some thoughtful things that really help paint a good picture of who you would be in a real-life D&D game.  Though I’m playing a Rogue in one game and a Bard in another, the description of Sorcerer matches me pretty well.

So… what D&D character are you? Click here and find out!

The Shame Game

I really hope this doesn’t turn into a tl;dr for some people.  This is something that really hit me hard after the high of PAX and I felt I really needed to get out.

As a female gamer I’m constantly aware of the way women are presented in games.  One of my favorite panels at PAX East 2011 was about the portrayal of women in games, whether it’s as the helpless damsel in distress or the kickass heroine; the taut and toned adventure-seeker or the super-sexy femme fatale.  It was interesting, and brought up a whole lot of food for thought.  The year passed, and then this year’s PAX East got me thinking more, particularly with the aftermath of some photos posted by BioWare.  So many comments came up about how many “fatties” were at the convention, and how all the “fat gamers” needed to get off their asses or at least get a Wii Fit or something.  And it got me thinking more.

Continue reading

Sincere Apologies!

Oh my.  I haven’t blogged in at least six weeks.  There are some really good reasons for that.

1. I’ve had a major life change (for the good, no worries).  I’ll call him Bard (the way MLHawke calls her husband Paladin and her daughter Kender).  He is a gamer and we’re wonderful together.  But in these early stages of being a duo, it’s taking a lot of time.  This is in no way a bad thing.

2. I’ve been preparing for PAX East, which wrapped up on Sunday the 8th.  I spent pretty much all of March with Bard looking forward to going to PAX East, which has also given me a lot to blog about on many different levels.

5. I built a costume for PAX East, which took most all my free time from when I started the actual build up until the convention itself.  When I wasn’t gaming with Bard and/or our mutual friends, or spending time with Bard, I was building this.  I actually only put on my xBox during the entire build to have a movie on as background.

But now that the dust of PAX is settling and Bard and I are easing into a routine, I think I can be back to my blog.  I have a lot that’s been on my mind, and a lot that I’m ready and raring to write about.  So again, apologies; I didn’t mean to temporarily abandon my blogging (or anything or anyone else), so now I’m back!

Rated M, for Different Reasons

Recently I’ve been giving some thought to the concept of M-rated.  Most of the games I own are M-rated.  It’s more of a coincidence than anything else.  I didn’t go out looking to get only games appropriate for those over age 17, nor did I consider that those would be the only things in my collection.  It just happens that the games I enjoy that have a good story and characters and settings also happen to be judged as appropriate for those 17 and up by the ESRB.

Most of the games explain why they’re rated M for mature audiences.  Usually it’s because of violence, other times due to nudity and/or sexual situations.  But after some conversation that’s been going on in my Dragon Age writing forum, I’ve begun to wonder if mature audiences means only those situations such as gore, violence, sex, nudity, and/or drugs. 

As a writer and literature lover I tend to approach video games from the perspective of story, character, and most of all, themes.  And it happens that the themes of such games as BioShock, Dragon Age, and Gears of War transcend the levels of violence and sexuality as far as maturity is concerned.  In those games and many others there is far more going on that I would almost call subtext that isn’t always meant for young audiences.

I began to think about this when a new forum member on the younger side said she disliked Anders and dared us to change her mind.  A forum member who loves Andes (and has analyzed him extensively and writes him beautifully) took up the challenge and wrote up a very mature, eloquent post explaining her analysis of his character as it related to the situation in Kirkwall in DA2.  The crux of her argument was that what Anders does isn’t just for Anders; it’s for the freedom of mages everywhere, and the more one understand of mages the more one will understand Anders and his motives.  The response?  It was along the lines of “good point and thanks for trying, but I got a laugh out of the fact you even did try, I still hate him.” (paraphrased, of course).

The second member’s post was well-researched, well-worded, and addressed the validity of the first member’s claims, while stating her beliefs.  The response she received was… well… typical for the age range.  I remember being that age and wanting to be right all the time.  But as I’ve grown I’ve learned to listen to other arguments and consider them, and reply in kind–or more eloquently, depending on the person with whom I’m debating.  And that’s a sign of maturity.

