Client-Server Backend
I'm Dylan Hunt, a principal backend engineer / technical director specializing in games and fintech using cutting-edge strategies. I craft
socially-engaging multiplayer games, gametech, SDKs, authoritative architecture,
and AI.
Game Crafting
Unity backend, game backend integrations, custom game tech, lobby, shops, microtx,
friends, auth, identity, cloud scripts
Service Expanding
Unity/Pure C# SDKs, authoritative servers, payments (iap, microtx, web shops), oauth2
flows
Contact Now Focus:
Unity Multiplayer
Game Backend
Client-Server
Payments, IAP
Services
Discover my unique skillset
I specialize in shipping multiplayer games and adding authoritative logic to games/apps.
Experience
Online MP Features: Identity, platform linking (eg: Steam), social features (friends, rich presence), Discord integration, invites, authoritative scripts, lobby, chat, matchmaking, AccelByte, BrainCloud, GameSparks, PlayFab, AXR, EOS, Steam, Discord, UNET.
- More
- More
Notable
Original founder and lead developer of "Throne of Lies: Medieval Politics" online PvP game on Steam, redefining the social deduction genre. Featured on PC Gamer with ~500k activations. Semi-finalist Game of the Year 2018 for both IndiePrize and IndieDb. Successfully funded on Kickstarter. Founder of the official GBaaS Discord and GBaaS Comparison Sheet since 2016.
Stack
Unity/C#, js/ts, Node, agentic ai, Git/Fork, JetBrains IDEs, WSL2, Discord (bots, sdk, api), Fiddler, Nginx, db (mongo, nosql, atlas, some postgres), NUnit, Steamworks, POSTman, Claude Code CLI.
- StackShare
- StackShare
Personal Projects
critical thinking
Sub-Projects
Specific feature examples
• Player report & community review systems
• Log reviewer, escalation tools, & filters
• Discord moderation bot & monitoring matches
• Log reviewer, escalation tools, & filters
• Discord moderation bot & monitoring matches
Report & Review Moderation
Unity C#, Cloud Scripts
• GDPR get data, account deletion/anonymize
• Security checks, bot webhooks
• 30-day grace period
• Security checks, bot webhooks
• 30-day grace period
Self-Serve GDPR Tools
Unity C#, Cloud Scripts
• 1st Unity game with Discord rich presence
• Rich websocket messaging & friends system
• Invite, invite code, spectate & join features
• Rich websocket messaging & friends system
• Invite, invite code, spectate & join features
Social Integration
Discord.js, GameSDK, Cloud Scripts
• Server-side dynamic MVC shop catalog
• Skins, virtual/premium currencies
• Steam microtransactions (IAP)
• Skins, virtual/premium currencies
• Steam microtransactions (IAP)
Item Shop & Inventory
Unity C#, MVC, Cloud Scripts
• Multi-GBaaS lobby, chat, RPC
• Premade groups, invites, codes
• First Discord invite/spectate game
• Premade groups, invites, codes
• First Discord invite/spectate game
Matchmaking & Lobby
Client-Server, Unity, Unreal
• ScriptableObjects of 100 abilities, 50 classes
• 49~51% antagonist win rate balance
• Auto-sync across UI, wiki, and localization
• 49~51% antagonist win rate balance
• Auto-sync across UI, wiki, and localization
Plug-and-Play Abilities System
Unity C#, MVC, ScriptableObjects
blog
GBaaS & Gamedev Articles
Absorb what I have discovered and learned from my craft
January 19, 2025
10y of Online Multiplayer Game Tech
A decade of building online multiplayer games and backend infrastructure. From launching Throne of Lies in 2017 to working with indie and AAA developers on game services, multiplayer systems, and scalable backend solutions.
January 14, 2025
The Ultimate Chat Moderation Solution
Moderation in games is a necessary but tricky balancing act. Deciding when a player's behavior warrants action is subjective and can lead to negative reviews. However, there's an ultimate solution that I implemented into my own 16p PvP game and it actually worked.
February 15, 2024
The Silent Sunset of PlayFab
How Microsoft's acquisition changed the GBaaS landscape. Once a pioneering Game Backend as a Service platform, PlayFab's integration into Azure has fundamentally altered its identity and value proposition for both indie and AAA developers.
