Fun prototype.
increGuy
Recent community posts
Hello, I havent gotten far into the game but heres some feedback.
The text is very small and the font makes it hard to see especially since there is no full screen. Theres also this strange double box that pops up every time i click an option. Its cutting off letters and making the text harder to parse. The game is playable, but not without an effort.
For some reason in fullscreen the prestige upgrades page becomes unresponsive.
Edit: Would be nice to be able to see your prestige upgrades without actually prestiging. Also please remove fired employees from map pool after a certain time. Maybe consider moving the crunch button as well since it covers stress bars.
Would be nice to be able to actually complete actions (fire employees, accept offers) while paused.
Got up to 150 followers but had to give it up there. Way too much clicking lol with some automation upgrades i mightve put another hour or two in this. Still, good game.
Edit: Forgot to mention i think the storage upgrade and dry capacity cost scales a little too much. With no automation maybe lowering some of the prices would feel better.
Neat demo, upgrades options are a little unconventional but not bad. I would suggest making the tool tips the same whether youre hovering over the purchase price or the name of the upgrade itself and do away with the quirky descriptors. If people hover the actual upgrade and dont see an explanation, its not exactly intuitive to hover the price and hope for a different tool tip. Just my suggestion.
I dont understand the point of the minimum passenger off/on upgrades. Is it bugged? "Minimum Passenger off" should be guaranteed money right?
Otherwise enjoyable game, I like the distance scaling but pretty much every passenger upgrade is useless since the minimum passenger upgrade is bugged. Doesnt matter if i have 10 passengers or 100 if only like 2-8 are getting off at a time.

