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PLARF

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A member registered 21 days ago · View creator page →

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Concept is great! I really like the idea! That being said, I'm not really sure much of what's going on. A little bit overwhelming, particularly the bounce sound. If this could get some polishing, it could be a great time!!

I think this has a decent concept behind it! I'm not the biggest fan of the spam click to kill type gameplay; it just kind of makes my wrist hurt after a little, but I can still appreciate what's going on here! What could really spice this up if you want my advice would be to give Goober a bit more they can do! Maybe hurl bolts back at the enemies, maybe jump around, etc! I love the foundation here, regardless of if my wrist was a little tired after beating it!

Cool idea! I think one thing this could benefit from would be different enemy types, as well as making everything just a tad faster, but this wasn't bad at all!

Overall pretty short and sweet experience! Loved the combat system here. My only note is that when I died the first time, there was a big audio bug with the boss theme not ending, so instead of going to the shop I felt more compelled to restart the game instead. Not a bad game at all despite that!

I really loved the art style and sound design of this!! Also, very creative and well done story! I think walking could become a bit of a slog at times, but otherwise not many notes from me!

This was absolutely hilarious; delivery guy sent me. Art, music, and story was peak! My only complaint gameplay wise was the camera and that movement could feel a little stale after a while. Great game though!!

it's a flying fucking tank what more do you want from me. CINEMA.

And deliver he did. What more can I say? All of this was absolutely amazing!! I genuinely really hope this gets in the collection; it's perfect for it.

Flowed very nicely, and looked very nice as well! My main issues came from not really knowing how to play the game at first because honestly my eyes couldn't follow the tutorial text swaying that fast along with how fast it disappeared; also the hits sometimes didn't register too well. Otherwise, if it was longer I could see myself enjoying this a good bit!! Nice work

Fun experience! My only unfortunate complaint is that I felt whenever I had the umbrella and I got the manhole, due to the collision of the umbrella I had no way to progress any further. Fun idea overall, and I did enjoy my time! This is just definitely a bug that would have to be fixed for me to enjoy it much further and invest more time into beating it

Satisfying in sound, gameplay, and design! Difficulty levels for all types of players! New creative puzzle idea! What more can I ask for? The only issue I ended up running into was some repeat patterns, but otherwise a pretty fun game! 

This was genuinely phenomenal!! I loved the idea, I loved the story, the art was great, and the soundtrack blew me away!! I think the only note I could possibly have would be to maybe have some more interactable parts in the actual mystery portion? Like, instead of Makoto pulling out the evidence, you have to present it like in Ace Attorney! Something like that I could picture spicing this up. This was such an amazing experience, good job everyone!!

Also, it felt as if there was room for something, so I do have to ask! Do you all plan to make more of this in the future?

Loved the idea behind this!! I wish there was more time for it to shine, given that most of the objects were just for placing or showing to other people. I think the umbrella in the sewer best displayed how unique of gameplay this mechanic could have brought. Charming time overall, and very interesting!

Cute game! I loved the art, and music was also pretty enjoyable, it didn't have much game play wise, so it felt a little bit stale to play after a little bit, but the vibes picked up where that lacked in my opinion. Despite my grudge with the water sound playing from the bottom of my computer so I spent ten minutes looking for something nonexistent stuck in my fans; I liked this!

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Decent game idea! Enemy variation is something good in this; plus a boss fight is always nice. That and the audio was quite enjoyable! I noticed how the music picked up as I went on, adaptive music is always a treat. My main complaint though is that I never really felt the need to do much other than hold the attack button; by doing so I felt like most of the game and its level design became very trivialized. I would maybe have an attack cooldown to avoid this! That would allow the enemies to approach you more, and thus give the shield more use cases.

I really like the switch mechanic! It reminds me almost of Mario Odyssey or Nobody Saves the World. I think my only real note is to be careful of mixels in the art, good job!

