Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Grumpy GameDev

481
Posts
24
Topics
65
Followers
60
Following
A member registered Jul 09, 2014 · View creator page →

Creator of

Recent community posts

We loves it.

We will also be updating our game throughout the month.

Because I’m making it on my twitch stream.

And these people keep making awful suggestions.

And then I do some of them.

I played the current state of yers (May 1 - Happy Vappu!).

Delightful experience.

Thanks for engaging with the metaphor.

Yer a winner!

I watched portions of the video on my stream today.

I’ll watch the whole thing later, but I was streaming. You understand.

I watched the part until you “got it”, and then skipped towards the end.

Which means you did let satiety slide until health loss occurred.

Here these scant hours before the end of judging, it occurs to me that this game was actually fairly well regarded by those who played it.

Yer the first one who made a mental map, but as the grid is 6x6 it isn’t TOO difficult to do.

Thanks again for engaging.

“Really bad IF” is my favorite They Might Be Giants song!

I put it on the hacknplan.

For those who don’t know, that’s a better trello board that is not yet tainted by being owned by a large company.

Thanks for engaging with the metaphor.

First, stats ARE fun, aren’t they.

I mean, what is more fun than STATS?

Even the name sounds cool… “stats”.

What’s even cooler is that stats is short for statistics.

And what does the word statistics bring to mind?

Stuff like mean, median, and mode.

And standard deviations.

And those other weird buttons on yer calculator in high school that you didn’t have clue one about what they did, but you knew they did something.

NERD BUTTONS, those were.

Kinda like the hyperbolic trig functions.

I mean, what the hell is a hyperbolic sine?

I know what a hyperbolic sign it.

It is a sign that exaggerates.

Stupid math.

Thanks for engaging with the metaphor.

Resting affects Energy.

Thanks for engaging with the metaphor.

Unlike other SPLORR!! metaphors, this time I am trying a pivot to the satiety mechanic: eating food adds to a Stomach stat. Having a positive stat increases Satiety by 1 per move, until Satiety is at maximum, at which point an extra point is added to Health until it is also maximized.

Thanks for engaging with the metaphor!

Have you considered a career in custodial services?

Regarding SFX in my metaphors:

We have two choices: silence and overly repetitive annoying SFX. I chose the former this time.

Thanks for engaging with the metaphor!

Yes, frustrating, ain’t it?

Thanks for engaging with the metaphor.

And lovely to see you, as always.

Thanks for engaging with the metaphor.

Yer welcome, Capn’s carpal tunnel.

#HurtSoGood

Also:

Yes, Bed was too big.

I imagine it’ll infuriate Kordanor endlessly.

And I agree that the UX is very very rough, basically in MVP state and left there.

But really, when you think back to the early days of these games, it wasn’t that uncommon to have an awful UX.

In my case, it wasn’t deliberate, just lazy.

Thanks for engaging with the metaphor.

I was watching the play thru, and early on I have a favorite part early on, where I can hear a rustling of paper.

It brings my heart joy.

So this was a lovely entry.

I acquired the chamomile. Hoping to make some tea later.

Perhaps I shall light the tea.

Then I will put out the lit tea with dew.

I immediately turned off the sounds.

You get all the stars.

I wanted to get cocky with the witch.

It’s been a dry spell.

Thanks for engaging with the metaphor.

Its why we bought graph paper back then.

Well, one of two reasons.

D&D being the other one.

Thanks for engaging with the metaphor.

Its a feature, not a bug.

Thanks for engaging with the metaphor.

And thanks for “getting it”.

I feel seen.

Requiring cognitive offload to an analog recording medium(pencil and paper) was a deliberate choice.

Thanks for engaging with the metaphor.

Thanks for engaging with the metaphor.

Leaving out the minimap was a deliberate choice.

yessir.

I wonder where the Space Pen Is?

More delightfully phallic goodness!

So I don’t do music.

I can fumble my way to foleying or sfxr myself into cheesy sfx, but music. Nope.

Generally, in how I make my games, I only need 4-5 “themes”:

  1. the navigation theme (when yer walking around, pretty chill)
  2. the combat theme (when yer fighting something, pretty tense)
  3. victory theme (you have completed the win condition)
  4. defeat theme (yer dead. usually those very words are on the screen and the theme is playing)
  5. (optional)theme for when mucking about in the ui. in the absence of this one, I just use the navigation theme.

I know that generally there are a lot of music people who want to participate, so here’s a chance to extend yer portfolio.

dammit.

… i’m in.

… but i will be grumpy about it

Who’s BUTTHOLE do you think those are?

The KING is obviously cursed by some sort of multi-dimensional curse laid upon him by the BISHOP.

Yet another reason that he needs a good FLOGGING.

It is on the MENU.

Press TAB, then select USE POTION, then press SPACE.

At the time that you played… works as expected.

(1 edit)

Yer right! I’ll have to see what I can do about that. If you click on the screen first, then it gets the keyboard focus and will work. I am also on chrome. (and its weird, because I DID use autofocus….)

I put a task in the backlog.

  1. I wanna shoot at the NPC in charge of the carnival game, to some comedic effect.
  2. NPC should taunt me when I am doing poorly.
  3. When I hit the duck, the amount of points should show, and slowly drift up and fade out.
  4. I should see my score on screen.
  5. I should have a visual indicator as to which try I am on.

Well, thanks for engaging with the metaphor.

I enjoy watching people engage with my works, and especially when people either make videos or stream it, so thanks for that as well.

Much of the time, I give the player practically nothing to work with, and they must figure out everything. You figured most of it out.

(And at this point, I’ll put in the spoiler, because it is not very obvious: movement between rooms is like a Knight in Chess.)

What I learned about you is that, for your tastes, roguelike implies combat. And this is a fairly common notion for fans of roguelikes in general.

Which is totally fair. Everybody engages in the genre in their own way.

And I watched you engage with it. I watched you figure it out. You were, in fact, having fun deducing what it was about.

It just wasn’t yer cup of tea, entirely.

Thanks for playing anyway.

Very nice.

I’m a little uncomfortable with the wolf talking to me in a bedroom voice.

A lovely game to be sure.

Not sure how I feel about mostly being keyboard controlled, but the switch happening due to a mouse button.

Also, dunno how it relates to “man vs. nature”. I might be missing something, but the game might be less explicit about this theme.

I watched yer play thru on the VOD. Thanks for playing.

Good job figuring it all out.

I like that I managed to make a game that is compelling when almost all of the time is spent in menus.

Menu remembering would be great QoL, but made complex by all menus needing dynamic generation.

And I’m REALLY glad I included the Recipedia.

As is my general procedure, I made my itch page, and submitted my game on day 1, even though I will be updating it throughout the jam period.

You may wish to “hide submissions until end of jam”. Just sayin.

Well, that makes one person, I guess.

Bon appétit.

  1. you should meet the real Adeline. Her dedication to Squishmallow is indominable.
  2. Time limitations. I wanted to have a “trade with yer friends” mechanic that would have make this game more compelling.
  3. as with most of my jam entries, it stands as the vertical slice of agency art made during the time. I do work on some of them to develop them past the jam in which I participate, but I don’t think this one is sufficiently compelling as-is.
  4. of course, since I made this, a little piece of what I learned gets folded into the next thing.