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CheesyChurros21

12
Posts
5
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A member registered Sep 08, 2020 · View creator page →

Creator of

Recent community posts

The game looks very visually stunning and is very fun to play.

The story gives the environment a great atmosphere and tone. The animations were great as well. I like the flashlight being our visibility mechanism, making you feel very paranoid throughout. The on-screen instructions are also a nice touch to help us with controls.

I think the addition of a map/mini-map to help with navigation would be nice, as I am a very directionally challenged person.

Overall, amazing product.

Nice updates.

I like the flashlight now has a timer and you can visually see it, adding more of a challenge. I also like that the enemies are now faster, making it so they are more of a threat. The ending area having a green light was also appreciated to indicate that the end was near.

I think there are too many battery pickups scattered around the area. It felt like I could always have the flashlight on and then some with the amount of pickups I got. Reducing it could help with the horror aspect and add further resource management challenges.

Overall, amazing progress throughout.

Visually great game and good updates.

I love the addition of the cookbook being added to guide the player, it feels more cohesive than randomly picking ingredients until it works.

When the cookbook is active, you are still able to click ingredients, which probably wasn't intended. I also think a nice quality of life feature would be that the clickable items need a highlight border or something that indicates that they are clickable.

Overall, great update.

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Visually stunning game, love the Halloween theme.

Even more variety options are cool, especially for the new options including more human elements. Some of the accessories being split into more categories was great to see and to further customize with. Having a bit of story and character portraits to emphasize the character before the dressup was also a great addition to the atmosphere and tone.

It might just be me, but I think there is a scroll wheel glitch on the dress up section. I was able to scroll the scroll wheel outside the confined dressup area, and it brought me back to the earlier dialogue.

Overall, great additions.

Game mechanics were easy to understand. I like that there are multiple levels. It was fun to play and the assets were funny.

The platforms need more cohesion in terms of layout. The alignment and spacing between them feels inconsistent. Some examples are the sections that have platforms laid out horizontally straight next to each other that appear to be on the same height vertically, but having very slight differences in vertical placement. Another was the diagonal drops, where distances between them have slight varying heights and lengths apart from each other. Making the alignments more consistent would offer better immersion and be more visually pleasing.

Overall, not bad.

Very visually stunning. Love the blending of the artwork, makes the game have a nice atmosphere. I also love the branching choices and actions with consequences, it gives good replayability.

I think the character names are too close to the top edge of the textbox, so some padding would be nice. The colours of the inventory text also needs to have more contrast from the backgrounds as it's hard to see.

Overall, cool visual novel.

An interesting story driven game. I like the branching options, giving the game some replayability. I like the use of text enhancers, like colour and bold to add onto the atmosphere and immersion, as well as making important things stand out. 

I think the clickable action/choice texts should have an extra line space apart from the normal story text. I think this would help isolate the actual choices from the story and give it more of a focus, which the colours do help it with already.

Overall, great work.

Very cool game and concept. I like that the movement is a lot more controllable than before. I also like the impending auto scrolling screen of doom. It gives off a bit of panic to the player to quickly progress. I think the addition of enemies to disrupt your pathing is great as well.

I think that getting hit should give off some visual effects as it's a bit hard to notice when health is lost. The text in the corner also needs to be a bit bigger and have more contrast as it is kinda hard to see. Maybe a new feature of swinging the gun into feathers as a way to defend yourself could be neat, especially if there's too many birds and not enough lives or bullets to go around?

Overall, great improvements.

Very cool concept of a game. I like the horror aspects. The flashlight energy preservation system is a good addition to force the player to worry and panic in darkness. I also like that the items spin, making it obvious to see and collect.

I think that the reload needs some consequences as it doesnt give the player any incentive to do it early, so they can just let the flashlight die each time and maximize usage. I feel if the reload halted your movement and took some time to complete, it would make players have to decide whether to reload early when it's safe, or risk reloading when empty where they could get chased. I also feel that the enemy needs to be a bit faster to be more of a lingering threat.

Overall, a unique and fun game.

The graphics are really nice. Very quick, responsive, and intense gameplay.

I think that maybe block should be down and reload should be back. Basing it off the actual hand game, reload makes you do a back pointing motion, so i think it would make more sense control wise. 

Overall, great game.

Visuals are amazing. I like that the sprites in the bowl are different from the ones you click. I think that a hint to guide the player towards the right answer would be nice, like maybe the recipe book being an interactable item? Also, a few items have an overlay issue with each other, like the garlic being covered by the sugar.

Overall a pretty fun game.

Visually stunning game, plays very smoothly. 

Only issue is that the bullet hell attacks were extremely easy, I was able to avoid most attack sequences by not moving. Maybe adding a bullet directly at the player's starting position within the first few bullets would be good to enhance the gameplay. More bullets in general as well to really emphasize the bullet hell.