So is understanding what’s beneath the surface of Dragon Age 2, and even Dragon Age Origins.  Yes, both games qualify for an M rating under ESRB standards.  Another friend and I laugh over the fact that in your first fight as a human noble in DA:O, you slaughter a few large rats, and come out of it covered in blood.  And of course there’s the not-so-subtle love scene, and Morrigan’s offer.  But the choices you must make along the way: to listen to various party members, to accept the assistance of mage v. templar or wolves v. elves… while your world is being torn apart by civil war even as a Blight of darkspawn threatens everything you know and love… it’s a lot to consider and think about.  While it is just a game, many of us have to make choices that will affect the well-being of others.  As a teacher I face choices of that nature every day.  While the fate of the world doesn’t hang in the balance, it’s still a great responsibility.

Dragon Age 2 is even more mature in terms of theme and subtext.  The game’s story has a much larger scope.  And while Meredith’s tyranny threatens only Kirkwall, the ripple effect affects the rest of Thedas.  Dragon Age 2 is about more than hacking and slashing, and exploring identical sewers, dungeons, and caves.  It’s about more than just deciding who to romance, and is Anders or Fenris cuter or a better love interest.  It’s about city struggling to run itself under a broken system, as its citizens begin to expose the system for what it is.  There are religious zealots who kill the Viscount’s son to make a point.  There are gangs preying on the weak and impoverished while the wealthy flourish and pretend it doesn’t exist.  There are people living in squalor and no one willing or even able to do much of anything about it.  Once Viscount Dumar is killed by the Arishok, Meredith refuses to allow anyone else to take his seat, becoming the sole power in Kirkwall.  And with that she wields martial law, has citizens hanged on suspicion of harboring apostates, and suspects all mages of blood magic.  Kirkwall is a broken town running on a system so broken it’s nearly impossible to fix without destroying it entirely and starting fresh.

This is what Anders seeks to do by blowing up the Chantry.  And Hawke and company are all caught up in the midst of this, looking for a better way.  You don’t have to be mature (mentally) to handle the combat aspect of it.  But to truly understand what’s going on and how the characters fit in requires a level of intellectual and emotional maturity.

Take for example BioShock.  BioShock is brilliant on so many levels.  The setting, gameplay, graphics, all of it makes for a truly beautiful, haunting game.  But it’s the story and themes that is really haunting, and must be approached with a level of intellect and emotional maturity to truly understand the irony.  Now, you can play BioShock as just a game, and enjoy killing Splicers; that’s fine.  But I’m looking at it from the perspective of what’s below the surface of gameplay.

One of the beauties of BioShock is the literary allusions.  The setting is Rapture, which is an ironic name given what’s happened there.  And of course the game reflects and alludes to the novel Atlas Shrugged by Ayn Rand, down even to the philosophies explored through the game’s characters.  One of the final areas of Rapture you can explore is chock full of mythological references.  And then you realize that the Splicers you’ve been shooting up have become that way because of the way Rapture has fallen apart.  They’re not just enemies; they’re people who placed their trust in Rapture, and it failed them.  One of the most haunting scenes in the game is when you’re in an empty theater, and a young man is told to play the piano; when he fails to complete the task an insane director blows him up.  Yes, the violent death is worthy of the M-rating; but it’s comprehending the senselessness behind it that truly requires maturity.

I think even of Gears of War.  The game is beyond violent, and yet it’s still highly character-driven.  The interactions of Delta Squad, and their relationships, and seeing how they hold up while trying to save their planet, make this game an intensive experience.  While it’s easily an action-adventure game and far from role-playing, seeing the characters at work is interesting.  There are so many ghosts that Marcus Fenix must deal with; Cole is a Gear now, but he still relives his Thrashball glory days.  And then there is the heartbreak of Dom searching for his beloved Maria, which is just a minor character point in the first game, but become a major plot point in the second, and finally motivates his actions in the third.  Honestly that point in Gears 3 may have been the first time a video game drove me to tears with the sheer power of character and story.

