• Anti-ordinary Games
  • Anti-ordinary Games
  • Anti-ordinary Games
  • Anti-ordinary Games
  • Anti-ordinary Games

WTF is Infinite Citadel?

Anti-ordinary games of infinite expression.

Infinite Citadel is an indie TTRPG worker co-op. We’re a publisher of games, game materials, and other tools for tabletop gamers with a focus on creating stories beyond the ordinary world. We currently live and work distributed in the United States.

If you like what we’re doing, you can support us.

You might know us from our previous work...

We’ve got a number of in-progress projects and are also available for consultation, editing, and writing work.

Getting in touch

Want to talk to us about what we're building? Need someone for a panel? Something else?

You can reach out to us a press[at]infinite-citadel.com!

Mission

We founded Infinite Citadel with the two goals in mind.

The first was to create the kind of accessible, interesting, and fun tabletop games that we wanted to see in the world. That means making games that inspire radical ideas, explore identity, and that promote individuality and expression.

The second is to build a sustainable lifestyle for everyone involved and affiliated with Infinite Citadel. We operate as a worker coop, making decisions based on consensus and shared direction setting. We look for partnerships with people and companies that share our ideals and believe in paying contractors & freelancers fairly.

The Team

Conlin and Matt came together as a part of the Tales of Initiative actual play network. We each had our own pursuits (Has Been Wizards & Day 20, respectively) and realized that we could do more as a team than apart.

Andrew joined in 2025 after streaming some games of Out of Orbit with Matt and Conlin. The three of us hit it off immediately and, as Andrew was working on some other games, we joined forces!

We all have a love for narrative as an art form, where we can speak truth to power while still having fun with friends & audience alike. It also lets us flex the design + math sides of our brains, honed in software dev and graphic design but liberated by the blank canvas of tabletop gaming.

"… supported by members of the Infinite Citadel."

If you’ve looked at one of our products, like Temperamental Upgrades or Spill Your Fluids, you’ve probably seen the colophon include the phrase “in collaboration with” or “supported by members of the Infinite Citadel” in its by-line. What’s that mean?

This is how we convey the way we work on all of our projects. We are a co-op and team in everything we do. Organic, spontaneous collaboration is part of our process. No designer is an island, so even when one member of our team performs the bulk of a game’s design, they aren’t doing it alone.

“What do you think of this?”

“I’m struggling with this mechanic…”

“How can I make this rule more Borg-y?”

Instead of burdening these discussions with wondering if an answer is worthy of a named credit line, we include a call-out to this organic process in every colophon.