A very polished experience! Love the dungeon aesthetic, reminded me of watabou's dungeon generator with the hatching. Nice tutorialization, it's good to see a 7drl with that level of detail. I found the gameplay fairly balanced, although I was a bit confused that the enemies could sometimes change color depending on their dice roll?
I thought the number on the dice meant how much damage it was going to do, but then I saw it going down, so maybe it was number of uses? Not sure. Great job on the nuances of deciding how your character moves vs attacks - it felt very intuitive to move my mouse to the top, then down (vs down and to the right). Thank god for the undo button haha. I would've liked if the end turn button was pressed automatically when the combat ended. I also found the reroll vs lock distinction a tiny bit counterintuitive in the UX; I often found myself wanting to click the ones I wanted to reroll (and also remembering to actually click the reroll button lol).
Did the game go past the tutorial? It kept restarting me on the intro level. Regardless, fun game!





