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Andrea "Jens" Demetrio

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A member registered Mar 21, 2017 · View creator page →

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Nah don't worry! I was just asking because I couldn't follow development well and wanted to know what the status was!

Yay! Thanks! You still have one day before the end of the jam if you need to fix stuff!!!

Can't answer, I am in the jury :X

Perfect!!! Fingers crossed for it!!

This was a great breakdown! I'm excited to try the game out (and secretly hope you'll finish it in the future after the jam with the full sprites because I love the character designs)!

There is still no uploaded build. When are you planning to add it?

You will be free to update the game as you see it fit after the jam ends.

NICE! Don't forget to submit it officially to the jam too, using the big SUBMIT button on the main page!

Exactly. The judges have a one month time to rate all the games. The panel is composed by 7 people + 3 backup judges that will get in in case we get more than 20 entries!

That was GREAT and oozed style from every pore. I wish I found it sooner. The pre-rendered 3D videos, the real life videos, the CGs and intermissions, the sound design... all of it was awesome. Thanks for making this little gem!

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Is this for your game jam game? Can you share some clips of the game you are making for this fighting game jam, so that people can be more informed when asking for details?

You are not forced to tag the jam, but the official tag is #FightingGameAprilJam2026

(Answering with my other account)

Thanks for the feedback and analysis! I was planning to add a mid-range leaping melee attack too and ways for her to stop the player from kiting. They are on my to-do list and I'm thinking how to implement them properly. 

I wanted first to put this out because it was sitting on my hard drive and went full "screw that, we ballin'," even if it definitely needs more time in the oven.

Tbh the idea of making it a boss-centric game doesn't sound that bad. I might actually do that.

I hope go get a new version of it out this Summer!

Technically, that wouldn't really be allowed because the assets should have either come from public resources or made for this jam - not come from previous games.

Then it's perfectly fine!

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Not a problem. Just be sure it can also support keyboard controls in case of need.

One can use x360ce in case they have an old DirectInput controller, so I think it's okay. 

Oooh! Honestly I didn't think of it, when I drew that cutscene. Might have been convergent evolution!

I don't know, I haven't based her on anything or anyone from my other project🤔

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Collaborations during this jam should not be commercial or paid. If you take part in this jam, you are supposed to cooperate with other people, not to sell your services. That would fit a commercial endeavor better. Since this is basically advertisement, this post will be removed.

Patrick Miller interviewed the organizer of the jam (cough) about it. You can find his article here:

https://bsky.app/profile/pattheflip.bsky.social/post/3mic46zxeuk2j

https://www.patreon.com/posts/inside-fighting-154249454

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The game must support local versus mode and accept at least two players. Local coop and single player only do not abide by the rules.

There's a rule about "requiring real time interactions" for this first jam, so YOMI Hustle is *technically out of scope.

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There's a limit to what judges can do, but this doesn't mean we won't try to enforce the rules.

As an example for what regards assets: if the submitter has a social media presence, a YouTube account and/or previous games where the model/sprite/music was used, we might find out rather easily. AI-generated art is also (still) pretty easy to spot.

For what regards AI coding: If e.g. the submitter is a staunch online AI advocate and has devlogs about vibe coding other games, we would double check them before allowing the game to be graded.

We can't read minds but we can make reasonable efforts to ensure a fair competition. This doesn't prevent people from cheating and we are aware of it, but it doesn't mean we don't have to try.

Of course we expect most participants to play fair, since there is no money involved nor a prize. If a breach is discovered retroactively, the game will be removed from the jam and publicly retracted. The indie developer community around fighting games is very small: being exposed for cheating in a jam where most of these devs are taking part in would put the transgressor in a bad position, career-wise.

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I recognize the lecturer's name, he might be the developer of Tough Love Arena and Scramble Heart City! 

After consultations with other members, I'll say that controller support is preferred but, as long as the game has local versus keyboard support, it's sufficient.

All of the judges know how to use AntiMicroX, so you should be fine. Just be sure to note this down on the game's page, once you submit!

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Which engine are you using? Is split keyboard an option for two players?

Controller support is indeed a hard requirement because many people can't play fighting games on keyboard and because ghosting makes split keyboard multiplayer a giant mess. 

The only way out I can see is to provide an alternative by bundling a well known third party tool, such as AntiMicroX or Joy2Key.