It’s cool to run around with a machine gun that’s also part chainsaw.  It’s fun to blast the soulless bad guys back to where they came from.  I love doing it, don’t get me wrong.  But to understand what’s behind the characters as they do this is truly powerful and requires a level of understanding that comes with maturity.  And maybe it’s not even conscious maturity, in the vein of “I’m old enough to handle this” or “I know exactly what’s going on here.”

I’m not trying to come across as some holier-than-thou intellectual, or trying to overly analyze or intellectualize gaming.  But mostly I’m looking at the idea that while blood, violence, sex and drugs (and maybe some rock and roll?) certainly warrant an M for Mature rating, some of these games’ themes are also more mature and should be considered by parents thinking of picking up such a game for their not-quite-M-aged child.

Women Gamers, Women in Games: Statistic vs. Stereotype

I just read a list on Cracked.com about being a gamer.  Some of the things it had to say were right on, and some things tended to pertain to a small portion of the gamer demographic.  But it had some interesting things to say about female gamers.  I know this issue is talked to death, and I know I’ll probably offend some people, and probably miss some points of discussion.  But 1.)it’s my blog and I haven’t talked it to death, 2.)if you’re offended at least you think about things (and give me the opportunity to learn more about others’ perspectives) and 3.)this is such a huge topic that I’m bound to miss things, and accept that.  So: what does it mean for me pesonally to be a female gamer, and what do I think about women in games?

Interestingly enough, current statistics show that nearly 2/3 of online gamers are women.  Normally I like to defy the statistics in my ongoing quest for individuality.  However, this is one case where I’m proud to be part of the statistics, and a member of the majority.  I’ve been gaming in earnest since I was young, and owe much of that to Samus Aran of Metroid fame.  Growing up I was used to the idea that the Princess was in another castle.  So imagine my delight when the end of Metroid revealed that the badass bounty hunter I’d taken all over Zebes was a woman!

I’ve never been one of those female gamers that complains much about the portrayal of women in games.  I’m happy to see more and more female characters taking the lead and going out to kick arse and take names, and when I play online (mostly Halo: Reach) I play as my female Spartan.  But what was troubling to me was that I recently read that many women prefer to play online as males.  Granted the study is nearly four years old, but conversely, I was having a conversation with a friend once about males and females online and he said that sometimes he intentionally plays as a female character because people underestimate him.

Now that got me thinking.  Around this time last year, Halo: Reach launched the weekly challenge of 77 online matches in seven days.  Luckily we had two snow days and one delay that week, because I spent my time playing online Halo matches.  I played as my female Spartan, but I kept my mic off mostly because I find in-game chatting distracting for me.  Normally it isn’t an issue, but during one match I got a kill, but then fell and my character made a noise.  The chat got very quiet, and then I heard one person say to the other, “I think there’s a girl playing.”  I had to ask myself, “Why does it matter?”  I can guarantee that if I was playing as a male Spartan it wouldn’t have been an issue; with my mic off, I would just be an anonymous male Spartan trying to kill everyone while they all tried to kill me.  But because I played as a female it started question and discussion.

Usually statistics go hand in hand with developing stereotypes.  However, the Female Gamer is not one such case.  66% of online gamers are women, and yet people are surprised to learn that they’re playing in a match with a female.  Is it because the stereotypical female gamer plays a different sort of game?  Or behaves in a different sort of way?  For me, when I go into a match as an openly female character, I don’t expect to be treated any differently, and I don’t behave any differently.  For me, we’re all gamers and we all have an objective, and it usually involves killing everyone else.  Why should gender matter in that objective?

It also seems to me that the perception is that stereotypical female gamers also will spend time complaining about the oversexualization and objectification of women in games.  I went to a panel at PAX East last year about female characters, and the focus wasn’t on the necessarily overly sexualized characters, but the ones that were portrayed either as realistic in terms of build or personality (Morrigan from Dragon Age stood out, which I remember because I picked up Dragon Age for the first time about a week later); or the ones who were portrayed not as overly sexual, but as helpless.  The princess in another castle, if you will.

