I liked the pacing on the dialog. The processing on the background images felt like it fit nicely with the sprite too. Cool stuff.
metaregress
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A member registered Sep 30, 2016 · View creator page →
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This game was really neat! Having enemy types be something for the player to visually/conceptually deduce was cool, and figuring out the right combination of abilities for each area and fight felt rewarding. I liked the lack of progression/grinding, it made the game came down to a lot of decisionmaking - and a little luck here and there. I also enjoyed the dynamic between the characters and the little arc that was presented.