Concept is great! I really like the idea! That being said, I'm not really sure much of what's going on. A little bit overwhelming, particularly the bounce sound. If this could get some polishing, it could be a great time!!
PLARF
Creator of
Recent community posts
I think this has a decent concept behind it! I'm not the biggest fan of the spam click to kill type gameplay; it just kind of makes my wrist hurt after a little, but I can still appreciate what's going on here! What could really spice this up if you want my advice would be to give Goober a bit more they can do! Maybe hurl bolts back at the enemies, maybe jump around, etc! I love the foundation here, regardless of if my wrist was a little tired after beating it!
Flowed very nicely, and looked very nice as well! My main issues came from not really knowing how to play the game at first because honestly my eyes couldn't follow the tutorial text swaying that fast along with how fast it disappeared; also the hits sometimes didn't register too well. Otherwise, if it was longer I could see myself enjoying this a good bit!! Nice work
Fun experience! My only unfortunate complaint is that I felt whenever I had the umbrella and I got the manhole, due to the collision of the umbrella I had no way to progress any further. Fun idea overall, and I did enjoy my time! This is just definitely a bug that would have to be fixed for me to enjoy it much further and invest more time into beating it
This was genuinely phenomenal!! I loved the idea, I loved the story, the art was great, and the soundtrack blew me away!! I think the only note I could possibly have would be to maybe have some more interactable parts in the actual mystery portion? Like, instead of Makoto pulling out the evidence, you have to present it like in Ace Attorney! Something like that I could picture spicing this up. This was such an amazing experience, good job everyone!!
Also, it felt as if there was room for something, so I do have to ask! Do you all plan to make more of this in the future?
Loved the idea behind this!! I wish there was more time for it to shine, given that most of the objects were just for placing or showing to other people. I think the umbrella in the sewer best displayed how unique of gameplay this mechanic could have brought. Charming time overall, and very interesting!
Cute game! I loved the art, and music was also pretty enjoyable, it didn't have much game play wise, so it felt a little bit stale to play after a little bit, but the vibes picked up where that lacked in my opinion. Despite my grudge with the water sound playing from the bottom of my computer so I spent ten minutes looking for something nonexistent stuck in my fans; I liked this!
Decent game idea! Enemy variation is something good in this; plus a boss fight is always nice. That and the audio was quite enjoyable! I noticed how the music picked up as I went on, adaptive music is always a treat. My main complaint though is that I never really felt the need to do much other than hold the attack button; by doing so I felt like most of the game and its level design became very trivialized. I would maybe have an attack cooldown to avoid this! That would allow the enemies to approach you more, and thus give the shield more use cases.
As far as puzzle games go, this was really creative!! The art is great, the music is calming and even with only the one song it never got stale, playable level selects are always awesome, and the different character quirks make the game all the more unique. I can totally see myself coming back to this in the future one a day where I'm in the mood for a good puzzle!
Fun combat for sure! No complaints with the bosses, they're all pretty fair from the three I got through and they looked very nice. My only two complaints are that the controls were a little rough and I think some sound effects would really make it pack some more punch! Overall, pretty fun game though!
Fun puzzle game, even if they're not always my favorite genre! I'm impressed with how many levels you managed to fit into this in such a short timeframe. One big note I have though is that the audio actually doesn't loop right away and is silent for a good bit after the song ends! I wouldn't have noticed this due to how short the levels are and how long the songs are if not for the fact that I left it running in the background as I was rating this, but it's definitely a pitfall to watch out for.
Love Ultrakill so this was a fun concept to see. I enjoyed the resource management aspects as I found that to be a unique way to mix up the weapon loot pool. My only issue really with the game is it was sometimes hard to tell who I was hitting as there was no flinch animation. Other than that cool concept.
An endless runner game with run based levels and upgrades isn't something I ever thought of! That and given it was pretty fun, gets pretty high enjoyment and creativity from me for sure. My main issue lied in the audio; after a while it got a little repetitive with just one short song loop for each area. Overall I had fun though!