For me, I’m less worried about female characters being objectified sexually, and more concerned about them being written as more passive, damsel-in-distress types of characters.  People may voice opinions about Lara Croft’s bust size, but at least she’s out there being proactive.  Kat, in Reach, would kick your arse if you suggested she was attractive in any way.  The stereotye of a female character as overly sexual overshadows the reality of passive DiD sorts of characters.  And since the focus is more on how women are objectified sexually, there’s no real look at how they’re objectified through being passive.

Princess Toadstool was always in another castle; theobjectof Super Mario Bros. was to save her.  Thank the gaming gods for Samus, coming along and blasting her way through Zebes!  Even after she was revealed as a female, she was still blowing up planets like it was her job.  Then in 2002, Metroid: Fusion came out.  Samus was stalked around a deserted space station by an over-powered clone of herself, and had to rely on the guidance of a computer AI, who reminded her of her dead Commanding Officer if she were to survive.  It was a different sort of game, and it portrayed Samus as slightly more vulnerable than in the past.  Coming at it from my perspective, where I enjoy character depth and whatnot, it was very interesting to see a new side to her. 

The Metroid formula changed some as the technology did, and with it, Samus changed.  The lone bounty hunter got teammates in Metroid Prime: Hunters for the DS, and in Metroid Prime 3: Corruption for the Wii.  In Corruption, Samus wound up having to kill her team when they attacked her; while it followed the boss fight formula, it was interesting because Samus had worked with these people earlier in the game, and become more of a character defined by those around her as a result.  And then came Metroid: Other M.  I don’t have a Wii, but even if I did, and even as much as I love Metroid, I wouldn’t play it because of this article.  As someone who’s been in an emotionally abusive relationship, these things resonate with me to begin with; but then seeing Samus, who started out so strong and competent and capable and unapologetic reduced to that?  To see her written as a lost little girl, when she left that behind with the Chozo long ago?  Her strength was something that defined her and made her different.  To take that away demeans her not as a woman, but as a character in general.

Not all characters have gone that way.  Zelda went from the kidnapped prisoner in Ganon’s dungeon to Shiek, a highly trained fighter.  And Dragon Age: Origins has Queen Anora, who will even stand up to her father in spite of the fact that he’s one of Ferelden’s most celebrated generals.  She knows what she wants and what she has to do to get it.  And most of all, she’ll do that if it means achieving her endgame.

And that’s where I feel I am now as a woman who is a gamer.  I’m sure I’ll raise some hackles with all I’ve said, and that’s okay.  This is a difficult issue, where even people on the same side will have different reasons for why they’re on the same side.  But one thing is clear: the statistic and the stereotype don’t always match up, either in the case of the games’ characters, or the gamers themselves.  I may fit a statistic, but I’m not steretypical.  And you shouldn’t be, either.

Lessons Learned

Who says video games and sci-fi/fantasy are a waste of time?  Who says you can’t learn anything from them?  For those that do, I present 10 lessons learned from my gaming and sci-fi/fantasy career:

1. Try not.  Do, or do not.  There is no try.  – Yoda

This is one maxim that is used quite frequently, but it’s true.  There are many things in life that you can’t try to do; you simply have to just do them.  While Nike has the market on the “Just do it” slogan, Yoda one-ups it with the idea that there is no try.  Some things just must be done; trying  is weakness.  Things must be done, or remain undone.  Think of it in terms of laundry (which is what got me thinking about this).  You can’t try to do your laundry; you do it or you don’t.  When it’s done you feel accomplished, when it’s not it’s a pile of clothes threatening to eat you every time you walk by it.  Trying is tantamount to not doing.  So do, or do not.  Don’t try.