As far as puzzle games go, this was really creative!! The art is great, the music is calming and even with only the one song it never got stale, playable level selects are always awesome, and the different character quirks make the game all the more unique. I can totally see myself coming back to this in the future one a day where I'm in the mood for a good puzzle!

Loved all the animated cutscenes, and the drawing/erasing mechanic was really fun to use.  Can't wait to see where this goes and how the other puzzles will evolve.

Love the stop motion intro and the overall art style.  The hit detection felt a bit wonky, but other than that the game had a good basis for a shmup. If you ever come back to this project would be sick to see what you do.

Fun combat for sure! No complaints with the bosses, they're all pretty fair from the three I got through and they looked very nice. My only two complaints are that the controls were a little rough and I think some sound effects would really make it pack some more punch! Overall, pretty fun game though! 

Fun puzzle game, even if they're not always my favorite genre! I'm impressed with how many levels you managed to fit into this in such a short timeframe. One big note I have though is that the audio actually doesn't loop right away and is silent for a good bit after the song ends! I wouldn't have noticed this due to how short the levels are and how long the songs are if not for the fact that I left it running in the background as I was rating this, but it's definitely a pitfall to watch out for.

Really liked the art! The concept of the weapons all being the stuff in the office was cool, though I do wish there were a few more options personally. Not bad, just a little bit short for my liking!

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the tower beckons. Good game, a little bit of balancing could be had but I still greatly enjoyed my experience!

Absolute cinema.

Very ambitious to make a metroidvania in this time, that being said you didn't do a bad job! My main complaints were that the combat felt just a little stale sometimes, and the music started to get a bit frustrating after a while, but it was still a decent time!

I really like what you did with the Tetris formula! A lot of Tetris likes just kind of make Tetris, but you went above and beyond and made something new! That being said, the audio gets a little grating after a while, but it wasn't too much of a problem as far as enjoying it went!

Artwork is really pretty! I also am personally a big fan of grapple mechanics in any platformer, so that got a huge boost from me! My only complaint was that I experienced a good bit of lag. Good work!

Really loved the game! Genuinely, the gun mechanic was so much fun. The only thing slightly killing it for me was how the audio completely cuts out after the first level. Good job overall!

Really cool game! I always love dash attacks in games, so this was definitely a treat with the dash and jump off hit. Also, a gimmicky health system is something I don't feel like I see often, so this was also just an overall unique experience! Good work

Movement was a little clunky but overall was a great fun game. Loved all the boss animations and the art style was great had me laughing the whole way through.

Cool concept sucks you couldn't finish it, animations were pretty nice. Gunplay was a bit clunky, but would be cool to see you come back to this and try and finish it.

Loved the art style, and was a very interesting concept.

Love the visuals and the story, but the game was very frustrating and clunky to control.  Loved the 3d aspect to it though, the art direction was really well executed and the voice acting was very well done.

Loved the music and the gameplay was fun. Only real issue was it was hard to tell what everything was at first, thought the potatoes were burger buns at first but other than that I had a lot of fun with the game

Love Ultrakill so this was a fun concept to see. I enjoyed the resource management aspects as I found that to be a unique way to mix up the weapon loot pool. My only issue really with the game is it was sometimes hard to tell who I was hitting as there was no flinch animation. Other than that cool concept. 

I really enjoyed this! I always enjoy playing deckbuilders with new and unique mechanics, and to call this anything but would be criminal.

I really enjoyed this! I always enjoy playing deckbuilders with new and unique mechanics, and to call this anything but would be criminal.

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An endless runner game with run based levels and upgrades isn't something I ever thought of! That and given it was pretty fun, gets pretty high enjoyment and creativity from me for sure. My main issue lied in the audio; after a while it got a little repetitive with just one short song loop for each area. Overall I had fun though!

GOOD JOB!!

I can't begin to put my thoughts on this into words. This is a good thing! Also the punch parry was really satisfying to pull off on the petals.