Great interpretation on the bullet hell genre by reframing it as a stage-based set of bosses. It looks like you've made a bunch of 2D games and a shooter before, and the visual and technical progress in what you're doing seems really obvious which is great. The boss behaviours are varied and animated nicely and create an excellent challenge whilst still being slow-paced and signalled enough to feel fair. I think for constructive feedback finding a way to integrate the blast in the gameplay other than [when fired = < 1 enemy health] could be an interesting idea. Maybe a small burst costing one charge to attack smaller enemies, and having to save up to a charged burst could add a little more dynamism into the gameplay. Great work and very fun to play!
Thanks for submitting your game to DITHERJAM!





