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Ifnerr

45
Posts
16
Followers
5
Following
A member registered Apr 04, 2022 · View creator page →

Creator of

Recent community posts

Cool game, I think I'm bad at it or it needs a little bit more progression, the second wave kills me every time, fishes have too much life, maybe I'm buying the upgrades bad(I think that shouldn't be).
But I liked it, I'll still try and surpass more waves

Do you remember your score? I'm doing some balance on that aspect and I want to know if people starts dying too early for a boss fight, or if they reach the boss fight with how much life, I can kill the bosses but I used a low score to test them, the game still requires testing

Thanks for the comment!
in the movement thing, I'm working on making a clear position for the movement positions, and it's intended for you not to move I can explain the narrative behind it's just that the ship uses particles and you can only move into condensed particle places, so your ship can just warp around those points on screen(It's also because I take inspiration from asteroids and wanted to keep the no free movement mechanic).
Also working on balancing things out so did you die due to an asteroid? too many asteroids? too many enemies?
Sound is coming, I'm making contact with some musician to take part on that.
again, thanks for the comment and testing the game!

strange, maybe it's on the itch io config, but even using the fullscreen it looked little on a border of my screen

The controls were a little complicated at first but I liked the game and the ending of it, great game, I have one question why was it so little on screen?

I do not want to sound as a hater, I want this review to be read as a constructive review, this game for me was boring because, the timer is too long I reached level 12 and the last ability is on level 9, which I didn't use, I only use my abilites 5 times, the enemies movement is too slow that I can go around avoid them and then kill them, without any challenge, and I had to be on a constant click, that would be awesome if the shooting was automatic and constant, maybe adding a dash to hte player, enemies a little bit faster and less time so that level 9 skill is hard to reach on a normal play, that would add a sort of goal to the player and having like 3 or 4 minutes would be just enough, I reached level 9 in the first 2 minutes of playing. 

We were planning on adding a little tutorial screen, for that same reason, maybe we update it on these day

I would have enjoyed it a lot more if you added some music on the background, also there's a bug that when you pick the upgrade "now your rifle shoot an extra bullet" the sound of the bullet is increased, his volume went up and it was annoying

One detail I noticed, and as an artist I would reccomend to change is the color, everything uses the same colors and it's so dark it's difficult to read the intro and it's difficult to differ graphics, monochromatic is good but you can change a little bit more tones to show the different things on screen.

I liked the graphics, even thought they were stickmans they were animated and showed what they need to show

Really fun game to play, cool inspirations!!

Cool graphics and game!

i didn't drop as the description said and couldn't played at all

Cool game, cool controls, and cool graphics, it remembers me of a phone game, maybe post jam you can add more graphics so there's more danger variety

Asuming you were a solo dev it was a cool game, I would have changed the color for the border texture, almost died because I didn't knew I wasn't moving

Cool game, love the way you aproach to the theme and requisite, remembers me of Isaac

Cool idea, didn't get it at first, but reading th decription helps, maybe a more graphic way to see that you are "poisoning" the waters

Cool idea in general, also I liked that you made a story game instaed of the classic games seen on jams

Good idea! good graphics and narrativ

I love this one, super fun to play

Loved everything about it, fun idea for fromt he top limitation!

Funny game, I don't know why I related it to vector, the phone parkour game, but your is fun, I would extend the punch trigger, it's quite close and it happened to me that I mistook it.

What a good way to use action and from the top, that was really creative, never even thought about making something like this, awesome work, concept and game!

Supper funny movement, I didn't reach the end, but it's super fun to play with the movement and swings in the place

I loved the wizard!! but I am too bad to survive the bugs

Thanks a lot bro!!!

I did get a lot more this time, but I shoud say that sometimes I got lost, I didn't really get how to recruit more followers, but it looks better now in terms of functionality, you should keep the good work

Sure I'll do, I liked the game because it is something different from my usual gameplay so I'll come bac

For the time you did it, looks funny

Nice game, I feel it a little bit slow, like the character is moving too slow for the animation. The artstyle and animation looks awesome!

