The kiddo loved the game! We started it together, with me "GMing" until we got a hang of the rules, but after a few rounds they took over completely. Props to y'all for the rules being so intuitive and well organized! They eventually did build a raft and escape!
They didn't want to journal while playing but they would tell me little anecdotes of how each day went as it was going. Plus, adding in sound effects when spreading destruction! They had strong opinions that we weren't going to destroy any forests: "NO check marks allowed!!" The kiddo didn't get any of the achievements except for Hard Mode (sooo close to Conservationist!) so I'll get that printed soon.
They wanted to suggest a Legacy version of the game where you use your finished playsheet but create a new character that arrives at a random hex and has to start from there while the island is already upset. I'm not sure that version would have a high chance of success, but it is an intriguing idea!