2. Keep your head down and your mouth shut and everything will be fine.  – Delvin Mallory, Skyrim

This has been on my mind a lot lately.  The problem I’m having is it’s good advice in that it keeps you out of drama and away from other peoples’ business.  But it also keeps you from getting involved in things and speaking up when you need to.  Delvin is a member of the Riften Thieves’ Guild, so his advice is pretty sound when it comes to Thieves’ Guild activity.  It’s all illegal; so keeping your head down and your mouth shut helps you avoid notice, and therefore trouble.  But what about when you’re trying to do the right thing?  Keeping your head down and your mouth shut keeps you from getting on the bad side of things, but you also have to be able to look yourself in the eye every time you look in a mirror.  It’s good advice at times, but definitely something to ponder.

3. Funny how the Blight brings people together.  – Alistair, Dragon Age: Origins

Well, not always a Blight.  But a disaster brings people together in ways that peace does not.  I remember back to September 11th 2001.  I was a senior in college, just north of Boston when everything happened.  I still remember the fear, the disbelief, the uncertainty.  But what I remember most of all is how for the next few days, everyone, everywhere, was just a bit nicer.  We all shared the experience on some level, and knew we were in it together, so we were all a bit nicer and more willing to help one another. 

On another level, it’s amazing and funny how the smallest, strangest things can bring people together as well.  Dragon Age stands as a great example.  Without Dragon Age I would not have met the most awesome group of friends, ever.  Without fanfiction I would not have met my best friend.  Bottom line?  We never know what will bring us together, so it’s important to be on the lookout for those opportunities.

4. We make our own luck. – Master Chief, Halo

Luck is described in many ways: blind, dumb, a lady… luck is fickle and changeable.  We can’t always rely on it, and must do our part to help ourselves along.  What some people would call luck, others would call the result of training, hard work, and perseverance.  In the Halo universe Master Chief is known for his luck, but if you look deeper into his backstory you’ll also see that in spite of the fact that he was considered lucky, he still worked his arse off.  He knew what he needed to do to win, and didn’t rely on his ‘luck’, preferring instead to make his own luck.  In short, his actions paid off because he was willing to work for it; when the moment of truth came he had what it took to follow through.

5. I fight so all the fighting I’ve already done hasn’t been for nothing. – Ulfric Stormcloak, Skyrim

I started out my Skyrim game wanting to join the Imperial Legion.  But the more I played and saw of them, and the more I heard and saw of Ulfric Stormcloak, the more I lean toward the Stormcloak rebellion.  And this line is one of the reasons.  There are many reasons to fight, and to keep fighting.  Maybe it’s your convictions, maybe it’s survival, maybe it’s to move ahead.  To stop fighting, and essentially give in, is to nullify all the fighting you’ve done to get where you are.  This hit me hard when it came to last week’s disappointment with the writing contest.  I had a few moments where I was ready to give up because I didn’t know why I should bother anymore.  But then I realized that allowing that one thing to stop my writing would make a mockery of all the work I’ve done to get where I am as a writer.  To keep fighting, even when it seems hopeless, shows conviction and strength of character.  Maybe Ulfric is a jerk about some things, but he has conviction, and in this at least he gives sound advice.

6. Artists use lies to tell the truth; I created a lie and because you believed it, you discovered something true about yourself. -V, V for Vendetta

This always sticks with me, especially as a reader, writer, and lover of fantasy.  Most people criticize fantasy as being too escapist, and think people read it to get away from reality.  This is true sometimes, but what many critics don’t realize is that fantasy doesn’t nullify reality.  In his On Fairy Stories essay, Tolkien posits that fantasy actually can enhance reality and bring it to a higher level.  As such we discover truths about humanity and about life through the lens of a fictional reality.  In The Neverending Story Bastian’s first reaction to Mr. Coreander is that “it’s just a story.”  Coreander says that it’s more than that, and if we allow stories to cast the spell over us, we may be swept away but we also learn something true about ourselves.

