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Aqua GVPYT

6
Posts
2
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7
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A member registered May 06, 2020

Recent community posts

this game actually makes me quite vitriolically angry to an unreasonable degree. The controls have an awful while the character has miserable controllability. The UI and buttons have awful inputs so when I "pause" i lose all my progress on the level, and im set back to the start. This game seriously needs more time and effort put into its playability and the way the characters control. 

0.9 has alot of great addition and changes. The world feels so much more detailed, the art style is more defined, the base is very polished, the new controls are very streamlined, the game's items are so much more optimized, gathering signals is alot more skill based, and there has been alot of work to flesh out key parts of the game like the ATV and Upgrades.

0.9's biggest issue though is the "sinking" cost. While the ATV has tons of upgrades, they are all expensive, and if your unskilled and stupid with your battery like most people have been, then your ATV will be nearly unusable. Gathering Signals is so time consuming with out cool down upgrades, and nearly impossible to do, and the rate the coordinate towers breakdown is way to punishing with buying fuses nearly being impossible due to the high cost. Server Upgrades are alot more slower to do, but cheaper cost wise, but pair'd with the floppy disc failing and writing limit, it becomes quite a punishing experience.

Playing the game as standard (collecting signals, drives, and hash codes) feels borderline unsustainable. With the requirement being 5 drives on average on any level, with the time consuming hash codes makes the process of getting daily tasks alot more taxing, and the reward for doing the daily tasks is very minor, not even 150 most days.  

The best way to experience 0.9 is to make a sugarcane farm and sell paper scraps, money duping with the mail box, or carry over things like bit coin miners and etc from older 0.8 saves. 

While most people that are complaining are way over reacting, there is one thing that is true.

The base game feels way to challenging and way to rough, and playing the "base" part of it feels impossible. There needs to be a cap put on most the features like the fuse breakings, fixing coordinate towers, and drive requirement count, while there needs to be flat out buffs on things like actual payout and floppy discs. 

Im so glad we got so many new things, and so many improvements, and im glad this is such an early drop of the 0.9 update that these issues can be fixed before the real 0.9 drop.

Might actually be one of my favorite games, and praying we see more

I feel like either giving the main gut a heavy damage reduction instead of flat out take no damage would make the fight more balanced.

That or the head not being able to regenerate (or regenerating limbs have less and less health over time)

The fact a boss battle in this game (specifically that god awful Chocolate Gallywix one) can take almost 40-80 turns, waste almost 1-2 hours of my day, all for a quest thats required to do makes any care I get about playing the game get thrown out the window. 

The update is really cool.

Despite the day 25 softlock cause of crashing, I think this is amazing
I especally love the new 2005 Toyota