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feelin_ghostly

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A member registered Jun 27, 2025 · View creator page →

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Perhaps some visual indication of where the next object is gonna fall from? So that the player can move in advance. A tree trunk slightly shaking as if someone has hit it to make whatever is in its branches fall, or foliage peeking from the top portion of the screen shaking as well half a second before the drop? These are the first things that come to mind, there might be solutions that fit better your project :) Thank you for asking, thouh, I like coming up with ideas!

Thank you very much for playing! :D It's too bad for that pesky bug, I couldn't figure out how to replicate it. I hope to find a way to fix it later. I'm glad you had fun anyway!

This game feels like the videogame version of one of those 2k personality test on girls magazine, and I'm not complaining one bit. The sass! XD Love the vibes. And I absolutely adore all the little visual effects of all the elements on the screen, they're amazing to look at. And 7 endings?? Wow. A very good job!

Thank you for playing and the kind words! <3 Yeah, I noticed too late that the music for the new levels doesn't loop, it was my mistake, unfortunately XD

Thank you! I'm glad you noticed! UI is one of the things I have more fun adding little effects to, they make the game feel so much more alive and polished with relatively little effort :D

A mobile version would be a challenge for sure xD I'm really glad you enjoyed the new levels and the art, thank youuuu! <3

I love the improvements and the new furniture! It's simple at first sight, but there's plenty of room for further additions and I can't wait to see <3 Lovely work with the new UI and the minigame, I hope more are in the works :D

I have a bit of ptsd from a past jam regarding cutscenes, but I honestly think you might be right X°D I'm glad you found it relaxing!

Now that there are more levels and you don't need 100 items for a single monument, I feel far less stressed XD Cute game, sweet to the point, don't need to do math to win, but I assume it would help (I like a challenge *cough*). It would be even better with more detailed art, but the current version works very well, so no complaints. Overall a very nice project that could be added to even more in the future <3

I'm melting 💜 Thank you so much for the praise, I'm really happy the new levels seem to be so well received! The seaside level is one of my favourites too, making the items for it and animating the sea was really fun :D

I might be stupid, but I felt a bit frustrated by not understanding how the game works, exactly. The tutorial is very clear, but once I'm thrown in the action the viruses don't seem to behave like I expect them to, and I don't feel like there's enough visual feedback for me to learn while doing how they behave. My advice would be to make the viruses move smoothly, so as to give the player a clear idea of where they are moving to. Besides that, I really like the game! It's polished and complete enough to keep you hooked for a long time! And the description of the viruses with the images? So cool and cute and a nice addition that I wasn't expecting. Great job!

Thank you very much! I pushed myself a little with the addition of two leveles, but I'm glad they're well received :)

The improvements are certainly there, and it's good to see! The apple game is still the one that could still be made better, but I felt the difference in speed. The other minigames are now much more polished. I'm the scurge of all mole-kind >:D Very good job!

I just wanted to share my first creation <3 I'm so looking forward to the next part of the jam!

Simple and absolutely lovely game with a lot of collaborative potential. I saw other have fun with it and it took me way too long to try it myself (procrastination...). I managed a flip! :D I'm just looking forward to part 2!

Thank you very much for the feedback! More Tiny Little Things are on the way ;)

Items will be rendered on top of the UI next update (hopefully XD) and more levels are on the way, for sure. Thank you very much for the kind words! :D

Thank you for the suggestion, I'll look into it for sure :) The camera itself in my case isn't a problem because it's attached to a CharacterBody2D that moves like a "player", but is invisible (weird way to move a camera and UI, maybe? xD). I think the solution lies in simple collisions but I need to look into it because it didn't seem to work at first when I tried before the deadline.

Thank you very much for the compliments! :D I'll certainly strive to add more levels during part 2, and also fix the camera as well. It bothered me too, but I ran out of time for a thorough solution xD

The art of this game is the highlight of this first iteration. I love the palette and the pixel art, lovely in every sense <3 It's limited gameplay, but I hope to see more in the second part of the jam, and also maybe some tweakes to the fishing minigame? XD It looks a bit too harsh, and I have played Stardew Valley xD

The concept of this game is simple but effective. I can see it being very fun with different colored beads and charms. The sound of the beads is very satisfying. I did notice that playing from my laptop on a Chrome browser the screen size appears smaller and pushed to the top left corner, but that was it. Hope to see this with more contents for next jam!