7. I’m not locked in here with you.  You’re locked in here with me. – Rorschach, Watchmen

Life is all about perspective, and Rorschack is all about challenging our perspectives.  He never compromises; he has strong convictions and sticks with them.  Though this makes him a bit of a vigilante and definitely morally ambiguous, he certainly challenges and changes our perceptions of things.  Sometimes when the numbers seem like they’re not in our favor we have to look at the situation and decide if we’re going to accept the status quo or view it differently.  Rorschach was in prison, surrounded by inmates; most of whom were in there because of him.  Theoretically he doesn’t stand a chance; but he chooses to see things from a different perspective and as a result comes out on top.  I don’t advocate coming out on top the way he does; violence of that caliber isn’t a good thing.  But the idea of changing the way you look at things is.

8. You can’t predict how people will act… But you can control how you’ll respond. In the end, that’s what really matters. – Commander Shepard, Mass Effect

Life is full of things we can’t control or predict.  The uncertainties can make life fun, but also terrifying.  There are so many things that worrying can’t change, and the actions of others are part of that.  When we try to change people and control their actions we set ourselves up for disappointment and failure.  But we can control our own reactions and responses.  We can decide what we will do in a given situation, or say to a particular person.  That choice is ours to make, and it is definitely something we can control.  In the end we have to be able to look at ourselves and say “Yes, I can live with what I said/did.”  That’s what matters most, because that’s what you have to live with.

9. We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment… and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.  – Flemeth, Dragon Age 2

While it’s nice to do things right and feel like you have them under control, the true test of abilities is how you react when you’re out of control.  When you’re in freefall will you feel out of control and fear crashing into the ground?  Or will you realize you have wings to spread and learn to fly?  It’s a scary thing, making that leap, especially when you don’t know what to expect.  Again, you can’t always predict things, but you can predict your reactions and choices.  So will you keep falling, giving into forces beyond your control, or will you choose to fly?  Flemeth is a great example of this because she has such a long history.  On my Dragon Age forum on ff.net we were talking about her and how in her long history she had to have gone through a lot of trial and error to become who and what she is.  It would be easy to give up, but just when she was falling, she discovered she could fly.

10. All we can decide is what to do with the time that is given to us.  – Gandalf, Lord of the Rings

Again, we can’t control time; we can’t control what befalls us.  But we can decide what to do with what time we are given.  Will we settle into a rut dreaming of if-onlies and what-ifs?  What happens isn’t for us to decide.  The decision we have, and can control, is what to do with what happens.  How will we as individuals react?  Will we do, will we fly?  Will we change our perspective, or just keep our heads down and our mouths shut and hope to avoid trouble, even if it nullifies all the fighting we’ve done up to this point?  It doesn’t matter what we decide.  What matters is that we decide.

Adventures of a Crossclasser

I begin by openly admitting that there are extensive gaps in my RPG gaming repertoire.  Growing up I preferred platformers to turn-based RPGs.  As such I’ve never played a single Final Fantasy game; in fact, my biggest issue with Final Fantasy is why there are well over a dozen games when it was supposed to be the final fantasy.  But that leaves me in danger of digressing.  I haven’t played… well… name an RPG and I probably haven’t played it, because I’m having issues coming up with titles.

My first RPG, aside from Dragon Warrior for the NES when I was twelve or so, was Mass Effect on the xbox 360.  Prior to ME I had mostly shooters: Bioshock, Halo, Borderlands, Gears of War… that sort of thing.  My gaming library is far from extensive in terms of most anything.  So when I picked up ME I was skeptical about it being an “RPG” because my limited experience left me thinking RPGs were clunky, turn-based, and too drawn out.

But ME managed to combine the best aspects of an RPG, as far as story and character, with the aspects of a good shooter.  I found myself getting into the character development, and forging a relationship with Kaiden Alenko.  I loved the story and the exploration, and once I got the hang of the game I was in love.  My cousin got my ME2 for my birthday last year, and I played through that to the exclusion of some of my work (not my proudest moment, but it makes for a good teachable thing).  One element of the Mass Effect franchise was, however, that you need to choose a class based on how you fight.  ME has some basics, and then makes combinations of them.  It’s been awhile so I don’t recall what I am, but I think I chose one of the combo classes because I felt it afforded me the most options.

