Oui and maybe :P
floppystack
Creator of
Recent community posts
Thanks for the bug reports.
I'm not sure what the deal is with the AA option.
On my end it doesn't crash the game, but it freezes up my computer for a solid 10 seconds before working again.
It seems to work better in the newer Godot 4.6 build though.
Bed camera has already been fixed.
The minotaur skip is a bit tricky.
Ideally skipping would snap to the decision prompt, then another skip would end the cinematic.
And I've added an additional safety to the alien floor buttons.
When one of them is pressed, the game now fixes the total count if any are missing.
Maybe, the character model kind of breaks when they get scaled down. So she would essentially need a second model to go flat.
And at this point, making any changes to the character model is a bit scary.
But I'll be reworking the outfit system in the coming months so I might find be an easier way to do it with the new system.
Might be an Intel driver issue? I honestly have no idea.
Godot uses Vulkan 1.4, which according to Intel's website is only supported on their newest battlemage gpus.
The next version will get a public release at the end of the month.
Most likely using a newer version of Godot, which might fix your problem as it works a lot better with dx12
The game can run using opengl but it isn't really supported as the game relies on a bunch of the newer vulkan and dx12 features for some of the shaders. In opengl mode there are a lot of graphical issues but the game should be fully playable.
You can launch the game in opengl mode from the command line / terminal with the "--rendering-device opengl3" flag:
HardStuck.exe --rendering-flag opengl3
Thanks for letting me know about the typo.
Some statuses like the possessions are cleared when looping since there isn't a way to get rid of them through gameplay in the public build.
The Kobold scene might be the real world one, bring the ally kobold through the tv on the starter floor and interact with the bed.
There was an old bug that I believed was fixed where if the game starts on a very low framerate the boobs would shoot off into space and stay there.
I'll take another look at it and see if I can find something that might be causing it.
The cum is rather demanding of hardware, if you're using the manual camera and zooming in on if then it would strain most mid range gpus.
Sorry about that, I changed a bunch of stuff when implementing the lava siren and nightmares and forgot about the male on male tags.
I'll have it fixed in next weeks public release.
The unlocking of the female version is intended though, since it's essentially the same cinematic they now share the same id.
