The writing does an excellent job at creating and maintaining tension, and the game is lovely in its visual presentation. Very good stuff
sersaffron
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Fantastic. Great job developing a plotline with six characters all doing their own things that was completely consistent (barring the intentionally-placed red herrings). The game looks and sounds excellent, and you also included a lot of good quality of life features that usually don't make the cut in jam games. Excellent work.
Absolutely love this one. You had a clear audiovisual aesthetic you wanted to go for, you played with the game's mechanics and base concept in interesting ways, and you did it all in a way that felt complete and consistent. Special props to the composer for making multiple great jazz tracks within the time limit.
Extremely impressive for 72 hours. Great diversity in puzzles, and none of them feel deliberately unintuitive -- a number of them are hard, but they're interesting. I love the united theming with finding the computer drives, that really does a lot in giving this game in its own character. My biggest critique is that a lot of the segments with a reflex-based factor, such as Mixed, Glitched, and especially Universal Drive, are absolutely brutal with little room for error. The last in particular I almost abandoned the game at, but thankfully I was able to persevere. That aside, this game is both very long and very complete for a jam entry, and I applaud the effort you put into it. Very well done.
You say there's no mystery, but I had to think harder for this one that a lot of the other entries. I liked this one! The core concept is solid and you executed it well without it being too frustrating (which can often be a concern with control-gimmick games). I particularly enjoyed the "hmmmmm" from the detective every time he found a new key.
Phenomenal visuals and sound design, they do an excellent job of setting the vibe and murder. I also liked the way you wrote each character in the letters -- they all feel distinguished gentlemanly sorts while still having distinct attitudes and opinions. Even though the mystery and means of solving it are pretty simple, I still enjoyed this one quite a bit.
If I had one specific want from the game, though, it'd be the addition of a timer on the screen. But that aside, great work!
Very atmospheric game, and the storytelling kept me legitimately intrigued. You did a very good job balancing the vast playing field with features like landmarks and the dark-side boundaries to prevent the player from wandering too far. The launch mechanics feel just the right amount of finicky without being frustrating. My only complaint is that I couldn't find the page for the seventh digit after walking around for ten minutes, and I was unable to brute-force the combination, so I couldn't complete the game. I appreciated getting at least some closure on the mystery regardless. Excellent work!
The visuals are very professional, the music rocks, and I'm a big fan of the concept of "holding" cards to give them a benefit (at the cost of not being able to play them yet)
I'd be interested in seeing other enemy types, such as those that switch stats after attacking, or maybe one that destroys your attack card every turn. Lots to build off with this concept!








