Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nCounter

54
Posts
A member registered 33 days ago · View creator page →

Creator of

Recent community posts

Funny game. At the beginning I was not sure what the coffee is for, but wwith each level I knew more :D

It’s a nice idea to have an autopilot navigate through environmental events while you analyze the data yourself (at least that’s how I interpret it). It’s a fun puzzle game that gets harder with every move. Visually, it’s very cohesive too. Good work.

Unfortunately, it’s also very confusing. The controls are relatively simple, but there’s so much explained at the beginning that it feels overwhelming. And despite the introduction at the start, after two rounds I still don’t understand why I’m actually playing the different “storm cards” and why that doesn’t just happen randomly. What’s the point of that? Because as far as I can tell, you’re just trying to collect the blue squares and then end the run at the right moment before too many natural disasters destroy you.

Thank you a lot for your kind words! Nice to hear that you enjoyed it.

Nice little delivery game.

Nice incrimental game. I played it until I got every upgrade. Good work. 

But it was a little unintuitive that you can run to the left to get to another screen. Also the shader makes it really hard to read the upgrade texts.

Thank you for the reply. Yea the tiny  swords pack is what i remembered. thank you.

A really polished strategy game. It’s incredible what you’ve managed to accomplish in such a short time. I have to say, though, that the King variant bothered me a bit; I find reacting to counter much more exciting.

I feel like I’ve seen the graphics somewhere before—can you tell me which asset pack that is?

Wow, thank you very much, thats great to hear.

(1 edit)

Visuals: Minimal

Mechanics: Minimal

Audio/Sounds: None

But I could not resist to add a few layers. Even if the game is extremly basic, I like that you added some charm with the funny text/story

Thank you very much. That was exacly the goal to make a game that is easy to control (I rewrote the movement 3 times, not including times spend on tweaks) but still have kind of a "ship" feeling with a little mass. Glad to hear that this worked for you.

Thank you very much for your feedback. Yea it definetly needs some tweaks to balance everything more. The shallow water is quite safe by design. For the button to unload, I understand what you mean, but the goal was to make a game that can be easy played by just using movement keys. But I will think about that.

(2 edits)

Nice that you put a 3d jump and run together. 

Unfortunatly I dont really see the theme in this game. Also the controlls are very clunky some times. I couldn't find a way to reach the top of the big room (I was stuck somewhere on a platform half way or less up). The base resolution is with 1920*1080 way to big for a browser game and even for an desktop game if you start in window mode. Nice that you had at least a full screen toggle to adress this a little bit. 

nice idea, but hard to figure out what to correctly do. also quit harsh time limit.

Cool game and most of the time intuitive ingredients. But the time limit is a little harsh.

Very cool game. The better you remember the recepies the faster you are. Also very cool the different mini games to refill you ingredients.

BUT it is very unintuitive what to do and how to do it (after I figured it out, it was ok). Post jam I would highly recomend to adress this. Also it was confusing, that everything screams "gamepad controls" but an actual gamepad does not work.

Sweet little brewing game with clear instructions. I like the mice setting.

Thank you for your feedback. Yea a clear direction why you should upgrade and so stuff is missing. The full idea was, that you could get a bnous from locations where you completed quests (like the dock gives you storm protection, a mine would give you coal etc) and also a final way to maybe defeat the whirlpool. But  completly surprisingly the jam endet at some day :D

Nice simple game about mixing ingredients. Would love to have some more variantions/ingredients.

Great idea to make it a puzzle game by shapes. I liked that there is progression and also kind of "boss" brewings with short patience

As you self said, the game misses some more time spend (but im glad you used this time for you family). But it works and you got somthing done, so thats great! The first thing I would change is to make the button bigger.

(1 edit)

Sweet cozy game about finding all pages. I liked that you often could see a page, but couldn't reach it in this moment, but you knew wich direction to go.

Sweet potion brewing game with simple controls. Great that you even made different maps.

Thank you very much for oyur kind words!

Yea sounds are comletly missing since I ran out of time and we made everything by ourself.

Thanks for the Feedback!

It was fun (and sometimes a little confusing) to find the right ingredients for the potions. Cozy game loop. Good work!

Super nice game and absolutly not copyright problems :D

Cool idea that you really have to read and think what to combine. 

Nice little game, but it's rather hard playing on a laptop with the touchpad :D But it runs smooth and it's a cool idea. Adding some more upgrades to the game in the future will really level it up a step, but great work so far!

Wow thats awesome to hear! Thank you!

It's was very fun to play. Good job! The feedback for getting hit could be a little more clear.

Beautiful art style and a nice little area to explore for ingredients. Good work!

Nice little game, its fun to combinethe weapons in different ways. Formy part you couldget stuck a little to easy without the possibility to reach a weapon. Also I did not see the theme, combining of the items does not fetch a brewing feeling in this game for me. But good work, I had fun playing this!

Awesome game! I was suprised how many level this has (even if some repeat). It was cool to clear the islands. I only wished the game woulld remember the camera settings for the stormsince I always just wanted to use the top down camera to have an better overview.

But for the theme... come on a brewing storm, who would do somthing like this... (cough)

What a great game. You really feel the brewing process. Good job!

Unfortunatly the Chicken of the Woods recepies are (at least for me) not working. So you can't solve the tutorial and also you need to get lucky with some customers not wanting potions with this ingredient. Besides that, it works fine and is great fun.

(1 edit)

Thank you for the kind words! I feel really insecure with the game, because I know what else I wanted to add. But if there is for some of you potential, then I might work at least a little bit on it afer the jam.

Great game, easy to remember combinations. Good work! The resulution was a little unlucky since it's hard to play on smaller sized laptop screens (upper or lower end is cutted) and in fullscreen you can't use ESC but you need it to close the buy menu.
Past jam i would like to have different resolutions or a second way to close the buy menu. Also I would like to see the stations placed more belivable (now they just fell placed random)

Nice work, it was a lot of fun to try to beat the enemy. I would agree with stanley, that a fourth potion would help, especialy since the green ingredient is not used much. 

(1 edit)

An uncomfortable setting, but very good interpretation of the theme. You really feel the presure and you are always unsecure if your decision is right, because you dont have time to check everything

One of the most polished games I played so far in the game jam. Very cool and especialy the laser cutting game was nice. I hope you will add more level in the future. Only thingI could imagen, that the stir part might get boring after a few rounds.

I can imagen that it's not easy to let physics work for custom usecases. But I hpe you have learned a lot will fighting with the physics :D