would love to lvoe this game but it sjut feels like a grindfest for the msot part.
like eahc round I basiclal aim to geht the assault dron, shield drone, repair dron, decoy dron, maybe salvage drone even thogub i dont feel any chnage form it.and keep rather eaisly beating enemies till the boss kils me. or , evne if I beat him, his like 10 goons that have spawned till then willw reck me.
also weird:in game I have like 2.5k .but onc ein the next round in the core ugprades, I only got a misrable 200.
makes you wodner where tf the credits disappear too...
too much not explained, including why i shoudl even bother wasting ANY credits on buying stuff in game or care for experience when I will VERY likely be shredded to bits by the boss and lose all drones , augmentions and stuf anyways?any credit not ollected and saved for after the round for core upgrades sounds like money wasted on temporary upgorades that will disappear on the rounds end anyways.
that aside, game could really use a totaorial with like soem explanations on the currencies what eahc numbers mean, the different gui stuff, etc.
like the basic basic I already figured out, by now even guessed what the 3-4 different number on eahc POI relate to (no clue what top right letter like "R" mean though).
but yeah in the end it is sjut about grinding few bucks aka credits each round for ugprades after each round.where you make 2.5k credit sin game, only get like 200 form thso for whatever reason after the round and the ugprades costs by now qabout 500-600 minimum eahc, so 2 rounds per ugprade.and there are curently like 700 out of 850 upgrades left for me to buy, bought "only" 100 core ugprades so far
^densch
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yeah,a s I said, once you have a few blown up pufferfish on the screen, you cans top shooting and jsut watch as old pufferfish will blow up new ones and zhe thing swill keep itself going for a while before finally all blown up pufferfish diappear.
Got like 2kpufferfish in that level, literally had to jsut shoot 3 arrows each time and the machine was going again.
so it took quite qa while to beat that level, if I didnt just waste shots.
Too bad that elvel was already gone with the next few upgrades.
I had made like 400k in that level and let me buy almsot all remaining upgrades
Can only agree.,great game!
Also funny how after certain upgrades, the composition changes...
Like I bough the expensive clownfish and pufferfish upgrades (which raises the count from 85 to around 26000) without the other ones for the other fish.
next round, only pufferfish and clown fish, tons of both.
had to do a few tricks and then the screen wash jsut pfer fishs puffing up continiously, the game slightly dropping in frames and you can see jsut pufferfishs spawning and expanding continiusly, slaughtering all the clown fishs in ebtween.
could sit there not doing abnything for like 10 seconds until the perpetual motion machine calmed down again aka not enough skill pufferfish spawning to keep it going.
got like 2000+ clownfish in that round, that was funny XD
ehm, a super basic one, at least in the web version (playing with widnows 10 in firefox, if it matters).
easiest one can imagine:
be on the "hub area" (you know where you to go to hunting, crafting, anything from here).
click top right save disk icon.which brings you back to main menu.congratulations, now the main menu music plays AND the music from before didnt stop playing, so you have 2 music tracks on top of each other!but this is not the end yet!
click paly button to get back into the game.click save disk again to get back to main menu!
congratulations! 3 tracks on top of eahc other.basiclaly just switch between hub and main menu via those 2 buttons to add anothe rlayer of music non top of each other , currently at layer counter 4 but I am far from my limits, must grind! :-D
I kept it simple:
7 "<80% health" conditions.
3 single bullets,
2 "40% shot speed up" and
1 "+10 shot damage "
and obviously enough slot upgrades to fit that stuff.
creates and uses 14 energy at all times, if your hp is under 80.
at the start of level getting it below 80% withoutt aking too much damage can be tricky, especially agaisnt bosses, but then oit becomes moving in circles aroudn the arena, firing towards the middle, and mostly just paying attention when some nasty arrow about to shoot at you, so you avoid in time.
had looked at sone other weapons before but shotgun is nice but always has some annoying side conditions.
not to emntion that all slot ugprades are gone.
saw the bes one before but it also ahd some annoying side effects that i couldnt be botherd with.
also saw some weird thing with firing a blank and some conditiosn with it, no clue what that was.
so yeah, simple ppistol with multi shot upgrades, damage up and shot speed ups does the trick,
sticking to the basics, keep it clean and simple.
currently at wave 17 but by now I am kind of bored and whille likely stop playing cause meh, not much to see here.
know all the components by now, so expanind gwould be buying more slots, 80 helath conditions and either shot speed or damage ups. even thoguh the +3 damage ones are meh and I have only ever encoutnered the +10 damage upgrade once.
but someoen gotta explain to me the 2 conditions "to activate get money work for 7.0s" or the damage equivalent.
dont exactly understand what their conditions are.
your main enemy in the game is the speed and speed upgrades as at some point, jsut holding the arrow keys will boost you so fast, you hit the wall and are kind of stuck to it for the next 2 seconds.
movement then becomes kind of impossible.
also 2 things:
would be nice if the attacks werent limited to the cone sicne no matter how many damage upgrades you get, it sjut fits them all into the cone, sjut overlapping.
and no matter what yous eem to need about 3-4 waves of bullets either way to kill an enemy.
would also be nice to know the enemy hp so we know when it takes damage and how much health it sitll has.
second ship?
