Welcome to Morpheus’s documentation!¶
Morpheus¶
An experimental Game Boy Advance and Nintendo DS game engine written in modern C++¶
Looking for the documentation? Here it is!¶
✔️ Features¶
Regular/Affine Sprite (or OBJ) and Regular (or Text) Background support
Larger “streaming” background support up to 512 tiles by 512 tiles (or 4096 px by 4096 px)
Cross-platform “Ani” sprite animation engine
CMake integration
Basic libtonc/libnds Text API implemented in addition to an experimental cross-platform “Expression” text API supporting ASCII or UTF8 custom fonts manually created or generated from the generate_font.py buildtools
GBA multiplayer-mode serial communication
MaxMod sfx and module support
2D hardware blending, mosaic, and windowing support
Save manager supporting DS DLDI, GBA SRAM, and GBA 64kb/128kb FLASH saves
External Palette support on the DS for Sprites and Backgrounds
Several Python 3 scripts to assist with asset management and the build process
Doxygen and sphinx documentation
🏗️ Work in Progress (WIP)¶
Reworking puzzler test game to support newer API, and creating the Hayai test game (in progress)
Affine Background and TextBase support (in progress)
Background animation support (in progress)
DS wifi support (not yet started)
⚠️ Broken and currently postponed¶
GBA EEPROM save support
Need Help? Want to show off what you’re making? Join the Discord!¶
Tutorials
API Documentation