Yeah I was wanting to make certain holes where some relics are "banned", and I wanted to add more power ups but ran out of time unfortunately! Thank you for playing and I appreciate the feedback!
Turbostoner
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Thank you for playing! I did think about the player getting money based on hitting an eagle, birdie, par, bogey and so on, but I got a bit too deep in the relic slot machine. I am working on a slightly different golf game with a mechanic like that though, so you're right, it would balance things better.
Thanks again for the feedback, good luck in the jam.
Cool idea, and the art is great! More types of enemies would be cool, as it did get very samey after I killed a few hundred enemies, so maybe just take one of the existing enemies, size them up 3x, and give them loads more health. exp and some other abilities would be cool too, but I understand that this is all made super quickly. Great job.
Its ok, I am a solo dev too and I am not good at art or SFX, so I understand how you feel. As for keybinds, I'm not sure, maybe Q for forward, E for back, and R for release (like it already is). I guess I would have to play it a lot more to get a feel for what would be right, different strokes for different folks though!
Really cool idea based on the theme! I enjoyed the kind and helpful messages, and the mechanics were really cool. Took me a minute to learn them but I had a lot of fun, and I love that you kept the art and sfx simple. It felt a bit weird using A to reverse at points where I was moving to the left, but I got used to it.
As someone who used to do an extreme sport for a living, this hits a little close to home, hospital bills galore. Some of the "bullseye" boards seemed to have collision, so I could kind of ride of them, not sure if that was intentional or not, and the transitions between levels were a bit jarring, but a funny idea! Good job.
Cool take on the theme! To have a boss be invincible until a certain point in time is a great idea. I agree with the other comments that the lasso mechanic should be used more often. I also felt that the hitbox was not very forgiving, making it smaller would be nice as there is a lot of projectiles flying about during boss fights, and I was getting hit by projectiles that didn't look like they were hitting my character model. Great job though!
I'm still playing it as I type this but wow, what a great game. Super polished, and a great idea. I agree with some people that the walk speed could be a bit faster, but it did also help me realise that walking gets rid of my invincibility, and would likely be harder to get that if I was sprinting everywhere. Amazing job.

