Tutorial #6 - Subtle Yellowish Coloring - PSCS - Fully Translatable
Go from this to 
I was playing with
bellezzadiamore's awesome coloring/layering techniques tutorial when I came up with this so full credit to her, you should all check out her tut, it is very well explained and has a ton of examples.
01. Prepare the base, this base was rather oddly colored so my preparation technique was slightly different than usual. Crop the cap to your liking, sharpen (use unsharp mask... Settings: Amount - 50%, Radius - 2.0 Pixels, Threshold - 5 Levels if your program has it, it tends to avoid the dreaded oversharpened look.) Then duplicate the base, set the new layer to soft light at 100%. if you are using a darker cap, add a screen level between your base and the soft light layer, play with the opacity as it will vary greatly from cap to cap and merge all.

This is our base.
02. Duplicate the base once set to screen at 100%.

03. New Raster Layer/Solid Color, fill with #F4E4D8
set to multiply at 100% opacity.

04. New Raster Layer/Solid Color, fill with #FFFF00
set to darken at 30% opacity.

05. Duplicate the base and drag to the top, set to saturation at 50%, add any text/borders/other decoration, merge all and you're done.

Layer Palette (before final merge)

Other icons made with the same technique:
...
I was playing with
bellezzadiamore's awesome coloring/layering techniques tutorial when I came up with this so full credit to her, you should all check out her tut, it is very well explained and has a ton of examples. 01. Prepare the base, this base was rather oddly colored so my preparation technique was slightly different than usual. Crop the cap to your liking, sharpen (use unsharp mask... Settings: Amount - 50%, Radius - 2.0 Pixels, Threshold - 5 Levels if your program has it, it tends to avoid the dreaded oversharpened look.) Then duplicate the base, set the new layer to soft light at 100%. if you are using a darker cap, add a screen level between your base and the soft light layer, play with the opacity as it will vary greatly from cap to cap and merge all.
This is our base.
02. Duplicate the base once set to screen at 100%.
03. New Raster Layer/Solid Color, fill with #F4E4D8
04. New Raster Layer/Solid Color, fill with #FFFF00
05. Duplicate the base and drag to the top, set to saturation at 50%, add any text/borders/other decoration, merge all and you're done.
Layer Palette (before final merge)
Other icons made with the same technique: