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Cocophany

73
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4
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27
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11
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A member registered Jul 25, 2025 · View creator page →

Creator of

Recent community posts

we’re unfortunately aware of that bug since beta-testing, but we haven’t been able to fix it in time since there were more impending fixes to be done. thank you for your feedback and bug report, it’s much appreciated! ^^

thank you so much! it’s wonderful to hear that the art style felt cohesive since I always strive to be consistent in my art. happy that you like the diversity of the levels, as that was a major point in the game design. thank you for playing! :>

super cute, squishable pets! I love Baby Lily’s animation, and the design of the grown up Hya is so elegant with that tail animation.

I’d love a minimize window option, and maybe resizing the hitboxes of some of them, since it can be a bit hard to click on one of them if behind another pet. really cute game! :>

cute, derpy creatures! big fan of Hya’s grown up design, and Lily’s baby animations are very squishable

cute game with fun gameplay! the mushrooms’ faces changing as you jump on them is a detail that immediately improved the game for me.

I like how varied the platforming can get, it didn’t feel repetitive at all. the side-scrolling felt a bit laggy, and I think the jump height/speed could be improved upon.

all in all, nice game! :>

cute game with fun gameplay! the mushrooms’ faces changing as you jump on them is a detail that immediately improved the game for me.

I like how varied the platforming can get, it didn’t feel repetitive at all. the side-scrolling felt a bit laggy, and I think the jump height/speed could be improved upon.

all in all, nice game! :>

the loop doesn’t have a recurring cycle nor an end, levels play randomly after each other and there’s a difficulty modifier which has a cap. there could be a better way of looping levels, so thank you for mentioning it!

the secrets are all percentage-based, so you can get a secret even on the first level if you’re lucky. thank you for playing! :>

continuously progressing quests does sound like a neat idea! the seed level does get a bit tedious later, so sorry about that haha.

we’ve since added the loop into the feature section, since we haven’t made that part clear and that confused some people.

we’re not sure if we’ll further expand this game, but if we do we’re keeping all the feedback we’ve received in mind; like combat flow, less repetitive gameplay, etc.

thank you for playing and taking an interest in our game, it’s much appreciated! :>

thank you! we appreciate all the feedback we’ve been getting :>

I actually love Stardew and Bee & Puppycat, and Flower Knight’s name was inspired by Shovel Knight so you kind of hit the jackpot there, haha. the sitting was simply a must, and the bee is honestly what’s carrying the game.

the spawners location being random was planned, but we unfortunately didn’t have enough time for it as it was a last-minute level.

thank you for your thorough feedback, it’s very much appreciated! :>

thank you! happy to hear that you like the variety. the game levels loop one after another in a random order, so there’s no endpoint. unfortunately neither of us is a composer, so we had to compromise on that.

and yes, ribbit!

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thank you for the in-depth feedback!

as an artist, I always appreciate constructive criticism on my work and try to improve from it. the knight’s run was intended to appear a bit prance-like to convey Spring-time whimsy, but it’s good to know that some people would prefer a different approach.

the NPCs reactions to getting attacked was our game designer’s idea, and it’s honestly hilarious. we did run into some issues with the combat, so it’s good to receive players’ opinions on it.

glad you like the banner, and thanks for playing our game! :>

I’m sorry to hear that! the intended emotion is supposed to be Spring whimsy, I promise.

it’s a loop so it’s not meant to have an end, although there is a difficulty modifier the further you progress, and there are secrets to find.

we’ve added more levels than the initial scope to have variety, although some stages do get a bit tedious later on and we’re sorry about that! it was our first game as a team, and with only 2 weeks there were unfortunately bound to be hiccups.

thank you for trying it out! I’m glad you like the bee and NPCs.

beautiful, stunning art with very good direction, a cozy narrative and fun, challenging gameplay! I’m honestly in awe of the environment art, I’d love to play a longer game in this style.

at times the dialogue felt a bit exposition-heavy, but nothing major enough. the music was a bit quiet for me, but that could be just my system. lovely game! incredible work.

a lovely game with beautiful art, pretty music, atmospheric direction and interesting gameplay.

I love the environment art and the narrative of being a spirit and healing an ancient tree. the gameplay was just the right kind of challenging, and the climbing felt smooth.

the dialogue with Sir Bumblebark (the gnome) felt a bit exposition-heavy, but the other NPCs were fine. very well-made!

the ambient synth music is so nice and relaxing, I’m honestly really into it. the sound effects have this echo effect that give a sense of space and emptiness, which is just so encapsulating.

in terms of gameplay, sometimes the jump doesn’t work right after you land on a platform. otherwise, it’s a fun game.

is there a place where you post your music? I’d love to check it out.

the ambient synth music is so nice and relaxing, I’m honestly really into it. the sound effects have this echo effect that give a sense of space and emptiness, which is just so good.

I like how well-implemented the limitation was, although sometimes the jump doesn’t work right after you land on a platform.

I may be addicted… the simple ambiance and sound effects work really well for its style, and the process of the flowers merging is so satisfying.

incredibly cute game, and the layering of the musical instruments for each size stage? simply stunning.

I love the customization variety, and being able to eat trees is a joy I’ve never known I needed. the trail is also so satisfying. I’ll be disappointed if you’re not at the very least in the top 5 rankings, great game :>

incredibly cute game, and the layering of the musical instruments for each size stage? simply stunning.

I constantly looked forward to the next stage because of the music, and getting so big you can eat trees is honestly just chaotic fun. the customization is also so varied.

only thing I felt wanting is to have the bar fill quicker early on, and the hitbox of some props felt a bit small so I had to reverse and turn back sometimes. overall, such a fun and pretty game! :>

naturally, they’re not to be trusted. thank you for your kind words! the level order is actually randomized, so I’m sorry that you had to meet the devil itself on your first one.

stunning animation on Borb’s boulder push! had to rate the art 5 stars purely for that. I’m not great at these kind of puzzle games, so maybe a little hint as to what you’re supposed to do with the boulders and snow would’ve been helpful.

thank you so much! the knight concept was by me, and the bee was our game designer’s idea which simply HAD to be implemented.

we’re unfortunately aware of the seed level’s tediousness, but since that’s the most complex code-wise we’re unable to improve it. I agree about the music, neither of us are composers sadly but maybe one day!

thank you for your feedback, we appreciate it! :>

thank you! haha yeah, I love sitting on things in games so we just had to have it. I appreciate that about the animations! I always make sure to give ’em a little bounce.

thank you so much! I appreciate that as the artist, huge props to our level designer who also designed the gameplay and implemented my art so well. the customization system made the animations longer to finish, but definitely worth it haha. I tried your game too, and I love the cats ^^

cute game, and pretty music! I think the music cuts off/doesn’t loop well at some points, so I don’t know if that’s an issue with my browser or the game. I like that the cats move around, I think the customers being seated would’ve made it a bit more immersive. all in all, nice game! :>

thank you for the kind words! we both appreciate it :>

very pretty game, and I like the music! the amount of activities to do is nice, but I was confused on how to drop an item until I figured it out, so maybe having an in-game hint would be nice. also, the chicken sprite is suspiciously similar to Stardew Valley’s chicken, haha.

cute game and lovely music! unfortunately I couldn’t continue playing due to the fact that the full-screen cut off the bottom part of the screen for me, so I couldn’t interact with the UI. I’m using Firefox, so maybe it’s not an issue on other browsers.

incredibly cute game! the illustrations and sprites are so pretty and the music is bubbly, I love the speech bubble icon when you approach NPCs, the dialogue is also a nice touch. the glowing mechanic was a bit confusing to figure out, but I’m aware it’s a known issue. nice work! :>

beautiful game! I love the little character’s design and animations, and the background leaves are so well illustrated. the movement feels smooth, but one thing I’d add is a way of going down from the leaves so it’d be easier to return home.

feel free to show me if you do! any kind of feedback is highly appreciated as well.

I love the candlewax one, so chunky

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username: Cocophany

sorry, I’m afraid I’ve already joined a team. your portfolio looks very impressive though, so best of luck to you!

hello Michael! I’m a pixel artist and animator who’s done character animation, tilesets, props, UI, and capsule art! I’m a generalist but I’m most comfortable with character art and prop design. my portfolio: https://cocophanyart.com/

my discord is: Cocophany if you’re still in need of an artist! you can also check my profile for my previous jam work.

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hello! I’m an experienced pixel artist and animator who’s joined a few jams before, and I’m looking for a team who’s had experience with them too.

you can see my work on my profile page. reach out to me through here or discord. my portfolio: https://cocophanyart.com/ my discord: cocophany

thank you!! I had fun animating him :>

love the nightly music & natural, interesting dialogue. Leva’s angler fish design is very cool :>

I also like that the place’s name is R’Latte, reflective of the eldtrich theme!