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A member registered Apr 03, 2023 · View creator page →

Creator of

Recent community posts

yes! That sound increasing was one of the easiest things to implement but it made such a big difference for sure :)

glad you enjoyed it :)

Yh I’m glad it gets easier after a few runs. I try to make jam games a bit easier nowadays to avoid difficulty being the reason people don’t get to play through a game 😂

Yh I played your game with my brother. We enjoyed it :)

Thank you, friend :)

Thank you 😎

yeah having the score would be a good addition for sure :)

Really enjoyed everything about this.  The art style was cool and the gameplay was very fun!

Really cool concept and met the prerequisite very well!

Really fun concept and really well executed! 

thank you so much! I do think the fog is very nice too and as an added bonus, it makes designing levels very fast, as it just covers what you can’t see ;)

There are about 15 randomised lvl segments that are constantly randomly rotated, so you can play infinitely. I think if I got it to 35 it would feel a lot more varied. If only there was more time haha!

Thanks again for taking the time to play :)

Thanks so much for playing. I love those moments too. That’s what I’d try and focus in on if I had more time :)

I’ll rate most games anyways. No need to make a deal ahah

thank you for playing :)

Thanks for playing! I’m glad you enjoyed the gameplay :)

glad you enjoyed. I think the change I made towards the end of development to go black - red - yellow only on the colour scheme really helped the art :)

Appreciate you playing. Thank you!

thanks so much!

wow! Thanks so much for the high praise! 

And 8000 is a very good score. 

thanks for playing! I appreciate your nice comment. 
The dash usually works for me if I make a mistake, helping me dodge the enemies. 
Thanks so much for taking the time to play!

well done, especially if it’s your first time doing art for the jam. It was cool :)

agh that would make sense. I stood in there but Yh, didn’t realise there was a crouch haha.

Thanks! I'll try again tomorrow!

I found a glitch where i could just walk off into the abyss lol.  The art style was rlly nice :D

I didn't know how to progress against the first enemy.  I'm assuming there is something im missing.

The aesthetic was rlly unique!  Idk if it was on my end, but i had a very noticeable bit of input delay while playing.  Was constantly on edge expecting a jumpscare - rlly well done!

The use of the scope as a source of light was rlly cool.  I was little confused on how to tell if a deer was bad or not sometimes though, but maybe thats just a skill issue lol,

I found the game very unsettling at times which I suppose means you did your job well. The art style was also very cool.

I really liked the concept.  The bug creatures were creepy.  The furniture was small.  HoHo!

Got all the endings except 5.  How do you get it?

Nice difficulty balance, took me about 3 deaths before i escaped - good job :D

Nice enemy variety and fun combat.  It was also rlly pretty :D

The concept is rlly cool.  I struggled to understand what to do at first but I eventually got it. 

Very pretty art style.  I enjoyed the varied controls.  However, sometimes when a tentacle would catch me, my torpedoes were unable to hit it which forced me to lose.

We are all sweet potatoes.

I forgot about the Luigi Poker Game on the ds. This is great!

Oh, and join our Discord ;)

Hi Guys! Thanks for being here and playing our game! 😊

BTW, the Windows downloadable version is prettier, sounds better, and runs faster... 

So if you are enjoying yourself, I'd recommend that you download the game instead of playing it in the browser ;)

Thank you, Mr Rozza

Thank you! Glad you enjoyed it :)

Pretty game. Very cool to see how much you achieved in an hour. What do you think Bezi helped speed up the most?