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Tapot

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A member registered May 24, 2022 · View creator page →

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The population decay/growth mechanic is indeed quite broken right now - that's on me, and I’m sorry about that. The intention was not to punish players for reading upgrades, but to create tension where you have tools to slow down the population decline and boost its recovery and should choose and balance it with damage increasing

We are planning to rebalance and improve this in the post-jam build. For now, we are holding off on releasing updates until the Ludum Dare voting period is over, so everyone evaluates the fair version of the game.

Really appreciate your comment and feedback!

I like as it is, but I'm not sure that other people will agree

It's genius mechanic like Getting over it, and level design is perfect for it.

One small bug in the first room - it could decide that a player passed the first round and lock the cube in it.

But I trying and trying and trying - thank you, it's very fun!