Funny game. At the beginning I was not sure what the coffee is for, but wwith each level I knew more :D
nCounter
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It’s a nice idea to have an autopilot navigate through environmental events while you analyze the data yourself (at least that’s how I interpret it). It’s a fun puzzle game that gets harder with every move. Visually, it’s very cohesive too. Good work.
Unfortunately, it’s also very confusing. The controls are relatively simple, but there’s so much explained at the beginning that it feels overwhelming. And despite the introduction at the start, after two rounds I still don’t understand why I’m actually playing the different “storm cards” and why that doesn’t just happen randomly. What’s the point of that? Because as far as I can tell, you’re just trying to collect the blue squares and then end the run at the right moment before too many natural disasters destroy you.
A really polished strategy game. It’s incredible what you’ve managed to accomplish in such a short time. I have to say, though, that the King variant bothered me a bit; I find reacting to counter much more exciting.
I feel like I’ve seen the graphics somewhere before—can you tell me which asset pack that is?
Thank you very much for your feedback. Yea it definetly needs some tweaks to balance everything more. The shallow water is quite safe by design. For the button to unload, I understand what you mean, but the goal was to make a game that can be easy played by just using movement keys. But I will think about that.
Nice that you put a 3d jump and run together.
Unfortunatly I dont really see the theme in this game. Also the controlls are very clunky some times. I couldn't find a way to reach the top of the big room (I was stuck somewhere on a platform half way or less up). The base resolution is with 1920*1080 way to big for a browser game and even for an desktop game if you start in window mode. Nice that you had at least a full screen toggle to adress this a little bit.
Very cool game. The better you remember the recepies the faster you are. Also very cool the different mini games to refill you ingredients.
BUT it is very unintuitive what to do and how to do it (after I figured it out, it was ok). Post jam I would highly recomend to adress this. Also it was confusing, that everything screams "gamepad controls" but an actual gamepad does not work.
Thank you for your feedback. Yea a clear direction why you should upgrade and so stuff is missing. The full idea was, that you could get a bnous from locations where you completed quests (like the dock gives you storm protection, a mine would give you coal etc) and also a final way to maybe defeat the whirlpool. But completly surprisingly the jam endet at some day :D
Nice little game, its fun to combinethe weapons in different ways. Formy part you couldget stuck a little to easy without the possibility to reach a weapon. Also I did not see the theme, combining of the items does not fetch a brewing feeling in this game for me. But good work, I had fun playing this!
Awesome game! I was suprised how many level this has (even if some repeat). It was cool to clear the islands. I only wished the game woulld remember the camera settings for the stormsince I always just wanted to use the top down camera to have an better overview.
But for the theme... come on a brewing storm, who would do somthing like this... (cough)
What a great game. You really feel the brewing process. Good job!
Unfortunatly the Chicken of the Woods recepies are (at least for me) not working. So you can't solve the tutorial and also you need to get lucky with some customers not wanting potions with this ingredient. Besides that, it works fine and is great fun.
Great game, easy to remember combinations. Good work! The resulution was a little unlucky since it's hard to play on smaller sized laptop screens (upper or lower end is cutted) and in fullscreen you can't use ESC but you need it to close the buy menu.
Past jam i would like to have different resolutions or a second way to close the buy menu. Also I would like to see the stations placed more belivable (now they just fell placed random)