Thank you very much! More levels are in the work :)

Seems like the camera thing is a bigger gripe with players than I was hoping for. Will find a fix! Thank you for playing and for the kind words :D

Can't wait to see the updates then! :D

I love this <3 It has the potential to be a total time sinker. I don't know how feasable is for the amount of time of the second part of the jam, but this kind of game wouldn't benefit just from more furniture, imo, but also from interactions with the furniture. Sleeping on the bed, reading next to the bookshelf, cooking at the stove... petting the cat(s). Things like that XD It would be a blast. The minigame was really fun too, at first I was wondering why taking away the infinite money glitch but then I noticed that I didn't really have a reason to play anymore and I got sad :( About the minigame, the only thing I'd like to suggest is to make the glass also look half full for better feedback. I am looking forward to the next part updates!

I was so worried the animation were going to slow down the whole game, but for now that doesn't seem to be happening and I'm glad XD Thank you for your kind words, I'll try and make the other leves just as lively <3

The game concept is really interesting, the art is clearly unfinished, but clean enough it works well and it's not confusing or distracting to the gameplay. Which I think it's pretty original :) If I had to point out something, it's the speed. Clearly with many imps the statue gets built faster, but it gets more difficult to manage, on the other hand 100 objects seem a bit much? I knew I was gonna get overwhelmed if I set too many imps loose, so I kept them to a small number, and that meant a longer time not doing very much. It seems like the game could use a reason to add more imps and possibly make things more challenging, imo. Also, it took me a while to understand that the bar next to the trashcan wasn't referring to its contents XD Maybe moving it to the center top or left? Anyway, still a wonderful little gem, I'm looking forward to see how it grows in the future :)

Thank you very much! Adding objects is something that I will definetly do, even some that won't be necessary to finish the level, just to add a level of complexity :D

Decorating spaces is one of my favourite activities to do in games, and the amount of assets in this game is impressive for the amount of time that was available. I would like for the rotation of the camera to be a little slower (using the mouse is easier but still feels a little out of control, but the WASD keys make the rotation way too fast XD). It would be nice to be able to move the camera around more, yes, but what I really felt was missing is the rotation of the single items. I think I'll wait for the update before fully enjoy my time making something to share in the comments :3 Can't wait!

Yeah, I totally love this. It scratches the customize-everything-with-dangly-charms itch I've always known I had xD I'm a bit disappointed I lost my last round when visually it looked like it was a tie (5 for me and 5 for the opponent). Also, can we talk about that butterfly tamagotchi???? I'm so jelous...

I'm really glad that seems to be the general experience :) And I'm also glad the music seems nice to most, I was worried about that XD More levels will come with the second part of the jam, for sure!

Love the vibes, and I always appreciate a good dressup game <3 Considering it's a demo, I'm just going to propose a couple suggestions, if that's ok. It would be nice to see our avatar somewhere while serving customers, or maybe during the evaluation. And I just noticed that the options for body type comes up also when serving customers, and I'm assuming that shouldn't happen xD Overall a very promising entry, I'm excited to see more polish added to it!

I got the "pretty toxic" ending xD I think I'm not cut out for male friendships xD Trying to chase those pesky answers isn't easy at all, I'm not certain I managed to read everything just because of their speed XD Certainly an interesting concept and a good challenge, I'm curiosu to see where the second part og the jam takes the story!

Thank you very much for the feedback! That's the most important at this stage :D The camera bit is something that hopefully I'll be able to fix in the next update, along with a few other things. The bug you found is quite interesting, actually XD I forgot about possible menus and windows overlapping, thank you for reminding me xD Hopefully I'll find a better way to keep track of the objects so this kind of things don't happen again. About the objects not being on top, that's unfortunately something a bit more tricky since the UI is on a canvas layer and that one always renders on top of everything else :/ I am hoping to fix it by implementing a custom cursor system (it's a work in progress xD). Thank you again for playing and putting such efforts in the feedback, it's really appreciated <3

Hilarious and worth playing multiple times <3 I apparently like my girl dinners with a side of rebellious spirit. I approve. It was a little difficult clicking on some items since the system thought I was dragging the mouse instead of just clicking it. Can't wait to see how you improve it in part 2 of the jam!

A cute game with a solid mechanic. It could probably benefit from a quicker pace, some score feature, and maybe some more specific requests from customers so you have to add more things to make them happy (my playthrough was easy enough since they were pretty happy with just the basics XD). Overall a good one with plenty of space for additions!

the idea is a blast <3 My DS was obvioulsy charmed and stickered to a ridiculous degree. I hope the next update adds a few more colors and stickers. Maybe rhinestones? Just a thought...

I love the concept of this one! I could see it becoming bigger easy. The controls were easy and intuitive apart from the rotation (I'm used to using both the left mouse button and the scrolling button with my index finger xD). I look forward to the improvements and new content!

Simple and short game, pleasant, challenging when you've found a few. Very funny too! I found all the cats u.u

Playing from browser (Chrome) I could not interact with anything except the fridge :( The art is pretty though, and the concept is nice! Will be looking forward to the second part of the jam!