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jack-erb

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A member registered Sep 05, 2021

Creator of

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Thanks for playing!

Love the physics simulation! Original take on the theme

Managed to get a "Good" rating. I like a good card game

Interesting concept

Epic vibes, nailed the retro theme

Sick banjo

Loved this! Everything feels super clean and satisfying. All the different hands grabbing the tea was fun. Have to say there's some irony in making a stressful timing game about tea! But I did find some meditative flow about the gameplay.

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I like the graphics. Ambitious to make a 3d game, y'all did well. Especially loved that the ingredients are physics objects you can toss around. It took me a minute to figure out what all the ingredients were, also I swear to god I'm blind cause I could NOT find the antlers! lol. finally spotted em

Had a lot of fun with this! I dig the art style and gameplay loop. Felt frantic trying to keep everything pipelined as the monsters progressed.  I kept messing up the timing minigame when things got intense. The controls were my only point of confusion, wasn't clear to when I should left click/right click, maybe a fail sfx if you try to interact with a machine without the proper ingredient would help. Or only showing one click prompt at a time. Figured it out eventually tho

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Thanks for playing!! I love the idea of making a necronomicon. That was brought up in our initial design discussions but we ended up not having much time to work on the living paper assets. I really wanted to fix the end screen being anchored left but simply ran out of time oof

Also no hate for the ultrawide! I have one myself, we've been through ups and downs, and I have grown to love it. Sure things work goofy sometimes but I like to be able to have multiple things on the same screen, or all the space in the world for Godot :)

This is cute! I enjoyed running away from the cops heh, it was more fun than instantly losing if you got caught

Neat. I liked the fact I fell onto the next puzzle. I wondered what would happen if I tried to skip everything and go to the next one and seemed like it looped the floors which was cool. Hit some performance issues playing in the browser on the third level

Tough game. Felt good to get some extended air time.

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I accidentally discovered the tnt powered jump before that was introduced :D Also goddamn that first boss fight was tough, but felt rewarding to beat. I felt the controls were difficult and demanded a lot of precision, which isn't too far off from the source material of Spelunky.  In particular grabbing and throwing the tnt felt awkward especially in timed mini games and that's why I eventually bounced off. Overall had fun

I like that the blocks exploded into shrapnel

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Love the picture book comic style. I had to lock in in order to get enough coins for the upgrades. It was tough!

I ran outta time to add the easter egg for feeding the shredder living flesh. I totally meant to. Haha that would've been SO GOOD! Thanks for playing glad you enjoyed :)

Haha, thanks for the review. Just make sure you don't feed those living papers to the shredder. Don't want her getting the taste of meat :P

Love the idea about forcing the player to make larger moral choices.


My spin on that - What if we made each day a set time (e.g. 3 minutes), and the more papers you process, the more of your coworkers are laid off. Could imagine funny quips from Barb congratulating you on your performance and then offhandedly mentioning mass layoffs. This is similar to Papers, Please where your performance by the day directly correlates to whether you're able to pay for food/shelter/medicine for your family. I  would love to see choices the player makes affect the gameplay and narrative in more substantive ways.

Visually and aesthetically, extremely polished. I felt a lil overwhelmed by all the text I had to read which put me off a little bit.

So tragic seeing my cute goblin minions die haha

Nice work. Lots of good stuff here. Melting the rocks into glowing slag felt so good which is great cause that was most of the game lol

This was polished, the ltitle things like inspecting the items, grabbing them, and opening the paper felt good. I think I messed up the first level cause I accidentally added an extra item

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Yay more Doodle Jump! This was so fun, things got real when I erased the helicopter and the blades kept flying towards me lol


One note, I think it would've been fun if the player got faster and faster the longer you went. Amps the difficulty and with some wooshing SFX and some sort of wind VFX/animation to highlight the falling speed it could get REALLY juicy. Overall love the execution!

Good stuff. I liked playing with the system trying to figure out what it wanted me to do with erasures. It's hard to tell and it might've just been f*cking with me lol. The delivery guy was hilarious

Now this is a real treat. This reminded me so much of an old flash game, I think it was called Pig Sheriff or Save the Sheriff or something. Bravo

One cool thing taht stood out to me is there was some dynamic animation while jumping - it looked like the character tries to grab the ledge if front of it as it jumps. I thought that was neat

Very pretty. Wish I had a little bit of time to get used to the mechanics and read all the text before it threw me into battle

This is tricky! Think it could be fun if you made it into a true local multiplayer battle (maybe with 3-4 people in total?). In its current state it turns into a game of outtiming the AI which is still satisfying

Oh fun. This scratched an itch for old physics based flash games like Splinter

Oh this is an interesting little puzzle game. Couldn't tell you why but the start reminded me of Stardew Valley with the pixel art and music. Then it was a spatial puzzle game!

Yeah this may as well be a documentary :)

Haha, I suppose it's not trivial to simulate a computer OS!

I found this pretty tricky. The political commentary was funny. Didn't know you could do two game jams at once lol

I like the premise. Though I had a hard time erasing planets fully while dodging the enemies. Maybe I didn't get the right upgrades

Cute and clever game. Finding the key was fun. I liked the music too.

Agreed with other comment, controlling both things at once is a fun idea

I liked this! I wasn't thrilled about the erase dodging letters gameplay but I could certainly see the Undertale influence. I stuck around cause the backrooms / "everything is not as it seems" vibe was intriguing