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meooooooooow

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A member registered Aug 14, 2025 · View creator page →

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Thanks for playing and the criticisms!!! /ᐠ - ⩊ -マ

  • uhhh I regret so much picking that flower asset with the background now... Art consistency is definitely my lesson of the jam, and it's hard to get it right when using multiple asset packs with different pixel sizes and color palettes. The workaround here might be to make my own art consistently instead, even if it's not as good as the public asset packs. Id try to add more juices post-jam!
  • I just have an new obstacle idea, a crow that spawns at upper half of the screen and flying horizontally to hit the bee, how about that :3

Aside from cute art, this game makes me feel like Climb King ( ºΔº )

Thanks for playing! Hat skins is already on my todo list, buy them with strawberries I guess uwu

Thanks for playing and the suggestions! ( ᐢᗜᐢ )

  • Yep I couldn't find good free flower assets so I'm trying to make some myself now...
  • Some rhythm game stuffs going on here but I'll try!
  • They do, and I intend to replace all with better UI assets
  • Mhm adding some depth and variation is good, but meanwhile I don't wanna break the tempo of collecting one strawberry per second, so it's a tricky thing to decide. Maybe I could do something like strawberry movements?

Yeepee, fun little rhythm game ◖|˶˘꒳˘˶|◗♪

MEOOOOOOOOOW

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From my intuition, under 75% of the current length so the player could finish it within a hour. I finished my build after the second boss and walk straight to exits in later biomes :Sammy_smug:, so I guess on average people finish their builds after around 10-15 maps.

There's insanely amount of effort for a 2-week jam and it hooked me on so long! (˶ㅇ⩊ㅇ˶) ⑉♥

  • 6 customizations + 4 biomes + 8 mobs + 4 bosses + so many weapons, flower addons, consumables
  • Visual and audio are all beautifully made and designed for each biome
  • Nice UI/UX design on the inventory, weapon wheels and editing addons
  • Gird-based backpack addon system with different builds to explore

Game structure has great potential and my nitpickings would be on game loop design, guidance and length

  • Enemies have no drops nor benefits upon defeated, so players don't have any incentives to fight them than skipping for blubs/exit
  • There is no hint on interacting with the blubs for items, and the goal is unclear for first-time players
  • The game has too much content as a jam game, a full walkthrough taking 90min could mean that many players won't be able to make it to the final boss (which is really epic!!)

Love it after all, and I hope more people could pick it up without getting stuck uwu

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The first bullet-hell game I have in the jam and probably the best one (didn't expect a snowball game in a spring jam lol)

It's really clever use of space (snow or grass) as the HP and build something around it. The mechanics are introduced step by step in the 3 loops make the gameplay fun and challenging while fitting the limitation.

  • Great difficulty curve with loop-to-loop variations
  • Audio feedbacks are polished very well
  • Interesting characters & bullet patterns

I'm rating the Gameplay 5/5, but the moves can still be polish even better imo

  • Dash : almost forget about this cuz there's no "whole line" attacks, I beat the game without using :p
  • Shovel : give moment of invincibility when leaving, or allow for leaving early, otherwise unavoidable hits happen
  • Wand : snowy attacks look same to the normal attack, and it's often too late to save energy when you see the ground warnings. Maybe give some vfx / sfx hint so the player get prepared early.
  • Not sure if this is intended but you can use E+Q (Wand and then Shovel) to protect your grass in invincible
  • This pattern is 100% hit?


Nonetheless impressive work as a first entry, and keep up the good work! ( ^ ⩊ ^ )⸝♡

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MASTERBEES

I LOVE BEES

yes vegetables are bad for health

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Thanks for playing and commenting (>⩊<)

Fun fact: It's actually a coincidence that the BGM and SFX are synced, this is because my spawner runs at 60BPM (1 sec) and the BGM I picked happen to be at 120BPM, so if you get lucky they're aligned!