Quite funny game

Not a bad game, but I think it need more direct explanation of the things going on, maybe trying to make the player interact to have them see what they are doing is not the best idea, but in my opinion it's an interesting game to play

Loved your game, I really enjoyed playing it, it's super addictive, I would like to have an infinite mode to play.

MAN that was intense, I really love it, the short but good story, the tense movement, the sound design, all awesome, congrats!

I kind of get what I have to do, but I don't really get it, maybe some explanation on the page could help, love the pixel art you did.

Yes it was also hard for me (I'm the artist), thanks for the comment.

Thanks!! yes we are from argentina, you're also right, the initial concept is that the trains use heat generated from the coal, that's were the concept is, and the speed because you have to be quick with the coal and the deposit in order to wi

  • Arte: asumiendo que el arte no es propia del juego sino assets, de igual manera el orden y como se ven puestos en el juego están muy bien. el personaje creo que si era propio y me gusto bastante para el juego.
  • Gameplay: Banco mucho el hacer un juego con ese género, quedo muy bien el apartado de combate, me recuerda un poco a la movilidad de los dark souls que es como un poco tosca hasta que te podes acostumbrar a los movimientos y el timing, lo unico que si siento muy tosco pero útil es el ataque fuerte, se siente muy lento y que tardas mucho en recuperarte.
  • Música: El sonido estaba bastante fuerte cuando te acercabas al portal y en general, capaz bajándole unos 2-3 db estaría mucho mejor.


    • Arte: Es totalmente coherente a lo largo del juego, lo único que destaco que cambiaria porque a nivel gameplay me cuesta interpretarlo en algunas situaciones es el color de las paredes sólidas y las que son atravesables, después de eso también estaría bueno implementar avatares como el de anahí en las conversaciones en la barra de vida y para los jefes de tribu.
    • Gameplay: Creo que logré terminarlo, no hubiese utilizado tanto la mecánica de salto entre paredes, viniendo de un gameplay como el de Dead Cells, las paredes en las que podés trepar están mucho más unidas lo cual previene que te tires por error y tener que repetir un salto entre paredes demasiado largo, a mí personalmente más que divertida esa técnica me pareció muy frustrante por las veces que me caí, y cerré el juego porque no podía volver a repetir una parte cuando me morí. Por fuera de esa mecánica el juego es un plataformero clásico, aunque me gustaría verles un uso a las monedas o ¿por qué Anahí está agarrando monedas?
    • Música: Sinceramente es muy calmada y bueno entre la frustración y medio el enojo en las partes de salto no termine prestando mucha atención fuera del principio del juego.
    • Arte: Soy muy fan de como esta hecho todo, banco un monton ese proceso, el resultado se ve genial, todo esta muy bien puesto, me siento muy en el conurbano, como si saliera a dar una vuelta por aca cerca de mi casa. El ambiente conjunto a las animaciones y todo encaja perfecto, aunque algo que capaz le agregaria, pero capaz es muy personal, un filtro estilo los que usan en juegos como lethal company y otros juegos que salieron hace poco y ponen shaders/filtros en la cámara para sentir un desenfoque o un estilo más como televisor antiguo con el granulado.
    • Gameplay: No suelo jugar juegos de terror, aunque hubo muchas veces que se me cruzó por la cabeza esa señal de “se viene un screamer” o “algo me va a aparecer en un costado” así que asumo que está bien eso, siento que con una extensión del lugar a recorrer y más trabajo sobre el asunto del terror termina siendo un juegazo que representa muy bien conurbano
    • Música: El sonido no termine de entender si indica algo o no, asumí que si y me aleje del sonido que pense seria de la sombra, también los sonidos hicieron que me meta más en el juego y en lo que estaba pasando, capaz si que los sonidos eran demasiado constantes y lo que veo en varios juegos de terror es que el sonido es mínimo e indica muchas cosas el más mínimo sonido y acá había varios, por eso capaz me generaba esa ansiedad de ahora me ataca algo.