I only played till I unlocked the third element and stopped then since it seemed to be always the same routine of buy all upgrades, unlock element, start froms cratch again.
also only got a supposedly permanent 5% upgrade after the first new element, next element unlocks didnt give anything.
so I stopped playing.
get the infinite flip upgrade and you might like to have tins of coins when you can jsut move the curcor in circles in the screen and it flips coins, isntead of having to aim for eahc of those 6 coins.
fever seems utterly useless though, with like a ridiculous 0,3% activation chance to have like 2 sec (at max) time where the flip area is slightly bigger and is red isntead of white.
fever aint worht it, get the needed first upgrade for it and be done with it.
Well, rather early on, you can unlock the upgrade that gives you a four leaf clover for each 15 streak, which u can upgrade twice so only 13 streak is needed.
which is still hard to achieve since msot streaks are 10 at most.
but someone with way more time than me and where the game doesnt lose all progress once you close and reopen the browser may actually collect all 9999 to colelct the mana coins, that new sword and that for the ridiculous cost utterly useless +0,1 sec fever duration upgrade.
Well, played it to the point where only 3 upgrades are left , eahc requiring 9999 four leaf clovers.
now I can do basically nothing than jsut wait while the swords grind for me.
however given that only every couple of minutes at the fastest i get 1 clvoer, I think getting 3 times 9999 clovers will take months and years....
game has probably reached full release state until then already O_o
not sure how you are curently making the whole "when tower is plante,d make all previous unlighted tiles in range lit and give 1 reputation for each newly lit tile.
maybe you can reverse it somehow to unlit the corresponding tiles and deduct reputation accordingly?
or other idea, IF you can count the tiles that are lit on the current map (which I know you definitely can since one achievements is literally lighting 450 tiles on a map) give the option to remove all towers at once, kind of like a reset button.
make all tiles, except the once that are usually lit by the start buildings, unlit.deduct reputaiton equal to the amount of tiles that were tower lit before the mass deletion.
oh and obviously make it like before areas were explored, so no trees, bushs, buildings in "dark areas" can be used until they are broguht into the ligth again.
soemthing like that.
so that once you have basiclaly explored the map, you can wipe out all towers (and other stuff if you want, mabe add a mass deletion button for that too while youa re at it. but give a "do you really wanna do that?" warning for both).
and jsut build stuff anew, into the perfect placement and positions, now that you know the full terrain and everything.
obviously would be a thing one only does if one really messed up the tower placement or simpy wants to optimises tuff for acheivement reasons , like having maximum of tree based barrel buildings or such.
well, now you know! :-)
but when you hover over items before clicking to choose them, the tooltips also states "needs road conenction" if it is soemthign that needs it.
basically any actual hosue like building that uses workers, like hosues themselves, woodmill, barrel place, and such need road connection.Famr doesnt need any tenting, so no worker and therefor road connection needed.and fields are seen by the game the same as berry bushses and such. objects that they can jsut walk to over the terrain, no road needed.
otherwise, you would kind of have to encircle your grop fields with a circle of road pieces.or, as you did, only half fill them.
aside from dig, drill and upgrade, no clue what anything else does.
bought like 10 bots so far, nothing does anythign without me manually digging.
Also bought terry.
whcih, aside form a viisual, I dont see any change either.
would have expected that bots like automine or soemthing and not by utterly useless visuals
keyboard shortcuts, if not existent yet, would be nice too.
basically one for the boat would be nice cause so much time is spent with it.
you can of course click on the top right banner.
but one might as well just also press space bar to open it, send the good, press spacebar again to close it.
you know, so you dont gotta look for the boat icon eahc time tos ell stuff whcih disrupts the flow a bit.
by the way, any chance we can make the towers deletable too?
I know it's probably to stop people from mass farming reputaton by building and deleting them but soemtimes towwers can get kind of in the way when you dont know yet how the full map looks like and have to place them 3 tiles range at a time anyways.
so wouldbe nice, ince one has a grasp of the full map, to be able to fully replan the buidings and all, including towers.
but that is only a minor thing, no big deal.
damn, good game!
when I read flappy bird, my expectations were pretty much below zero, expecting to play some flappy bird clone and close it after liek 10 seconds.
wellm, played it till the end, good game. sadly didnt get all the blocks even though I didnt even try for it either.jsut glad I made it till the end, it sure made you use all your abilities there!
lose less is doing shi et isn't it?
like already bought like 10 upgrades for it but still lsoe about all my balance with a single triangle >:-(
Edit: Okay, it eventually does go to zero.but you cant really do what the game wants and kick trianles off, jsut gotta speed up the thing and wait for a series of non triangles long enougb that you save up for another upgrade before another triangle comes up to ruin the balance.
misunderstood the game there.
Also adjust the zoom levels for the upgrade screen.
Cause the standard view was okay, but at some point I wante dto zoom out a bit and the next choice was too far out for my taste.
maybe add a zoom stage that is between those 2?
so you have 3 zoom levels: close (the standard zoom), middle and long (the second zoom level you currently have)