And yeah the flowers aren't good fit with the background, I will try to find some flowers with higher resolution for replacement and maybe also make the SFXs on-beat for real hehe

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This game really heals me after playing like 30 bee games (¯▿¯) It feels nice to just walk around the infinite town and see what the NPCs are doing~

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My last bee game on the playlist! This game really stands out in terms of story and character building, with some cozy music to listen (╹◡╹)

Nice Stuffs

  • Roland and RJ helping the player throughout time loops
  • Guiding your own bee queen
  • Emma stone as a hint for weather
  • A dedicated in-game tutorial for the basic controls

Theme is fitted very well, and my nitpickings would be on the gameplay and UI stuffs

  • The core game loop is quite repetitive across days, even with the bee assignments and weather conditions
  • The hive are cleared immediately in the evening, which I often forget to collect before the timer ends, and result in a 0 profit day T ^ T
  • The managing bees UI has too much texts, adding some images could make it easier to pick up

The bees have so much potential by just watching. Really looking forward for a playable version uwu

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BEEDANCE!!!

I wanna see this in a rhythm game~ (✪ω✪)

I'm running on AMD Win11, and all 3 versions crash upon open...

Woahhhh we are so similar in the game concept and I love the little customizations! Gonna make a hat system in mine too if you don't mind ( ・∇・)

BUZZ BUZZ (ZZ ZZ ZZ ZZ ZZ ZZ ZZ) 

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The game ends before it starts...? ◑ω◐

(This is what I see opening the execuatable)

It took me couple of tries to get to day 100 and it's fun to figure out the strategy =w= 

I think the strawberry & bear mechanic needs some rework because it takes too much effort to grow strawberries yet 50 to only defend once. (I only spam flowers in the endgame)

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Just finished and the ending is peak!! I don't think I could do it without hints tho...

Here's some of my stuck points for each level

  1. There are too many collectables in the scene which fills up inventory quickly, and the blue bird's riddle is distracting to focus on the actual goal (literally didn't notice the hole at all)
  2. The relationships between animals are not very clear (who eats who), and I made some guess work here
  3. Puzzle 1&2 are solved with single item, so it's was bit counter-intuitive to put more than one items in the bowls

Overall great writing and puzzle designs ‎♡, and maybe highlight some keywords in the conversations to make the puzzles more accessible

It crashes every time...(゚⊿゚)

It feels really good to progress days and memorizing more recipes (   ◜▿◝ )

  • Very polished and consistent pixel ar
  • Well designed recipes (some of them can be guessed)
  • Cute animals!

If bit nitpicking on the visuals

  • Use a pixel text font to align with the pixel art
  • Some of the foods look too similar (maybe my eye problem)
    • Cream & Ice Cream
    • The strawberry drinks (forgot the names)
    • Pancake with Honey & Lemon Pie
  • And maybe a timer for the current order?

I LIKE BEES

Love the bird art!!! The pixel art is absolutely gorgeous and I'm blaming myself to be too silly to understand the riddle Q w Q

The most visually stunning game I have rated so far in the jam! d(`・∀・)b

  • Really nice environment building, sprite animations, and cute animals
  • Dynamic lightning of day & night (& fireflies), pretty chill to watch
  • Seamless loop of 4 maps

For suggestions, maybe have more variety in the gameplay or levels, some of my random ideas:

  • Each type of flower gives a unique buff (or vfx)
  • Different sets of flowers for each level
  • Reduce the map size to about 75%?
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It has kinda of Animal Crossing vibe and matching flowers is a good match on the theme!  

  • 15 hand-drawn flowers + 5 visitors, each with their personalities
  • Osu-like QTE
  • Nice hats

And some suggestions (maybe bit overscope)

  • More minigames based on the personality of flowers
  • Interaction between the flowers and visitors

Love the Squid cat. /ᐠ-A-ᐟ\

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Thanks for the 1st rate and comment (>u<)

Finding assets that fits together was quite hard, and they all draw in different pixel sizes, so I had to scale up a low-pixel flower for the foreground platform.

Maybe I'll try to make the art myself next time...

I LOVE WATCHING ADS

Cute garden simulator uwu

  • Lots of variety flowers on the weather and pH system to collect. 
  • Cozy Art & BGMs

Since the main goal is about collecting, a save system would be nice to have imo

yeah, I think PowerPoint is more powerful than Google Slides but I just don't have one

Google Slides can be published to web and embed into html as iframe, then it can be uploaded like any web build uwu

🍔

A fun and silly Osint puzzle! Nice B0rg.3r (-∀-)

TOO CUTE ε٩(๑> ₃ <)۶з

MEOW!!! >3<

MEOWMEOWMEOW ◑ω◐