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Cake Logic

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A member registered May 20, 2025 · View creator page →

Creator of

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Even then, for some reason, after I have completed the game, the option for Mario Bros is just missing. I think I have updated the game to display an error screen if you happen to get the button.

Nevermind, I forgot I had it lying around on my hard drive.

Huh. I need to make a google doc documenting all of these bugs so I can try and fix them.

Interesting... I didn't know that.

Oh really? I can have that fixed along side some other smaller fixes.

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If there any issues, I won't be able to fix it. I've lost the source code for the game, and will need to do another restart on the entire thing.

Edit: Nevermind, I'm a dumbass. I forgot I transferred it over and thought it was lost this whole time.

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If you are on chromebook, you will need to turn on "Treat top row as function keys" and then press the 4th top row key.

PS: Turning on the itch.io fullscreen button and pressing it won't properly fullscreen the game, as the game is not able to stretch to fullscreen without the game's hacked together way of doing it with the f4 key.

I have a download available on this page. Just look for the "HTML Offline Download" button and click it.

That statement aged poorly

To be honest, I know about all those sites (thanks to genizy for pointing that out to me) and I really don't care.

Take a look at the downloads page. Notice I have put a server build there. That is not by accident. I wanted that to happen.

The reason for this decision was because of my last resort mentality from this one quote: "If you can't beat em, you join em"

It's a proof of concept, NOT a game.

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This is NOT the full game, just a proof of concept for running it in a web browser.

(Particularly with being able to play layers 0 through 7 )

Maybe...

Maybe...

I did recently figure out how easy is actually is to decompile the versions of ULTRAKILL before the revamp update, but was halted due to the fact the game uses asset bundles as opposed to normally shipping it in the same package.

Essentially ULTRAKILL runs off of what is called the "bootstrap" that loads these bundles in and lets you play the game. If you decompile the bootstrap and recompile it back to windows, the game will work the same so long as you provide the asset bundles. These asset bundles are NOT cross platform. They are proprietary to platform they are made for. It could be possible to try and do some work to make them cross platform, but that is outside my skill range, especially for things like shaders, which are insanely difficult to try and accurately recreate in a way that can be compiled to other platforms.

So it could be possible to try limbo and lust with an older update without the bootstrap, but that really wouldn't be that interesting as in comparison to the newer (non-revamp) updates.  

Nothing.

Unity decompilation isn't for the faint of heart and requires good knowledge of both C# and the Unity Editor.

It was unrepairable. I couldn't even debug a level. Someone else can try it, but not me.

I lost the entire project. I can't make any changes without it.

Any and all bugs from here on out are permanent due to a loss of the project.

Discord: @breadbb

What does that mean?

Good for you man :)

The graphics were originally broken in older patches due to shaders not being decompiled properly. I only fixed it after one of the comments on this page mentioned "Shaders missing" and I eventually fixed it by finding them online and putting those in.

I know... but the prospect of even just 3-2 feels amazing to me. Not the latest update btw, just older updates from steam.

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The prelude is pretty easy if you know what you're doing. Newer updates on the other hand...

Edit: Yes I did decompile it.

I tried, but failed. The steam release of even just older updates is difficult to port.

I did attempt both the latest release and an older version with only 3 layers, but failed misserably due to broken shaders, broken plugins, and heavy obfuscation.

I may never update this past 1.5 unless absolutley necessary. I just haven't had any motivation to keep it going.

No it's broken :(

Hopefully

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Yes, that would be genizy (or so I'm told)

I also plan to make a repository on Google Sheets of links to games that are completely unblockable by Securely or GoGaurdian. (it is patched on linewize)

I made this using availible tools and my learned knowledge of unity

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I myself shouldn't have lashed out like that either. I was just sick and tired of people asking me to do it even though I've insistently told them no.

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Ok I forgive you, but please I beg you and anyone else on this page not to ask me about the full version, we don't speak about level 1-2 around these parts. Besides, I'm not going to be the one responsible for doing the full version. The real madman who will be willing to do that is genizy, aka the creator of https://gn-math.dev/. I know this for a fact because I am in contact with him, and he told me that himself.

That's what I'm aiming for.

This game is gonna be good, and I'm gonna make sure it becomes that.

Yeah, pressing CTRL + W will close the tab.