[PS7] Using the character palette
I wrote this for
obsessiveicons, but maybe it'll be useful to some of you here as well, now I've adapted it a bit and removed the specific references for that community. It's probably all included in the memories in some form, but here's a nice comprehensive tutorial about the character palette in PS7. I can't say how well it applies to any other programs, because I don't use them. You can definitely apply some of the principles to your program though, even if the tools aren't the same.
So let's start out with the character palette. Open a document you want to work on, and then go to Window > Character. You'll have something that looks like this:

Starting from the top, and going left to right, the first drop down you come across is where you select the font you want to use. If the font has options such as italic or bold, you select them from the next dropdown (currently set to Regular). Sometimes a font file doesn't have built in options for italic and bold, but Photoshop has another solution for this, which we'll come to later. On the next line, you have the size, currently at 24pt. All straightforward so far.
The next dropdown sets the leading. This is basically just the space between rows. Leave this on (Auto) unless you know you want to space out the lines more, or compress them together. This is very useful for icons, where space is of the essence. Quite often you can get away with smooshing the lines together a bit without losing any clarity. It takes a bit of fiddling around to see what each point setting does, but here's an example for Decker with the font size at 24pt:

The next setting is kerning, which you can happily leave alone. Next up, we have tracking. This is what you want to mess with if you want to squish the letters together horizontally. Another example!

The next two I hadn't played with before, but now I know they're for scaling the text either vertically or horizontally. They make interesting effects, as you can see by my examples.
Vertically scale: 
Horizontally scale:
You can combine these too, by having vertically scale at 50%, and horizontally scale at 150%, or whatever numbers you choose. It's pretty ugly though, but maybe it's a specific effect you're going for:

Okay, back to our palette. Our next option is baseline shift, which seems to raise the text in the air by however much you choose. I don't see the uses for this, since I could just position it higher if I wanted it up there! So I'm not going to show you that. No doubt it has a use for someone, somewhere.
Next up, color. This one's easy. Just click the square of color, and you'll be presented with a color picker! If you want to use a colour from the image itself (highly recommended, since that way the text and the base all ties in together nicely), just move your mouse over to your picture, and select a color.

You can't tell exactly where I clicked from the screenshot, but you get the point. Click around and find a nice colour from the base that works for your text. Don't worry about making it stand out more yet; that's still to come!
Next up, we have a whole lot of little buttons that do various things to your text (those buttons that have T, Tt, etc). Here's what they do, moving left to right on the character palette:

Remember earlier I said that some fonts don't have options for bold and italic in that top dropdown? Here's where Photoshop gives you the option of making them bold or italic anyway, which is why they're called faux bold and italic. The normal kind of bold and italic consists of separate font files, one for regular, one for bold, one for italic, and sometimes one for bold and italic together.
Almost at the end now. Leave the language dropdown on its default, mainly because I don't know what changing it does ;) Something about spelling and hyphenation, apparently. Last, but by no means least, we come to anti-aliasing. In a nutshell, anti-aliasing smoothes edges. The part where it can get confusing is that sometimes you want it on, and sometimes you want it off. Not content with just two options, Photoshop has a whole range. Let's go through them, using the font Decker again.

As you can see, this font with anti-aliasing switched off looks horrible. Jagged around the edges and very amateurish. The rest give very similar results, but sometimes there are subtle differences that can be important. Play around with any of sharp, crisp or smooth until you think it looks right. Strong is just another way to get a bold effect on your font.
Now, that's straightforward enough. Anti-aliasing turned on to make it look smooth. However, when you start using pixel or bitmap fonts, the rules change. Silkscreen is a pixel font, which you can get from DaFont. Pixel fonts are meant to be used at certain sizes only, and look funny and distorted if you get the size wrong. These sizes seem to vary slightly for each person and each computer, so play around with it until it looks good. I've used Silkscreen set to 8pt, with anti-aliasing set to none and smooth for comparison:

See how ugly that second one is? For pixel fonts, anti-aliasing is BAD!
And that just about wraps up this tutorial. This isn't the end of things to learn about text though. I'm going to go into outer glows and drop shadows in another tutorial, because you create them in a different place than the character palette. And this is probably long enough :) Congratulations to anyone who's read through all of this; you're now very well equipped to start using text properly in images :) I hope this has been helpful, and feel free to ask me any questions. I apologise to all the PSP/GIMP/$software-of-choice users out there, but you can probably find something for your program in the excellent memory section.
obsessiveicons, but maybe it'll be useful to some of you here as well, now I've adapted it a bit and removed the specific references for that community. It's probably all included in the memories in some form, but here's a nice comprehensive tutorial about the character palette in PS7. I can't say how well it applies to any other programs, because I don't use them. You can definitely apply some of the principles to your program though, even if the tools aren't the same.So let's start out with the character palette. Open a document you want to work on, and then go to Window > Character. You'll have something that looks like this:
Starting from the top, and going left to right, the first drop down you come across is where you select the font you want to use. If the font has options such as italic or bold, you select them from the next dropdown (currently set to Regular). Sometimes a font file doesn't have built in options for italic and bold, but Photoshop has another solution for this, which we'll come to later. On the next line, you have the size, currently at 24pt. All straightforward so far.
The next dropdown sets the leading. This is basically just the space between rows. Leave this on (Auto) unless you know you want to space out the lines more, or compress them together. This is very useful for icons, where space is of the essence. Quite often you can get away with smooshing the lines together a bit without losing any clarity. It takes a bit of fiddling around to see what each point setting does, but here's an example for Decker with the font size at 24pt:
The next setting is kerning, which you can happily leave alone. Next up, we have tracking. This is what you want to mess with if you want to squish the letters together horizontally. Another example!
The next two I hadn't played with before, but now I know they're for scaling the text either vertically or horizontally. They make interesting effects, as you can see by my examples.
Horizontally scale:
You can combine these too, by having vertically scale at 50%, and horizontally scale at 150%, or whatever numbers you choose. It's pretty ugly though, but maybe it's a specific effect you're going for:
Okay, back to our palette. Our next option is baseline shift, which seems to raise the text in the air by however much you choose. I don't see the uses for this, since I could just position it higher if I wanted it up there! So I'm not going to show you that. No doubt it has a use for someone, somewhere.
Next up, color. This one's easy. Just click the square of color, and you'll be presented with a color picker! If you want to use a colour from the image itself (highly recommended, since that way the text and the base all ties in together nicely), just move your mouse over to your picture, and select a color.
You can't tell exactly where I clicked from the screenshot, but you get the point. Click around and find a nice colour from the base that works for your text. Don't worry about making it stand out more yet; that's still to come!
Next up, we have a whole lot of little buttons that do various things to your text (those buttons that have T, Tt, etc). Here's what they do, moving left to right on the character palette:
Remember earlier I said that some fonts don't have options for bold and italic in that top dropdown? Here's where Photoshop gives you the option of making them bold or italic anyway, which is why they're called faux bold and italic. The normal kind of bold and italic consists of separate font files, one for regular, one for bold, one for italic, and sometimes one for bold and italic together.
Almost at the end now. Leave the language dropdown on its default, mainly because I don't know what changing it does ;) Something about spelling and hyphenation, apparently. Last, but by no means least, we come to anti-aliasing. In a nutshell, anti-aliasing smoothes edges. The part where it can get confusing is that sometimes you want it on, and sometimes you want it off. Not content with just two options, Photoshop has a whole range. Let's go through them, using the font Decker again.
As you can see, this font with anti-aliasing switched off looks horrible. Jagged around the edges and very amateurish. The rest give very similar results, but sometimes there are subtle differences that can be important. Play around with any of sharp, crisp or smooth until you think it looks right. Strong is just another way to get a bold effect on your font.
Now, that's straightforward enough. Anti-aliasing turned on to make it look smooth. However, when you start using pixel or bitmap fonts, the rules change. Silkscreen is a pixel font, which you can get from DaFont. Pixel fonts are meant to be used at certain sizes only, and look funny and distorted if you get the size wrong. These sizes seem to vary slightly for each person and each computer, so play around with it until it looks good. I've used Silkscreen set to 8pt, with anti-aliasing set to none and smooth for comparison:
See how ugly that second one is? For pixel fonts, anti-aliasing is BAD!
And that just about wraps up this tutorial. This isn't the end of things to learn about text though. I'm going to go into outer glows and drop shadows in another tutorial, because you create them in a different place than the character palette. And this is probably long enough :) Congratulations to anyone who's read through all of this; you're now very well equipped to start using text properly in images :) I hope this has been helpful, and feel free to ask me any questions. I apologise to all the PSP/GIMP/$software-of-choice users out there, but you can probably find something for your program in the excellent memory section.