Mass Effect was my gateway to Dragon Age.  In Origins, the first of the series, you can choose your character’s backstory and a basic class: warrior, rogue, or mage.  You get to specialize between those, but in general, DA doesn’t really allow for a lot of cross-classing.  My first rogue fought mostly with sword and shield, and it was passable, but when I started using her rogue skills and and using lighter weapons, she throve.  Mages can specialize as Arcane Warriors, who channel magic through their bodies and into weapons, but they’re still mages at their core.  It’s very similar in DA2.  You’re one or the other, and very rarely can you be both.

Now, this worked for me.  I chose a class and went with it, and found ways to specialize within my class to be the best rogue or mage or warrior I could be.  I was comfortable with this system.  I generally play rogues because they’re versatile, though my mage Hawke in DA2 is quite enjoyable to play.  I specialized her as a Force Mage, which means she basically picks people up and slams them down… with her mind.  It’s a lot of fun.

Enter Skyrim.

I’ve also never played an Elder Scrolls game before this one, so please don’t chastise me about how I should have realized this, and the like.  I created my character: went through designing him, choosing his background, that sort of thing.  And when I saved, the game started up again.  “But I haven’t chosen a class yet!” I said to myself, and probably one of the cats who was sitting nearby.  I played through the opening escape from Helgen and as I followed a fellow escapee out of the sacked town I still hadn’t chosen a class.

As the game began in earnest I found myself just going with it.  I named my male Nord Cailan, after the king in Dragon Age: Origins, and thought to class him as a two-handed warrior, like his ill-fated namesake.  I started out using various axes and greatswords.  And then I hit one particularly difficult quest where no matter how much I blocked or healed or shouted I couldn’t do it.  While talking to MLHawke, she mentioned that she had a good one-handed sword and was working on strengthening her destructive spells.

Weapons+Magic?  Huh.  I’d never thought to learn to be a mage.  I was going to be a warrior!… who’d already picked a few dozen locks and upped his sneaking (also appropriate for Cailan, for any of you who know my Dragon Age fic about him).  Well, I was already on my way toward cross-classing two ways; why not go three, since I could?

Cross-classing has made a huge difference in how I enjoy the game.  I feel like I can experience a huge variety of things and do many more that I wasn’t previously able to as a single-class character.  Now, I don’t use magic as often as I would if I were going for a full mage; but the fact that I can use it as I wish, and most importantly am not limited to only using it, is what makes it enjoyable.  I fight primarily with the Nightingale Blade, though I’ve done my fair share of archery as well.  I’m good at sneaking, and have a high lock-picking rate.  And while I’m on my way to leading the Thieves’ Guild, I’m also a pretty good assassin for the Dark Brotherhood and take down dragons like no one’s business.

In short, by combining classes and skills I’m getting a fuller experience and developing what I feel is a more well-rounded character.  And I think that’s not only the key to moving forward with the game, but in life as well.  Yes, there are people who specialize in life; there are people who decide on one career path and follow it without deviation.  But then there are people who branch out and try new things.  They’re unpredictable, but it keeps things exciting.  These are the cross-classers of life.  The people who are not just professionals, but professionals who maybe game or sing or play an instrument on the side.  The ones who play sports as well as music, or do art in addition to games.  Basically, having a wide range of interests and abilities enriches the self, and enriches the world.

So maybe I haven’t really played many RPGs, and maybe I’m completely off.  But my experiences in life are translating into my Skyrim play, and my Skyrim playing is making me think more about life.  In the end, isn’t that all we ask of media?  That it makes us think, or helps us reflect on our world in a new way?  Even though my RPG experience may be limited, the experiences I have gained from the ones I have played have definitely given me pause.  Though classifying oneself into one class may be comfortable, and overall easier, cross-classing and being a little bit of everything opens one’s eyes to a whole new way of seeing and experiencing the world, both in the game and in real life.